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Sad to see such a good idea scrapped, it was obvious after Skyrim repair would be gone but it made the games more realistic especially now that a large % of guns are home made pipe weapons. They would need regular fixing to keep them in good condition, pipe is not designed to have hundreds of bullets fired through it, you would need to replace the pipe on a very regular basis?
and as for the realisum thing striping guns for parts fine but how the hell to use a baseball bat to fix a diffrent baseball bat? or in new vegas seeing as the jury rig perk made repairs pointless and idiotic how the hell does fixing a enclave power armor helmat with a ♥♥♥♥♥♥♥ brahmin skin hat work?
the weapon repair thing adds as much realisum as first aid kit being used to heal all wounds in old fps games. yes the new way isnt like real life but the old version makes no more sense.
also weapon repair wasnt even in 1 and 2 it was shoved in 3 because oblivion had it and new vegas as mentioned added a perk that made it pointless.
Fair comment if the weapons are looked after properlly but the weapons now are either over 200 years old or hand made from scrap and would probably not have been well looked after. We had a very old shotgun pistol (410) which was still working fine but that's only a shotgun, weapons being used for the last 200 years by survivors would probably show some sign of wearing out?
FO3 and NV had the wear factor set much too high that's obvious but a machine gun having regular use over that time frame with little real maintenance will fail.
Realism? All it did was have me stockpile 500 hunting rifles in a locker with seemingly endless space.
Since we're talking about endless space. By the end of New Vegas on my console playthrough, I had close to 20,000 caps in my inventory. THIS is 10,000 caps:
https://www.youtube.com/watch?v=Nd5HzSrxKjI
Not saying that I hated it, but I (and much of everyone else) already hoarde tons of useless in junk in FO4, the last thing I want is to hoard spare weapons on top of it. I'd have to fast travel back to my settlement every 5 minutes to dump off all my ♥♥♥♥.
But we argued this one out back in FO3, the opinions from players who knew weapons really well and members of the american armed forces provided feedback so we had an option to vary the wear factor from Vanilla to Zero, so all bases where covered, I went with 25% of FO3 Vanilla settings if I recall.
Unlimited storage was added because of the moaners and groaners with Morrowind where the containers did have limits and it made those players who hate being slowed down really mad.
Hundreds of hunting rifles? hell fix a load up and sell them, you only needed a couple and once your skills improved and used the mod adjustments I said about above fixing weapons became more like doing regular maintenance which all good gun users know makes sense.
Plus, doube emphasis on the hoarding. FO4 has me and other players hoarding enough already.
Yes hoarding could be an issue I suppose but in FO3 I never found I needed to hoard loads of spare weapons for repair, again I must say the FO3 and NV vanilla approach to weapon repair was bad about as badly made as the unbalanced scraping system is in FO4.
Repair on pipe weapons would make more sense based on what they are but as the parts used to modify them are unrealistic why bother? Which is the way Beth went due to player pressure from those who totally hated FO3 repair, realistic or not it's gone for good, I only commented because someone asked about repair and I actually liked it in earlier games.
Mods fixed repair in FO3 as best they could to make it more like 'maintenance' repair and not stuff falling apart every 50 shots.
BTW, I'm not arguing but only certain items are worth keeping in FO4 so hoarding is not really an issue, just the players need to stash as much loot as they can and we have all done that since Morrowind. Beth just added some sort of reason to actually fill up all those containers we have in our houses because they knew we did it anyway, He He