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https://youtu.be/CteLr-pjnsI
That's close to the minimum.
okay, but this is the Fallout universe, where on rare occasions for example, an enemy can shoot at me and take a richochet return-fire AND get hit :P
fuses have a minimum travel time safety feature to prevent early detonation, but you could fire a mortar damn near straight up and so the shell would would have enough flight time and thus arm
also why the 40mm grenade launcher has such a complex fuze comparitively for such a small thing, for safety it cannot detonate until it's travveled 30 metres or so away from you....unless you fire it straight up.....
~
mortars fire extremely high arcs and use low pressure/power proplusion, so they don't have the range of more "conventional" artillery,
but have very thin and thus light easy to move and manufacture barrels since they don't need to be so strong (it could actually take several years to make all of a battleship's main guns so they often had to be ordered before the ship began building)
and the neat vertical drop from the high arc means mortar shells do not bury themselves uselessly into the ground deeply at a shallow angle BEFORE exploding
~
conventional "artillery" shells waste most of their power blowing a crater and spraying shrapnel up high above enemies' heads from their low angle of impact
where as mortars fragments fly out damn near horizontally and thus are much more likely to harm enemies by comparison
~
and since low pressure the shell's have very thin cases compared to conventional rounds and thus more epxlosives by comparison in prorption
all of which means mortars ae WAY more deadly to infantry than what you may call "howitzers/cannons"
Mortars were the biggest infantry killers in World War2, not machineguns, tanks or "cannon"
~
At the end of WW2, the first radar proximity fuses were created for artillery of all types and aircraft bombs, that vastly increased their lethality so much even Patton was shocked, the projectiles would blow up 10 to 40 feet in the air and so no power was wasted making useless craters instead scything down enemies en masse.
you had ot be under cover to escape harm, so hiding in craters, being in an open topped half-track APC etc wasn't much use.
part of why you don't really need nuclear weapons on the battlefield, modern conventional weapons are FAR cheaper and more cost effective since they are so incredibly lethal now
~
I suppose the FO4 mortars could use something like gas cylinders for making the projectiles, common enough so not requiring too much work to craft.
~
some thoughts for today :P
Of course it matters. It is not about the cost of flares, it is about planning whether an airstrike on a target you have intention of attacking is a viable option or not.
a hot key showing circles on the map centred on artillery settlements
I think this would be a great way to make the player more active in defending settlements (if they so choose) while giving artillery a bigger presence, yes I'm that one guy who wants a ton of military hardware in a post apocalyptic game, though such a mod would also have range tables to address the range issue of both the vanilla arty and the new mod-added arty pieces. Unfortunately I am not great at scripting or 3D moddeling :(