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Bir çeviri sorunu bildirin
~120+ level ---> u ♥♥♥♥♥♥
~get drugs ---> faceroll ~140+
150+ ---> u fukket, time to start new game
STR 3+1 special Book
PER 3+1 bobblehead (Preston)
END 1
CAR 6
INT 7
AGI 7
LUCK 1
PERKS: Armorer, Rifleman, Lone Wanderer, Local Leader, Gun Nut, Chemist, Sneak, Mister Sandman, Ninja.
When you get that perks level up STR to 5+1 bobblehead to get Strong Back after level up luck to 2+1 bobblehead to get Bloody Mess, I dont use more luck because I don't like vats and better criticals only works with critical vats attacks.
Survival is for players that knows how the game works, or at least players that think how to max his damage and shoot heads not body... Because I since level 1 for me is 1 shoot 1 kill. There are enemies that you cant kill in that levels but you can let them go and kill them later.
enjoy
Seriously though how some people get around the bugs and the obvious mob imbalance is good read. Sure call cheese every time someone uses a glitch or better yet call cheese when someone uses actual game play options.
I play survival and have for quite some time now. I don't use too many glitches anymore. Sometimes I even..well most of the time I limit the game options to help make it more difficult.
Standard for me is from the start vault straight to Egret Tours to Diamond City to the Coast Guard Pier to the vault to get Curie to the Slog to recruit and back to Egret as my opening play. This playthrough I am doing no main story just recruiting from side quests like Cait and rummaging places Hangman's.
I use cheese: The supply line glitch, the continously item respawn glitch and the biggest cheese of all, the fact that I know every square inch of the game. Where to walk, where to run, and who to shoot first.
I care not how others play, what they expect, or what anyone thinks of my play. In my opinion the survival mode is one of the best out there.
For me it's knowing what I can do and can't do to survive in a world where my player is the weakest character in the game. Once I figured out how to survive then it was about adding a handicap to make me rethink survival again.
I use no DLC, no mods, no cheats, no console and long ago quit farming an ocean of water. In current game my character uses no armor but pocket armor but I use the Spray-n-Pray. Curie the robot takes much of the heat from me (do not make it a synth). I limit vendors and perks. I single out mobs one by one in most cases and try not to get surrounded.
I also thought it was funny when someone insult someone that posted years ago. I mean how are insults supposed to affect someone who aint going to read them?
What would be even funnier is if someone got banned for throwing insults at posts from three years ago.
I have played survival since it came out, over 3000 hours. I have no issue with survival until you cross that level 100 threshhold and everything gets bullet spongy.
Then an attack dog find its way to bite through your power armor, killing instantly from 70 percent health.....
Wrong-o.
Very hard isnt much more as I see. It takes ridiculous amount of bullets to kill.
The game's turning to unenjoyable on both diffiiculties. Maybe if I would start on level 25....
Yeah. After you travel from Concord to Sanctuary like 10 times you start to thinking:
"Why I have to pay 60 euros on a walking simulator?"
And you have to travel it much, much more....
I play survival *without* glitches.
I don't know why people are acting like you have to abuse bugs in order to make it but I can assure you that you don't have to.
It's an experience. You *chose* what to make of it.
If you're unable to walk your character from one settlement to another and *deal* with the problems this brings then don't play survival. It's that simple.
For people like me, survival is the only mode to play because it is the only mode that actually turns the game into something that makes sense.
With fast travel alone you can essentially win the game outright by transporting unlimited amounts of resources to whatever point you desire whereas in Surival you *actually have to think a little* (aka use your brain) when it comes to what materials you'll bring back home.
The one thing that survival does far better than the other difficulty levels is that it prevents the game from becoming too easy within the first couple of hours.
In survival, you're forced to make a tanky character, just like in other games where you get one shot or are even game over after a single death.
No stupid glass cannon builds, no cheesy mess of a character only using vats etc. That stuff just doesn't work in survival. You actually have to make a character that is viable instead of reloading outside the boss room etc.
Good luck. Survival takes some time to get used to but once you've got a grip on the mechanics it's actually great and the only real way to play the game.
Just so so you know, a couple of weeks ago I made the exact same post. ''Am I supposed to die so fast in survival?'' ... yes. That's essentially what survival is.
It's a *survival mode* in which SURVIVING is actually the main objective compared to a looter shooter which is what the other difficulties resemble in which it's only important what the enemy drops and everything is incredibly easy and gets rather boring in no short order because there are literally no challenges outside of survival.