Fallout 4

Fallout 4

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Gem Apr 1, 2016 @ 6:29pm
Repairing weapons
I just started F4 and was wondering how I combine 2 identical weapons in order to make a more fixed one. Or does this feature no longer exist? I remember in F3 and NV you just combined them in the Pipboy to repair.
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Showing 1-15 of 24 comments
you no longer have to repair weapons and armor. you can customize and scrap them for materials though.
Breton Warrior Apr 1, 2016 @ 6:40pm 
As just said they pulled repair out except for PA which uses the same amount to fix 10% damaged or 99% damaged which is a shame but easier to make the recipe for.

Sad to see such a good idea scrapped, it was obvious after Skyrim repair would be gone but it made the games more realistic especially now that a large % of guns are home made pipe weapons. They would need regular fixing to keep them in good condition, pipe is not designed to have hundreds of bullets fired through it, you would need to replace the pipe on a very regular basis?
ironhead1969 Apr 1, 2016 @ 6:41pm 
Originally posted by lewislemitar2:
you no longer have to repair weapons and armor. you can customize and scrap them for materials though.
I never understood why weapon repairs existed, I have firearms that are well over 100 years old that have been used since the first world all the way through the First gulf war that still work flawlessly.
Von Faustien Apr 1, 2016 @ 6:47pm 
Originally posted by Breton Warrior:
As just said they pulled repair out except for PA which uses the same amount to fix 10% damaged or 99% damaged which is a shame but easier to make the recipe for.

Sad to see such a good idea scrapped, it was obvious after Skyrim repair would be gone but it made the games more realistic especially now that a large % of guns are home made pipe weapons. They would need regular fixing to keep them in good condition, pipe is not designed to have hundreds of bullets fired through it, you would need to replace the pipe on a very regular basis?
realistic weapons dont brake after fire a few clips unless your fireing a machine gun full auto in which case the barrle has issues with prolonged use.

and as for the realisum thing striping guns for parts fine but how the hell to use a baseball bat to fix a diffrent baseball bat? or in new vegas seeing as the jury rig perk made repairs pointless and idiotic how the hell does fixing a enclave power armor helmat with a ♥♥♥♥♥♥♥ brahmin skin hat work?

the weapon repair thing adds as much realisum as first aid kit being used to heal all wounds in old fps games. yes the new way isnt like real life but the old version makes no more sense.


also weapon repair wasnt even in 1 and 2 it was shoved in 3 because oblivion had it and new vegas as mentioned added a perk that made it pointless.
Breton Warrior Apr 1, 2016 @ 6:47pm 
Originally posted by ironhead1969:
Originally posted by lewislemitar2:
you no longer have to repair weapons and armor. you can customize and scrap them for materials though.
I never understood why weapon repairs existed, I have firearms that are well over 100 years old that have been used since the first world all the way through the First gulf war that still work flawlessly.

Fair comment if the weapons are looked after properlly but the weapons now are either over 200 years old or hand made from scrap and would probably not have been well looked after. We had a very old shotgun pistol (410) which was still working fine but that's only a shotgun, weapons being used for the last 200 years by survivors would probably show some sign of wearing out?

FO3 and NV had the wear factor set much too high that's obvious but a machine gun having regular use over that time frame with little real maintenance will fail.
Soggy Omelet Apr 1, 2016 @ 6:58pm 
Originally posted by Breton Warrior:
As just said they pulled repair out except for PA which uses the same amount to fix 10% damaged or 99% damaged which is a shame but easier to make the recipe for.

Sad to see such a good idea scrapped, it was obvious after Skyrim repair would be gone but it made the games more realistic especially now that a large % of guns are home made pipe weapons. They would need regular fixing to keep them in good condition, pipe is not designed to have hundreds of bullets fired through it, you would need to replace the pipe on a very regular basis?

Realism? All it did was have me stockpile 500 hunting rifles in a locker with seemingly endless space.
Von Faustien Apr 1, 2016 @ 7:00pm 
Originally posted by Loaf Pincher:
Originally posted by Breton Warrior:
As just said they pulled repair out except for PA which uses the same amount to fix 10% damaged or 99% damaged which is a shame but easier to make the recipe for.

Sad to see such a good idea scrapped, it was obvious after Skyrim repair would be gone but it made the games more realistic especially now that a large % of guns are home made pipe weapons. They would need regular fixing to keep them in good condition, pipe is not designed to have hundreds of bullets fired through it, you would need to replace the pipe on a very regular basis?

Realism? All it did was have me stockpile 500 hunting rifles in a locker with seemingly endless space.
fallout locker enginers have time lord tech that why the guns fit
ratmole Apr 1, 2016 @ 7:00pm 
Originally posted by Loaf Pincher:
Originally posted by Breton Warrior:
As just said they pulled repair out except for PA which uses the same amount to fix 10% damaged or 99% damaged which is a shame but easier to make the recipe for.

Sad to see such a good idea scrapped, it was obvious after Skyrim repair would be gone but it made the games more realistic especially now that a large % of guns are home made pipe weapons. They would need regular fixing to keep them in good condition, pipe is not designed to have hundreds of bullets fired through it, you would need to replace the pipe on a very regular basis?

