Fallout 4

Fallout 4

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Mr. Mulder Apr 12, 2016 @ 2:17am
Not sure how this DLC works... ?
I built a big concrete arena, put a death claw cage in it and the blue/red things to assign settlers - i assigned Deacon to one of the things (because f*** Deacon) and had a death claw trapped in the cage in the arena - my thinking was I’d release the death claw and deacon would fight it, instead every single settler rushed into the arena to fight it.

What do i need to do to have one settler fight a death claw? Or is that not how this works?

And how do you make two caught death claws fight? Tried Googling this but as it only came out a few hours ago there's not much about...
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Showing 1-15 of 19 comments
JimmyLurks Apr 12, 2016 @ 2:24am 
Screenshot? And I think you have to keep the cage of the death claw closed until your "contestant" gets into the arena on their designated platform.

Make sure you use the powered doors to keep everyone else out of the arena.

I haven't been able to play much with it yet, but unless there is a high vantage point for your settlers to shoot from, I'd assume they shouldn't get involved with the fight.

No clue about two death claws fighting...
Mr. Mulder Apr 12, 2016 @ 2:31am 
powered doors! i didn't know they were a thing! i had normal doors, waited for Deacon to get on the thing then i ran in, cut the power to the cage and ran back out - then everyone ran in!

http://images.akamai.steamusercontent.com/ugc/458614058553273939/FE40E25CD554DFE965A3F94E6520E37009E4FFA9/ - not sure if this link will work, dunno how to attach acreens...
Bufo Apr 12, 2016 @ 2:35am 
If you use that beam thing it tames the deathclaw. And supposedly team blue or red will fight tame creatures. But it hasn't worked for me. Team blue dude and the creature just wandered around. Maybe we need to build that stoplight thing and set it to green?
JimmyLurks Apr 12, 2016 @ 2:50am 
Originally posted by Mr. Mulder:
powered doors! i didn't know they were a thing! i had normal doors, waited for Deacon to get on the thing then i ran in, cut the power to the cage and ran back out - then everyone ran in!

http://images.akamai.steamusercontent.com/ugc/458614058553273939/FE40E25CD554DFE965A3F94E6520E37009E4FFA9/ - not sure if this link will work, dunno how to attach acreens...

Nice setup. And yeah lol... First thing I did before anything else was just check every single workshop sub-menu. Just make sure the power connected to the doors are safe. And you might need to use something to switch them on and off to open and close them.
azxcvbnm321 Apr 12, 2016 @ 2:59am 
Are you sure that they will fight tame creatures? I thought the emitter that made them tame stopped them from fighting. I think you have to turn off the taming emitter (with a switch linked to power) for creatures to stop being tame and start fighting. There's also a crowd tamer to stop the crowd from attacking or being aggroed.
Mr. Mulder Apr 12, 2016 @ 3:28am 
I've tried to make a neon sign above my arena "Fisty Cuffs" which of course needs power but when I sit a gen next to it and try to attach a wire, it doesn't link? Not sure how you power custom signs...

You need a power generator for the cage, the powered door and something to power the sign, trying to tie it all in nicely

edit: got a fresh deathclaw in the cage by sleeping for 5 days, apparently cages can break overtime?
Last edited by Mr. Mulder; Apr 12, 2016 @ 3:29am
JimmyLurks Apr 12, 2016 @ 3:33am 
Originally posted by Mr. Mulder:
I've tried to make a neon sign above my arena "Fisty Cuffs" which of course needs power but when I sit a gen next to it and try to attach a wire, it doesn't link? Not sure how you power custom signs...

You need a power generator for the cage, the powered door and something to power the sign, trying to tie it all in nicely

edit: got a fresh deathclaw in the cage by sleeping for 5 days, apparently cages can break overtime?

No clue about them breaking over time.

But in order to power your lights, you should have a Power Conduit (and I think Pylon, too) nearby within like 5-10 meter radius?
Mr. Mulder Apr 12, 2016 @ 3:46am 
Got it thanks!

Keeping a deathclaw is a problem! I have one trapped, I then slept for 3 days, went outside and there were two deathclaws running around the settlement and another 3 of them outside! The one in the cage remained but they were everywhere!!

And also, as a bug - one of the settlers would not leave the deathclaw in the cage alone - she kept trying to get in the arena to kill it despite it being locked up...


http://images.akamai.steamusercontent.com/ugc/458614058553559830/8C28D4CAE034C6814ABDFDDB550AC54A1B7C5B70/

http://images.akamai.steamusercontent.com/ugc/458614058553560325/B287DBC70EBF80CFBCA6D18BC7A15FDDD909FE8F/

http://images.akamai.steamusercontent.com/ugc/458614058553560468/05CEEC279780D5B4417E422473BCCFF1353437D6/
JimmyLurks Apr 12, 2016 @ 3:50am 
Originally posted by Mr. Mulder:
Got it thanks!

