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It's a lot less pointless for the new survival though, which is a good thing.
At higher levels where the fixed heals from food and water won't fill much of your hp the percentage heal from stims might be more attractive.
Refreshing drinks steal the spotlight though, a huge heal, removal of rads, removal of addictions and the healing is rather rapid. Plus they aren't particularly hard to craft.
I've also found most of the STR perks useless unless you really really want to be a melee or heavy gun user. Being automatic weapons are just not as good as semi automatic, getting the recoil reducing perks for hip firing under STR are also semi useless as you really don't need them.
Over all the game isn't balanced, it's relatively broken actually. hehe
The hip firing perk is useful for those hardcore players that play without use VATS. If you mostly use VATS then the perk is useless.
No! I am Spart- I mean, a YouTuber!
Some perks are pretty weak, though. It's fairly hard to justify a full perk point for +10 energy resistance , +10 damage resistance or +10 radiation resistance when you could put in Armorer to faciitate upgrading all your armor. The top ranks of Lockpicking and Hacking confer extremely low benefit -- bobby pins are fairly common, inexpensive, and light; while a failed hacking attempt should be near unheard of and only costs you time. The second rank of Aquaboy is a little odd; for the most part, unless you're typically diving into the ocean while under fire, or trying to swim out to a Mirelurk Queen for some reason. Ghoulish is meh, VANS is usually not terribly critical (there's a couple of odd quests like the Hub 360 MILA quest where pathing is very non-obvious, but it's usually nowhere near that bad)...
Hell. Anybody take Quick Hands or Fortune Finder, at all?
Critical Banker is sweet (having four guaranteed hits stored up!) and Grim Reaper's Sprint can proc 35% of the time, which is huge -- very nice if you're using unarmed combat since Iron Fist 5 gives your critical hits a 100% chance to paralyze the opponent.
I take faster reloading on almost all of my characters. It saves a lot of time when you don't use VATS. A character is going to get many hours, so the amount of time saved reloading really adds up in the long run.
Agility in general seems to save me time.
I've always gotten the first perk in Medic just so I can open up Surgery Centers. It's even more useful in Survival because I can get my rads and any diseases healed.