Fallout 4

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Happiness going down for absolutely no reason!
I noticed this earlier today. My happiness was at 69 and increasing, I did some missions and when I came back to sanctuary my happiness was at 63 even though the green arrow was there which indicated that happiness was increasing. I did some more missions and noticed after a while that happiness was increasing. I then took a 4 hour break and then came back and did some more missions. Now I've come back to sanctuary and my happiness is at 61, even though the arrow is still indicating that happiness is increasing.

Water and food count is well over the population count in my settlement.
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Showing 1-15 of 35 comments
Crimsomrider Apr 9, 2016 @ 2:54pm 
Do you have any TVs or Jukeboxes ? If so, you must delete them. It has been confirmed that they are extremely bugged and cause severe issues.

https://steamcommunity.com/app/377160/discussions/0/371918937288817081/
stabbykitteh Apr 9, 2016 @ 2:54pm 
There's a bug with settlement happiness. Seems to effect Sanctuary the most. Some things you can do that will help some: Scrap all TVs and jukeboxes, make sure beds are accessible and make sure you leave the buildable area before you fast travel.
MV75 Apr 9, 2016 @ 2:56pm 
Either move away from power, or scrap all the tv's. Should be 4 I think in the settlement. Also leave some water in the workbench.

When you're away from sanctuary, check the status of workshops in your pipboy. Most likely it'll have a warning next to beds, even though you have more than enough. The tv's having power cause this. And fast travel doesn't affect if you're in or not, didn't for me.

If you want a happy settlement, it's far easier to set up a 2 person one somewhere and get it going. I actually got jamaica plain to get to 100% first, even though it got attacked a lot, shortly followed by starlight drive in.
Last edited by MV75; Apr 9, 2016 @ 2:59pm
Swagmeister Apr 9, 2016 @ 2:56pm 
Ok, thanks. I have alot of jukeboxes and TVs, so that may be the problem.
Crimsomrider Apr 9, 2016 @ 2:57pm 
Originally posted by Latitude55°:
Ok, thanks. I have alot of jukeboxes and TVs, so that may be the problem.

Uff... I guarantee you that is absolutely the problem causing your issues. Never build them and delete every TV and Jukebox in every settlement that you find.
Last edited by Crimsomrider; Apr 9, 2016 @ 2:57pm
Saitech Apr 9, 2016 @ 3:01pm 
Do you have any people that don't have a job to do? They can cause happiness to drop.

It could be due to some people not having a bed to sleep in. Even if you have enough beds placed some npc's don't use one and you have to assign them manually. Wait till midnight and see if anyone is still up and about, if they are, simply send them to an empty bed.

It's also possible the hud display is just bugged a little bit and the arrow is pointing up instead of down. I hear is very common for the settlement display to bug out.
Swagmeister Apr 9, 2016 @ 3:07pm 
Originally posted by Saitech:
Do you have any people that don't have a job to do? They can cause happiness to drop.

It could be due to some people not having a bed to sleep in. Even if you have enough beds placed some npc's don't use one and you have to assign them manually. Wait till midnight and see if anyone is still up and about, if they are, simply send them to an empty bed.

It's also possible the hud display is just bugged a little bit and the arrow is pointing up instead of down. I hear is very common for the settlement display to bug out.

There's no shortage of beds displayed, but I'll do what you said just to be sure.
Bored Peon Apr 9, 2016 @ 8:41pm 
Get into the habit of checking your pipboy workshop data.

There is quite a few issues that can cause unhappiness to drop through data corruption. Although you admitted to the TV problem, lol.

The game uses three sources for settlement data, then whichever source is use is what it uses to calculate happiness.

1. Being in the settlment (This is the accurate data) and usually why the game corrects it back to up green arrow.

2. Cell drawing distance. If you are in nearby cells around a settlement then what can happen is items outside the draw range are not used in data collection. This cna be seen on Spectacle Island a lot becaus eof the immense size. Obivously you need to be in a neabry cell for this to occur.

3. Remote pipboy data which the problem is the source of corruption is the innacruate reporting of settlment population. This causes a crapload of issues, bed shortages (not 0 beds like TVs), food shortages, water shortages, and dividing bonus happiness by more settlers than is there. Some of this can be avoided by providing excess beds, food, and water.

If you are really good with console commands to monitor settlement actor values (mostly target happiness) then you will get the picture really quick.

