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If this is the case then why do I notice a 5% increase in cpu performance when I set from normal priority to high? Is it sacrificing stability? If it makes no difference then why did they put that option there? I know they took out the "save priority" option.
My CPU is about 5 years old now but I don't think it is the problem: i5-2400 @ 3.1 GHz.
Just because something 'should' work, doesn't mean it will, This is Windows we're talking about.
I think maybe I have this issue happen if I leave my PC idling for too long. I notice that games won't use all the hardware (CPU time, and GPU time) they normally do. But a restart always fixes it.
Good point. Alright, I'll just keep going though the task manager for now.
This is great! Thanks! This helps with other anoyances too!
As an example: if you change the priority of a game, the game may seem faster but it will affect your inputs such as keyboard and mouse (they need your cpu too) and actually slow down your gameplay.
All you've done is ensure that other processes than your game get smaller slices of cpu. As a result, the computer spends more time pre-empting tasks, refilling caches, and doing other housekeeping duties involved in enforcing the priority rules. Less CPU to go around means less performance.
Raising a task's priority to "make it go faster" is a mistake/myth. It doesn't work. All you've done is made the other tasks less efficient, causing them to need more cpu time to get their work done.
http://www.tomshardware.com/forum/327671-28-changing-process-priority
Setting something to high priority will have some performance benefits. They might be imperceptible or they might give you a couple extra fps but there is a difference which is why the setting exists.
There are programs that you can use to automatically set it for you after its been launched which is helpful since some games don't like alt tab and that aside it's obnoxious to do it every single time.
I have a 6 core i7 running at 5ghz, 32 gigs of quad channel DDR4 and a GTX 1080 even I set games to high priority and sometimes see extra performance.
The reason is simple. At times windows has to decide whether to run a thread from the game or app x. If they all have the same priority app x has an equal chance to cpu time. If the game is set above normal or high windows will give it absolute priority and when you consider there are 100 things always running behind the scenes giving the one app you want priority helps. It helps even more in vulkan and dx12
With, at best, ancedotal observations signifying ziltch.