Fallout 4

Fallout 4

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Nite69 Dec 1, 2022 @ 12:14am
finally a mod that fixes settlers on roofs
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Showing 1-11 of 11 comments
Bored Peon Dec 1, 2022 @ 12:52am 
That mod is a HORRIBLE idea.

Look at the very first post:
The good news is this mod works! Carla's brahmin never goes on my roof anymore. Unfortunately, it now spawns in the living room of the house adjacent to Sanctuary's workshop. 6 of one, a half-dozen of another I suppose.

If you are using True Storms for the ghouls that appear during rad storms that means they just spawn inside the buildings.

look at the next post:
sorry for my eng but this mod dont work with fixed roofs. all changes are gone and my roofs broken again. why?
That basically means this mod will not work with any mod that modifies the roof in any way.

Edit your INI:
[Pathfinding]
fWarpMaxTime=2
iWarpMaxPathFailureCount=2
That basically means anything trapped will teleport sooner.
xybolt Dec 1, 2022 @ 1:21am 
Originally posted by Nite69:
https://www.nexusmods.com/fallout4/mods/66475
he does not understand why people/creatures is spawning on those roofs and figured out a fix for that?

The comment (already quoted by BoredPeon here above) already points it out.

Originally posted by Bored Peon:
That basically means this mod will not work with any mod that modifies the roof in any way.
depends of the load order; it gets overridden. But there are roofs from the settlement workshop that you can place. It will still have navmesh on it (with purpose) thus if you put something (let's say a shack) settlers may spawn on top of it.
Zekiran Dec 1, 2022 @ 2:06am 
This is such a non issue though.

They will fall there because that's how they spawn in the game. It's a basic flaw in their spawning that probably cannot be fixed. Cows? There's a mod that allows you to click a mounted brahmin piece and move them to a nearby location for when you have cattle coming through your living room. That one works great. Otherwise, it's seriously so not a real issue.

https://www.nexusmods.com/fallout4/mods/19823
SerraShaar Dec 1, 2022 @ 2:57am 
Anyone know of a mod that make the Settlers less useless? That doesn't use SKse script?
xybolt Dec 1, 2022 @ 4:25am 
Originally posted by SerraShaar:
Anyone know of a mod that make the Settlers less useless?
Bit off topic but define "less useless". Expectations may differ.
SerraShaar Dec 1, 2022 @ 4:29am 
Originally posted by xybolt:
Originally posted by SerraShaar:
Anyone know of a mod that make the Settlers less useless?
Bit off topic but define "less useless". Expectations may differ.

Make them do things? Not that there is a lot to do. But just not wondering around Sanctuary like Zombies without a soul. Make them useful. Like give them Job, even if its just Pretend you are cleaning the side way instead of just wondering about....
wesnef Dec 1, 2022 @ 5:42am 
Originally posted by SerraShaar:
Originally posted by xybolt:
Bit off topic but define "less useless". Expectations may differ.

Make them do things? Not that there is a lot to do. But just not wondering around Sanctuary like Zombies without a soul. Make them useful. Like give them Job, even if its just Pretend you are cleaning the side way instead of just wondering about....

Also, are you talking about the Minutemen NPCs that move in there, or random additional settlers? Mama Murphy & Sturges have things they do, so you probably shouldn't assign them to jobs (just guessing, of course), but the other ones - well, people assigned to food are doing something useful. And you could always build one of those Scavenging Stations to assign someone to collect junk. Or one of the happiness generating items like the exercise equipment.
RasaNova Dec 1, 2022 @ 7:41am 
Originally posted by SerraShaar:
Originally posted by xybolt:
Bit off topic but define "less useless". Expectations may differ.

Make them do things? Not that there is a lot to do. But just not wondering around Sanctuary like Zombies without a soul. Make them useful. Like give them Job, even if its just Pretend you are cleaning the side way instead of just wondering about....
Are you not assigning jobs to your settlers? Put them to work on your farms, shops, defense, salvaging, etc.

I usually find I don't have enough idle workers, and have to transfer some in from vault 88 (which quickly replaces them)
Last edited by RasaNova; Dec 1, 2022 @ 7:42am
Zekiran Dec 1, 2022 @ 12:39pm 
Busy Settlers is a terrific mod.

https://www.nexusmods.com/fallout4/mods/7010
=EGC= kansasterry Dec 1, 2022 @ 12:56pm 
For any mod to work on fixing this it would have to be hooked into the warp system of the game I have litterally seen npcs fall from the center point or COC marker position in a cell and land on anything underneath be it a roof or each other especially back when I fast traveled to the settlements.


Originally posted by SerraShaar:
Anyone know of a mod that make the Settlers less useless? That doesn't use SKse script?

Usually as long as we create and assign settlers to objects and tasks they will do something though there is an ocassional glitch where they seem to get stuck trying to decide what idle to process when not during work hours.

Any number of idle marker mods that are available can fix this though I am not sure if they require f4se or not.

Many have f4se installed already as so many useful mods require it because the commands they require to work do not exist in any form within the game and f4se adds those script commands.

also note that sometimes we have to wait a while for the assignment to be applied especially if we have several script heavy mods installed.
Last edited by =EGC= kansasterry; Dec 1, 2022 @ 1:01pm
Liquid Inc Dec 1, 2022 @ 5:11pm 
Originally posted by Flippy:
I seen a mod where brahmin are the vendors at the player shops.

"yeah yeah, keep your shirt on" :steammocking:

Seriously though.. that gives brahmin a use other than standing in the way all the time...
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Date Posted: Dec 1, 2022 @ 12:14am
Posts: 11