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The best solution in my opinion would be drastically decreasing general loot spawns, yet leaving it unchanged for certain dangerous/populated areas (eg: super duper mart, diamond city) and placing more of it within locked containers. I want finding a some nuka cola quantum to feel like I won the loterry. This goes without saying but, they should also decrease the hunger/thirst rate accordingly.
That's a good point, but still, the rate at which it's required in survival beta makes it feel like a quest to morbid obesity.
https://www.youtube.com/watch?v=IEGo41443iI
More seriously, it's probably related to the timescale, which is bizarrely quick.
It *should* be related to time of year (thirstier in a Boston summer) but there's practically no evidence of seasons outside of the Christmas holiday decorations in Diamond City, IIRC.
Sure the deal is not a big one here, but take another look please. It is not fun to gather food as it stands now. Why? Because despite apocalypse, we have food and drink galore. It takes zero trying to "get a single piece of edible meat" or get yourself a glass of clean water, while in Fallout 3 main story was all about water scarcity. You call it survival when you take hassle-free food sources for granted? No game around it. We can't die of hunger regardless of how badly we manage out food supplies, how badly we prepare for another trip. It is just a needless hassle to open the pip-boy, find AID, then find water and click on it... same with food. It is useless hassle that does not add to the fun. Penalties for irresponsibility in resource management are too low, so it just doesn't matter.
I agree we can certainly live with it, but I think there lies a bit of wasted potential.
Imagine this instead - you are starving, far from home, you see a camp of raiders eating meat around a fire place. You sure have motivation to engage and - if you happen to come out victorious, you can really call yourself a breadwinner. I bet it tastes much better when rare; and I bet it tastes much better when you had to put some real, active work into obtaining it.
What you'd rather have? The above or "Eh, stupid raiders, I can't be bother to go down there since I can simply eat my muitfruit, I have twelve milion of these left, just need to repetitively click on them in pip-boy or I will die of starvation...". What is it? A very slow kind of "quicktime event"?
EDIT having a realism feature tied directly to an unrealistic feature never feels right. If your having to have a MAC attack every 10-30 minutes of playtime it no longer feels like your surviving. It feels like your binging.