Now the biggest thing is the way current happiness moves towards target happiness. The closer current is to target the slower it moves, the farther it is from target happiness the faster it moves. So if you happen to get hit by data corruption and suffer a penalty for water shortage (-2% per % of water missing, max -50%), food shortage(-50%), and a bed shortage (-20%) it will make your happiness do a nose dive to reach the target faster.

The best way to counter the data corruption is visit the settles you care about often enough so the data gets corrected before it takes too much happiness damage along with providing the extra food, water, and beds.

Last edited by Bored Peon; Apr 9, 2016 @ 8:42pm
josseriot Apr 9, 2016 @ 8:54pm 
I really really want settlements to work but yeah, they're bugged to the nines. I really wish they'd fix this, seeing how crafting and settlement building was one the the things they promoted the game on.
Last edited by josseriot; Apr 9, 2016 @ 8:55pm
azxcvbnm321 Apr 9, 2016 @ 9:39pm 
Maybe your settlements are populated with the same people on these forums. They will always be unhappy because there's something that isn't perfect or something in their mind that is missing.

I mean you give them TVs, but why aren't they big screen and 4K? Why are they forced to sleep in the same room as someone else? Snoring is annoying. Why do they have to work all day just so that you can take most of the production? YOU ARE GREEDY! Plus shouldn't you have built a paradise BEFORE inviting them to come as settlers? See, no wonder they are unhappy, they think in the same way as forum posters.
Bored Peon Apr 9, 2016 @ 10:42pm 
Originally posted by azxcvbnm321:
they think in the same way as forum posters.

Using your theory. Settlers act pretty damn dumb, much like you and your post.
MV75 Apr 9, 2016 @ 10:44pm 
I actually think of tv's as a negative on purpose. I mean they are on, but only display the "please stand by" message. They'll never show a broadcast ever again, and man, I think that's a real bummer. I'd be unhappy too.

They should have holotape tv players and holotape video rental stores you can find movies at.
Swagmeister Apr 10, 2016 @ 11:35am 
Removing all the TVs and jukeboxes as well as assigning everyone to a bed fixed the problem for me.
Bored Peon Apr 17, 2016 @ 2:36pm 
Noticed this on my current game.

Originally posted by Bored Peon:
I have been noticing a bunch of bugs and tweaks with settlement happiness in the survival beta, mostly bad.

Due to no fast travel the data corruption has been worse.

Especially when in adjacent cells. It is causing "snapshots" of the cell used to calculate happiness based up what loaded. Well when in an adjacent cell the other neabry cells do not fully load. Now because there is no fast travel when you run off manually these snapshots can suck really bad depending on what was in it.
http://steamcommunity.com/sharedfiles/filedetails/?id=667520162
Here is the data corruption. This screenshot was taken about half way between Thicket Excavations and Starlight Drive In. As you can see form the data only a portion of the cell loaded.

Here is a screenshot of the data once I crested the hill near Starlight Drive In and the cell fully loaded.
http://steamcommunity.com/sharedfiles/filedetails/?id=667519879
Notice the screenshots are 15m game time apart.

Example #1 - My Sanctuary showed as having 1 bed (not the traditional tv bug), 0 water, and 0 defense. The theory I have on this way I exited the west side of Sanctuary across the pond towards Abernathy. When it took the snapshot it only caught the 1 bed in range in the far western house.

Example #2 - My cages decided to open because they decided since the generators did not load it released what was in the cages.

I am almost positive the safety rating ratio has been changed. It used to be 1 defense per 5 points of food production (water didnt count.) With the new change it looks like a 1 for 1 ratio for both food and water (also noted wiht a new tool tip.) Had to tell exactly without the console commands to check (I know there is a way to enable em, avoiding temptation, lol.)

Somehow at one point I had a +20 bonus rating happiness (raw, before dividing) that I could not figure out where it came from. The only thing I had in settlement was 10 settlers and 1 level 3 clinic which should have only been 83 target happiness. Aries testing the getav on a few items for me to see which of the new WW stuff I made had any, after an hour of trying to figure it out we gave up.

So what you may think is the TV bug sometimes is simply the cell did not fully load with all your stuff.

The TV bug does exist because fast traveling away prevent 90% of the failed cell data loads. TV bug also only affects beds, not power, defense, etc.
Last edited by Bored Peon; Apr 17, 2016 @ 2:38pm
xX STROBOS Xx Apr 29, 2018 @ 8:43pm 
And when Bethesbugs will fix the bugs? Just got the money and bye nice company
Last edited by xX STROBOS Xx; Apr 29, 2018 @ 8:44pm
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Date Posted: Apr 9, 2016 @ 2:51pm
Posts: 35