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Easy fix for that would be like put master lock or something so you come back later.
This.
IIRC there's a master (or expert) locked safe right there in Santuary in the root cellar, so having a 'locked door' in the Museum makes perfect sense. But from the video it looks like a couple of the rooms were not 'complete' and clip to the world or whatever, so looks to me like they didn't have time to finish the basement, so just blocked it off.
What would be nice is if they finished it off and opened it back up in a patch later.
interiors are each their own world space. Empty void with the pieces placed within.
So, not clipping with the world as the world is in a different space. Rather, the open walls/door ways just lead to the void that is the interior space.
They did a lot better though with being indoors and adding more assets so you have something to look at when you are gazing out a window. Kind of like those immersive interiors mods for Skyrim.