Keeping a deathclaw is a problem! I have one trapped, I then slept for 3 days, went outside and there were two deathclaws running around the settlement and another 3 of them outside! The one in the cage remained but they were everywhere!!

And also, as a bug - one of the settlers would not leave the deathclaw in the cage alone - she kept trying to get in the arena to kill it despite it being locked up...


http://images.akamai.steamusercontent.com/ugc/458614058553559830/8C28D4CAE034C6814ABDFDDB550AC54A1B7C5B70/

http://images.akamai.steamusercontent.com/ugc/458614058553560325/B287DBC70EBF80CFBCA6D18BC7A15FDDD909FE8F/

http://images.akamai.steamusercontent.com/ugc/458614058553560468/05CEEC279780D5B4417E422473BCCFF1353437D6/

Hahahahaha

Well, here is the in-game notice when you place a cage (and arena platform) if you missed it.

http://steamcommunity.com/sharedfiles/filedetails/?id=664036533
http://steamcommunity.com/sharedfiles/filedetails/?id=664036629

Your settlement will get an increased attack rate while you have things caged.

And if you want the settlers to stop reacting to the arena animals, then you need to use that beta emitter or whatever to pacify the creatures.
MV75 Apr 12, 2016 @ 3:50am 
Well it does pop up a huge description telling you that you're more likely to be attacked if you keep cages creatures.
Mr. Mulder Apr 12, 2016 @ 3:51am 
I'll stick to trapping cats...
MV75 Apr 12, 2016 @ 3:55am 
I'm trying for a cat, havn't had one yet, got a brahmin though. After ~72 levelups, I never found kelly, so I decided to trap one. It left the cage and went straight to the feed troughs. Win.

And then while wandering near Drumlin dinar, who do I find after 72 levels and a crap ton of hours? Yea, ♥♥♥♥♥♥♥ kelly. ♥♥♥♥♥.
JimmyLurks Apr 12, 2016 @ 4:33am 
Originally posted by MV75:
I'm trying for a cat, havn't had one yet, got a brahmin though. After ~72 levelups, I never found kelly, so I decided to trap one. It left the cage and went straight to the feed troughs. Win.

And then while wandering near Drumlin dinar, who do I find after 72 levels and a crap ton of hours? Yea, ♥♥♥♥♥♥♥ kelly. ♥♥♥♥♥.

Yeah, it took me a while to find some of those special npcs.

I am not sure if all the cages are on the same roll for capturing or if they are independant. I slept a few days and caught a deathclaw but not a radscorp. I went to few other fast travel locations and then slept another 14 hours, went back, and got the radscorp.

And just as extra bit of info, the radscorp fought the deathclaw on sight even while both were under beta wave emission. They both added to settlement defense, but obviously, they will just kill each other lol.

Deathclaw resumed his peaceful settlement patrol tho =D
dewwww Apr 13, 2016 @ 1:28am 
I wish Bethesda would be a little bit more explanitory about these things. They advertise Preston Garvey fighting a Deathclaw for :Quiet::Quiet::Quiet::Quiet:'s Sake! I wish they would tell us how to do this. But for now im just going to continue killing off my settlers by making them fight to the death if they enter my power armor.
Hrochnick Apr 13, 2016 @ 3:18am 
It took me a bit of working out, but there is some (kind of) sense to it all...

Once you've trapped your creature and are ready to see a fight, switch on the traffic light and assign someone to a red or blue platform. Make sure your beta wave emitter is on. When your fighter arrives at the platform, release the creature and enjoy the fight.

It is ultimately, that simple, with a couple of points to note - the traffic light gets everyone watching and screaming for blood, the beta wave emitter not only keeps aggressive creatures tame but (as a result) also stops NPC's from attacking it. However assigning someone to a platform causes that person and the creature to fight until one is dead. Turning off the emitter, causes a mass free-for-all brawl.

The exception are raiders, gunners and mutants - they are always aggressive and everyone always attacks them (turrets too)... which seems a bit silly and pointless... Also trying to get two NPC's to their platform in the arena before they see each other and run off to fight wherever they are, can be a bit tricky.

The SS is the only b'stard who'll kill a brahmin.
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Date Posted: Apr 12, 2016 @ 2:17am
Posts: 19