Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Food should first heal less. I'm not sure we should diminish the amount of stims supplies to the player since it weights a lot and gives a lot of added negative effects to the player.
The trouble is that water sources are bugged and don't cure dehydratation and even 2 water bottles sometimes are not enough with the lowest degree of dehydratation.
Same goes with Starvation and food.
You carry a ton of food and water on you and your stims are useless.
In the end, you'll use rad scrubbers mod on your PA's helmet and throw away all your food and supplies. Either that or you'll have a pretty vast network of settlements that tons provide healthy food and clean water.
Just to remember: an average settlement is at least 10 different plants and pumps or a purifier, that gives 20 bottles / day.
The result is that the more settlements you have, the better you are in the game.
But first you need levels and gear and ressources, and more than ever since you can't carry tons of junk around now. Unless you get a high level of Strong Back.
Strong Back, Local Leader and high Endurance / Strength builds are now the best way to play in Survival.
That also means the start of the game is REALLY REALLY harder than before.
I've decided to leave the minutemen of Concord be, and build my settlements without them.
Not sure if this is the sole use you have for it, though.
But in F4, not only they're gone, but you can't pick a body part to heal.
Plus, we'd have an incentive to actually use the crafting recipe for them, which I haven't used even once in any game.
*EDIT*
That's another thing, I heal health a lot more than I heal crippled limbs. I've got 30 stimpacks before I've even really started, that's 30 crippled limbs I can heal.
Yup, I'm not going near that place until I have like 3-4 settlements going(sanctuary, Red Rocket, Drive In, and the other one just southwest of Sanctuary I forget...)
Kind of like the new replacing mechanic in Normal mode, where the healing power of a stimpak is divided into all damaged limbs upon use, but now that we have it back in Survival, I don't think they should be less likely to spawn on containers, stores or bodies, as they became even more useful.
Now that I rethink it, it makes more sense to reduce the amount we found.
Minutemen slow you down for everything and settlements are only better and more natural without them.
Hopefully, Bethesda has given everyone the base components of making customizable Hardcore mods with much rarer chems drops and better healing and scavenging.
After all it'll just be a difficulty setting we don't have to pick to get a better game.