Realism? All it did was have me stockpile 500 hunting rifles in a locker with seemingly endless space.
AND I LOVED IT
Soggy Omelet Apr 1, 2016 @ 7:01pm 
Originally posted by jrr101:
Originally posted by Loaf Pincher:

Realism? All it did was have me stockpile 500 hunting rifles in a locker with seemingly endless space.
fallout locker enginers have time lord tech that why the guns fit

Since we're talking about endless space. By the end of New Vegas on my console playthrough, I had close to 20,000 caps in my inventory. THIS is 10,000 caps:

https://www.youtube.com/watch?v=Nd5HzSrxKjI
Von Faustien Apr 1, 2016 @ 7:05pm 
Originally posted by Loaf Pincher:
Originally posted by jrr101:
fallout locker enginers have time lord tech that why the guns fit

Since we're talking about endless space. By the end of New Vegas on my console playthrough, I had close to 20,000 caps in my inventory. THIS is 10,000 caps:

https://www.youtube.com/watch?v=Nd5HzSrxKjI
in fallout 2 i had six set of combate armor a spare T%! suit, one elvis painting 3 star trek healing things, a ♥♥♥♥ load of guns and 5000 round of energy weapon ammo in the trunk of my car not to mention my character and 5 followers all clad in power armor fit in the front. must have been a tight fit
Soggy Omelet Apr 1, 2016 @ 7:09pm 
Originally posted by Pure ratmole:
Originally posted by Loaf Pincher:

Realism? All it did was have me stockpile 500 hunting rifles in a locker with seemingly endless space.
AND I LOVED IT

Not saying that I hated it, but I (and much of everyone else) already hoarde tons of useless in junk in FO4, the last thing I want is to hoard spare weapons on top of it. I'd have to fast travel back to my settlement every 5 minutes to dump off all my ♥♥♥♥.
Last edited by Soggy Omelet; Apr 1, 2016 @ 7:10pm
Breton Warrior Apr 1, 2016 @ 7:18pm 
Realistic as in "especially with home made weapons" needing more attention to keep them going which in FO4 would really work well. We all know FO3 and NV got the balance wrong on what I still think was basically a good idea. As I've also said weapons being used for over 200 years since the bombs where dropped would be getting pretty old and worn if not looked after. Pipe weapons would wear out reasonably quickly based on the hardness of the average pipe metal comparred to a real barrel?

But we argued this one out back in FO3, the opinions from players who knew weapons really well and members of the american armed forces provided feedback so we had an option to vary the wear factor from Vanilla to Zero, so all bases where covered, I went with 25% of FO3 Vanilla settings if I recall.

Unlimited storage was added because of the moaners and groaners with Morrowind where the containers did have limits and it made those players who hate being slowed down really mad.
Hundreds of hunting rifles? hell fix a load up and sell them, you only needed a couple and once your skills improved and used the mod adjustments I said about above fixing weapons became more like doing regular maintenance which all good gun users know makes sense.
Soggy Omelet Apr 1, 2016 @ 7:29pm 
I was saying that whatever tiny bit of realism (but with perks like Jury Rigging, that's out the window) weapon repair added was counterbalanced heavily by literally every other aspect of the game. And taking it out wouldn't and doesn't affect it in the slightest imo

Plus, doube emphasis on the hoarding. FO4 has me and other players hoarding enough already.
Last edited by Soggy Omelet; Apr 1, 2016 @ 7:37pm
Breton Warrior Apr 1, 2016 @ 7:58pm 
Originally posted by Loaf Pincher:
I was saying that whatever tiny bit of realism (but with perks like Jury Rigging, that's out the window) weapon repair added was counterbalanced heavily by literally every other aspect of the game. And taking it out wouldn't and doesn't affect it in the slightest.

Plus, doube emphasis on the hoarding. FO4 has me and other players hoarding enough already.

Yes hoarding could be an issue I suppose but in FO3 I never found I needed to hoard loads of spare weapons for repair, again I must say the FO3 and NV vanilla approach to weapon repair was bad about as badly made as the unbalanced scraping system is in FO4.

Repair on pipe weapons would make more sense based on what they are but as the parts used to modify them are unrealistic why bother? Which is the way Beth went due to player pressure from those who totally hated FO3 repair, realistic or not it's gone for good, I only commented because someone asked about repair and I actually liked it in earlier games.

Mods fixed repair in FO3 as best they could to make it more like 'maintenance' repair and not stuff falling apart every 50 shots.

BTW, I'm not arguing but only certain items are worth keeping in FO4 so hoarding is not really an issue, just the players need to stash as much loot as they can and we have all done that since Morrowind. Beth just added some sort of reason to actually fill up all those containers we have in our houses because they knew we did it anyway, He He
Koryiaki Apr 1, 2016 @ 8:20pm 
so let me get this straight, you want more realism in your post nuclear war sci fi where the 50s never died off and radiation = cool mutations?
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Date Posted: Apr 1, 2016 @ 6:29pm
Posts: 24