Fallout 4

Fallout 4

View Stats:
Stimpacks are useless in survival.
I really think how stimpacks work needs to be revisited in survival, because as of right now using them is a complete waste. As it is, I'm using less of them in the new survival mode than I was previously.

Firstly, I'm usually at full health between fights just from eating food and drinking water normally. I'm never using them to top up my health after a fight because of this.

Secondly, there's the dehydration. I can see why this was added and it makes sense, but the problem with the implementation is that you need to drink two water to counteract that dehydration... And those two waters will heal you for more than the stimpacks. In most cases I'm much better off just drinking two waters and selling the stimpack to a vendor.

Lastly, the stimpack doesn't heal any faster than a food and a water together, while draining your thirst instead of feeding AND hydrating you.

Here's my suggestion: Make stimpacks much rarer and replace them in the loot table with bandages that heal a small amount and stop bleeding (antibiotics stopping bleeding is ridiculous anyway). The new, rarer stimpacks heal faster say, 10 health/second. That would actually give them some value. They're shop food for me right now.
< >
Showing 1-8 of 8 comments
Digby Mar 30, 2016 @ 12:30pm 
Sounds good to me.
Unplanned_Organism Mar 30, 2016 @ 12:36pm 
The problem is also that food heals better than stims without any issues.
Food should first heal less. I'm not sure we should diminish the amount of stims supplies to the player since it weights a lot and gives a lot of added negative effects to the player.

The trouble is that water sources are bugged and don't cure dehydratation and even 2 water bottles sometimes are not enough with the lowest degree of dehydratation.
Same goes with Starvation and food.
You carry a ton of food and water on you and your stims are useless.

In the end, you'll use rad scrubbers mod on your PA's helmet and throw away all your food and supplies. Either that or you'll have a pretty vast network of settlements that tons provide healthy food and clean water.
Just to remember: an average settlement is at least 10 different plants and pumps or a purifier, that gives 20 bottles / day.

The result is that the more settlements you have, the better you are in the game.
But first you need levels and gear and ressources, and more than ever since you can't carry tons of junk around now. Unless you get a high level of Strong Back.

Strong Back, Local Leader and high Endurance / Strength builds are now the best way to play in Survival.

That also means the start of the game is REALLY REALLY harder than before.
I've decided to leave the minutemen of Concord be, and build my settlements without them.
But are not stimpaks now used to heal limb health instead of general HP? I've read that now, with the lattest Survival overhaul, crippled limbs can only be fixed with stimpaks.

Not sure if this is the sole use you have for it, though.
Last edited by DEVOLVE MINHA CACHAÇA!; Mar 30, 2016 @ 12:38pm
Unplanned_Organism Mar 30, 2016 @ 12:38pm 
Originally posted by UNiT Keys of the Eighth Dawn:
But are not stimpaks now used to heal limb health instead of general HP? I've read that now, with the lattest Survival overhaul, crippled limbs can only be fixed with stimpaks.
That's why Doctor Bags were interesting in FNV.
But in F4, not only they're gone, but you can't pick a body part to heal.
=яενєηąŋŧ= Mar 30, 2016 @ 12:40pm 
One of the reasons I'd like to see less stimpacks is that I already had 30 by the time I started Concord, just from clearing Vault 111, Sanctuary, and Red Rocket/Mole Rat Den. I'd like to see them be useful, but also more rare, because having that many stimpacks and other healing supplies available doesn't really feel very "survival" to me.

Plus, we'd have an incentive to actually use the crafting recipe for them, which I haven't used even once in any game.


*EDIT*
Originally posted by UNiT Keys of the Eighth Dawn:
But are not stimpaks now used to heal limb health instead of general HP? I've read that now, with the lattest Survival overhaul, crippled limbs can only be fixed with stimpaks.

Not sure if this is the sole use you have for it, though.

That's another thing, I heal health a lot more than I heal crippled limbs. I've got 30 stimpacks before I've even really started, that's 30 crippled limbs I can heal.
Last edited by =яενєηąŋŧ=; Mar 30, 2016 @ 12:42pm
Zatheron Mar 30, 2016 @ 12:40pm 
Originally posted by Unplanned_OrganismT:
I've decided to leave the minutemen of Concord be, and build my settlements without them.

Yup, I'm not going near that place until I have like 3-4 settlements going(sanctuary, Red Rocket, Drive In, and the other one just southwest of Sanctuary I forget...)
Originally posted by Unplanned_OrganismT:
Originally posted by UNiT Keys of the Eighth Dawn:
But are not stimpaks now used to heal limb health instead of general HP? I've read that now, with the lattest Survival overhaul, crippled limbs can only be fixed with stimpaks.
That's why Doctor Bags were interesting in FNV.
But in F4, not only they're gone, but you can't pick a body part to heal.

Kind of like the new replacing mechanic in Normal mode, where the healing power of a stimpak is divided into all damaged limbs upon use, but now that we have it back in Survival, I don't think they should be less likely to spawn on containers, stores or bodies, as they became even more useful.
Last edited by DEVOLVE MINHA CACHAÇA!; Mar 30, 2016 @ 12:45pm
Unplanned_Organism Mar 30, 2016 @ 12:46pm 
Originally posted by =яενєηąŋŧ=:
One of the reasons I'd like to see less stimpacks is that I already had 30 by the time I started Concord, just from clearing Vault 111, Sanctuary, and Red Rocket/Mole Rat Den. I'd like to see them be useful, but also more rare, because having that many stimpacks and other healing supplies available doesn't really feel very "survival" to me.

Plus, we'd have an incentive to actually use the crafting recipe for them, which I haven't used even once in any game.
That feeling, indeed, to be using them as a currency and not to heal. That, and Rad-X, Med-X and other chems, you get +20 of each time you venture out.
Now that I rethink it, it makes more sense to reduce the amount we found.
Originally posted by Zatheron:
Originally posted by Unplanned_OrganismT:
I've decided to leave the minutemen of Concord be, and build my settlements without them.

Yup, I'm not going near that place until I have like 3-4 settlements going(sanctuary, Red Rocket, Drive In, and the other one just southwest of Sanctuary I forget...)
Minutemen slow you down for everything and settlements are only better and more natural without them.

Hopefully, Bethesda has given everyone the base components of making customizable Hardcore mods with much rarer chems drops and better healing and scavenging.
After all it'll just be a difficulty setting we don't have to pick to get a better game.
Last edited by Unplanned_Organism; Mar 30, 2016 @ 12:47pm
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Mar 30, 2016 @ 12:28pm
Posts: 8