Fallout 4

Fallout 4

View Stats:
Sanctuary roofs
Anyone know of a mod that still works that fixes or replaces the gaping holes in the sanctuary roofs?

Edit: I also want to avoid breaking precombines to avoid lag later on in game.
Last edited by Pope Vader the First; Dec 12, 2022 @ 12:12pm
< >
Showing 1-15 of 27 comments
HazakTheMad Dec 12, 2022 @ 10:21am 
I know of and use one that makes them slightly more roof like and less filled with holes, now what was the name....
Illtempered Dec 12, 2022 @ 11:55am 
I used place anywhere and patched up all those leaky roofs with sheet-metal.
Originally posted by Illtempered:
I used place anywhere and patched up all those leaky roofs with sheet-metal.

I have place anywhere, but im looking for a fix that wont require me to spend more time doing it. if i need to though.
Bored Peon Dec 12, 2022 @ 1:30pm 
The only good one I know is Horizon's Architect module, but unfortunately that is part of Horizon's complete survival overhaul mod that conflicts with a LOT of mods and it not done separately.

It has a control panel next to the workbench you choose an option and it does a quick swap of the assets.
- Has an option to restore to the default houses
- Has an option to patch roofs and walls
- Has an option to restore to pre-war
It also contains the same three options for the bridge.

It also has a similar feature for:
- The cabins at Sunshine Tidings
- The Castle Walls
hmmm, does it conflict with our lord and saviour, kinggaths SS2? i need to look it up.
you can just download a preset that replaces the sancutary with buildings without holes
Bored Peon Dec 12, 2022 @ 3:25pm 
Originally posted by Pope Vader the First:
hmmm, does it conflict with our lord and saviour, kinggaths SS2? i need to look it up.
Big time, and it will be worse with Horizon 1.9 when it decides to rebuild Concord as well, lol.
hmmm, i like the idea of SS2 letting the settlers build their own houses and arms and stuff. I dont want to be doing every little thing for the little b*thces. but horizon would remove around 20 seperate mods for me. there is a patch for them, but its not perfect.
ImHelping Dec 12, 2022 @ 3:33pm 
The bigger issues is watching mama murphy decide to teleport on top of those rooftops. Or somehow sealing themselves into the 2 square feet of empty space between a pre-build house wall and a row of raised foundations functioning as a super thick barrier wall.

Though it is a bit odd how inconsistent it is about which ones you can demolish or not. I can understand not being allowed to demolish a pre-made ruin with the workbench in it.

I can only imagine it is because they are "places enemies can spawn" first, "Then you can unlock it as a settlement" second. The more places they let you rebuild entirely, the more obvious it is the game will shamelessly spawn invaders indoors (You know, MORE obvious than it already was since launch)
Last edited by ImHelping; Dec 12, 2022 @ 3:34pm
Bored Peon Dec 12, 2022 @ 3:37pm 
Originally posted by Pope Vader the First:
hmmm, i like the idea of SS2 letting the settlers build their own houses and arms and stuff. I dont want to be doing every little thing for the little b*thces. but horizon would remove around 20 seperate mods for me. there is a patch for them, but its not perfect.
The patch is deceptive, the patches are for SS1, and SS2 (before chapter 2 upgrade.)

However if you are using Vortex you can set up different game profiles rather than deal with compatibility issues.
ƎϽ∀ƎԀ Dec 12, 2022 @ 3:38pm 
Originally posted by ImHelping:
I can only imagine it is because they are "places enemies can spawn" first, "Then you can unlock it as a settlement" second. The more places they let you rebuild entirely, the more obvious it is the game will shamelessly spawn invaders indoors (You know, MORE obvious than it already was since launch)
Dont build an enclosed wall around your settlement and they wont spawn inside your settlement. If you really want a wall, dont close the gates and have at least 1 open gate on either side of the settlement.
ᴛᴀʟᴜ 🐦 Dec 12, 2022 @ 3:44pm 
Yeah theres a mod to close up those holes, but you have to download 2 mods.

https://www.nexusmods.com/fallout4/mods/6825 dont forget the other mod he asks for too or it won't work.
ImHelping Dec 12, 2022 @ 3:51pm 
Originally posted by ƎϽ∀ƎԀ:
Originally posted by ImHelping:
I can only imagine it is because they are "places enemies can spawn" first, "Then you can unlock it as a settlement" second. The more places they let you rebuild entirely, the more obvious it is the game will shamelessly spawn invaders indoors (You know, MORE obvious than it already was since launch)
Dont build an enclosed wall around your settlement and they wont spawn inside your settlement. If you really want a wall, dont close the gates and have at least 1 open gate on either side of the settlement.

Oh, even that doesn't help stop things from spawning indoors. In fact ""smart" placement of fewer walls can make it worse even if you skip the big wall.

"hold on, we need to dismantle this flimsy wire fencing we put in front of the front door of a pre-built house we can't demolish, that they spawned inside, so we can shoot them. Otherwise they will count as 'winning' if we let them live and leave." great job, no surrounding mega fence.

Never blame the player for jank. It just leads you down a deeper hole of jank.

Granted, I've seen people defend even children's theme park games causing flesh cube grey goo scenarios of "140 customers teleport off the ferris wheel as a horrifying meat cube that squeezes through the exit gate then explodes wiggling out of bounds of the sidewalks" as player's fault for 'not making more realistic and practical pathways'.

You can't even report install corrupting bugs in a beta without people trying to blame the player.
Last edited by ImHelping; Dec 12, 2022 @ 3:54pm
ƎϽ∀ƎԀ Dec 12, 2022 @ 4:01pm 
Originally posted by ImHelping:
Originally posted by ƎϽ∀ƎԀ:
Dont build an enclosed wall around your settlement and they wont spawn inside your settlement. If you really want a wall, dont close the gates and have at least 1 open gate on either side of the settlement.

Oh, even that doesn't help stop things from spawning indoors. In fact ""smart" placement of fewer walls can make it worse even if you skip the big wall.

"hold on, we need to dismantle this flimsy wire fencing we put in front of the front door of a pre-built house we can't demolish, so we can shoot them."

Never blame the player for jank. It just leads you down a deeper hold of jank.

People just need to figure out how the game works and then play to it. No jank to it.
Dont fast travel into a settlement under attack. Thats what causes spawning indoors. Fast travel (which takes hours longer than running) makes you arrive after the attack has started making enemies spawn inside the settlement again. Fast travel to the nearest point, then run to the settlement and spawning indoors wont happen. Better yet run the whole way as its hours faster or vertibird or teleport.
Bored Peon Dec 12, 2022 @ 4:16pm 
Originally posted by ƎϽ∀ƎԀ:
Originally posted by ImHelping:

Oh, even that doesn't help stop things from spawning indoors. In fact ""smart" placement of fewer walls can make it worse even if you skip the big wall.

"hold on, we need to dismantle this flimsy wire fencing we put in front of the front door of a pre-built house we can't demolish, so we can shoot them."

Never blame the player for jank. It just leads you down a deeper hold of jank.

People just need to figure out how the game works and then play to it. No jank to it.
Dont fast travel into a settlement under attack. Thats what causes spawning indoors. Fast travel (which takes hours longer than running) makes you arrive after the attack has started making enemies spawn inside the settlement again. Fast travel to the nearest point, then run to the settlement and spawning indoors wont happen. Better yet run the whole way as its hours faster or vertibird or teleport.
You can even "time travel" to an earlier save in that day and go there before the attack occurs.
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Dec 12, 2022 @ 10:04am
Posts: 27