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The problem core to the way the game is designed; it's really really easy to build a character that can one-shot literally any enemy in the game. The sneak-attack perks just stack too well. To avoid it, you have to self-nerf and not take the stealth perks.
I didn't think much of it until now lol
By the way OP, I don't think Legendary enemies are any tougher than normal if you kill them in one shot.
I don't think the behemoth was technically legendary. Usually says "legendary" somewhere if an npc is legendary. I guess you could say giant npcs are just legendaries baseline but I've never one-shot an npc with "legendary" in their name. Have you one-shot a legendary?
Would be so cool if they could implement customizable survival mode with a check list of what you want turned on or off. Like for example I would enable fast travel, enable food necessities, enable blah blah
And yes, one shotting legendaries is a routine occurence.
Even without no perks whatsoever, and on survival, a standard calibrated sawn off will drop the legendary versions of razorclaw mirelurks, feral ghoul reavers and super mutant skirmishers with a single crit headshot, i've not seen any tougher legendaries so who knows what else it can kill. Upgrade that thing to a powerful calibrated receiver and normal deathclaws and mirelurk hunters keel over after one hit too...
Crits, sneak attacks or even the raw firepower of some weapons (espeically legendaries!) will one shot a lot of the legendaries you come across, even without damage perks.
Even when you do fail to kill in one hit, a sniper rifle at long range, an automatic sniper or a VATS sequence with a weapon modded for high damage/AP cost ratio will melt most legendary things extremely quickly and with minimal effort.