Fallout 4

Fallout 4

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You can create high level machinegun turrets in most settlements!
was working away buildign settlements, upgrading trurrets to maximum level they can be for that settlment
only learned of this other day here on forums :P
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Machinegun turrets can spawn at various levels, the maximum is linked to roughly how far away from Sanctuary you are on map
Further = higher level turrets
for example, Sanctuary can only have lvl 1 turrets
County Crossing can have lvl 5
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levels make BIG difference in how effective turrets are
far as I know this ONLY afects machinegun turrets
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by accident I found when re-summoning turrets to make maximum level, that there are some spots near the borders of settlments that spawn higher level turrets than normal!
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Sometimes you have ot summon them OUTSIDE the actual settlment zone, outside the "green", then plop it down inside your settlment area to "make it real", you know?
if you hold it at arms length, sort of, out into the area beyond your zone you can still switch between turrets types, but not make it real out there but you CAN see if it is higher level or not ny the markings and decide to keep it if wish
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I'm in Survival beta, no console, I have enabled mods using the " *filename.esp " trick but only mod I have that affects settlment buildings is "Better Stores" which I doubt has caused this beneficial "quirk"! ;)
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Screenshots ot prove it
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what I do is STORE all the old machinegun turrets, go to the "sweet spot" to summon new replacements
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~create a large wooden floor of some kind purely to place turrets on top of to make it easier to move them all in one go by moving the floor section.
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~Open the turret menu in Settlment menu
switch between different types of turrets (usually the Light and Heavy machinegun)
and when I see a higher level one (checl the Mark nymber written on the turret), plop it down to make it real

note it's RANDOM what level you get. just flick between tyoes until you get a good one, or find out the maximum for this settlement.
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Simples! ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=667990565
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Showing 1-13 of 13 comments
SIlverblade-T-E Apr 17, 2016 @ 6:03pm 
See, mark 5 and 7 turrets at Abernathy farm!

Eat lead and die, mutant MTFers! :P

https://www.youtube.com/watch?v=XZ-EOg38t1o
Mistslicer Apr 17, 2016 @ 6:14pm 
Originally posted by SIlverblade-T-E:
See, mark 5 and 7 turrets at Abernathy farm!

Eat lead and die, mutant MTFers! :P

https://www.youtube.com/watch?v=XZ-EOg38t1o

One of the best scene in the movie
Shahadem Apr 17, 2016 @ 6:15pm 
Originally posted by SIlverblade-T-E:
See, mark 5 and 7 turrets at Abernathy farm!

Eat lead and die, mutant MTFers! :P

https://www.youtube.com/watch?v=XZ-EOg38t1o

Mark 5 turrets use incendiary ammo and mark 7 turrets use explosive ammo. So the mutants aren't eating lead but some other material.
Last edited by Shahadem; Apr 17, 2016 @ 6:15pm
Gnarl Apr 17, 2016 @ 7:20pm 
I noticed I could get higher level turrets on different parts of the same settlement. I'll have to try this boundry trick out tomorrow . Thanks Blade!
SIlverblade-T-E Apr 18, 2016 @ 3:13am 
Originally posted by Gnarl:
I noticed I could get higher level turrets on different parts of the same settlement. I'll have to try this boundry trick out tomorrow . Thanks Blade!

yeah I noticed it a first at Covington Bathhouse :)
South of the settlement the guns coudlbe higher level, then I found mkaing them sort of just otuside the boudnary at the North West almost up at the corner, sort of like 20 metres south of the very N.W. corner, and held out beyond the boundary, it would also work ;)

my pleasure :)
SIlverblade-T-E Apr 18, 2016 @ 3:14am 
Originally posted by Shahadem:
Originally posted by SIlverblade-T-E:
See, mark 5 and 7 turrets at Abernathy farm!

Eat lead and die, mutant MTFers! :P

https://www.youtube.com/watch?v=XZ-EOg38t1o

Mark 5 turrets use incendiary ammo and mark 7 turrets use explosive ammo. So the mutants aren't eating lead but some other material.

OK, they are eating Depleted Uranium (very appropriate! :P) and RDX then ;)
SIlverblade-T-E Apr 18, 2016 @ 3:14am 
Originally posted by dextonl:
Originally posted by SIlverblade-T-E:
See, mark 5 and 7 turrets at Abernathy farm!

Eat lead and die, mutant MTFers! :P

https://www.youtube.com/watch?v=XZ-EOg38t1o

One of the best scene in the movie

yeah it frikkin rocks! ;) saw it when it first came out at the cinema, WOW, what a blast, that scene was jaw dropping back then :)
SIlverblade-T-E Apr 18, 2016 @ 3:22am 
IIRC to get that minigun to fire in the movie, since there's no real man portable one, they had ot hide an electrical power lead going up inside the actor/stuntman's trouser leg! :P

don't know if a Human could cope with the recoil of actual live rounds rather than blanks like in the movie, the recoil force would be enormous?
hell, just the venturii force from just firing banks would be bad as well !
(same as rocket effect it causes lot of the recoil in guns, especially in short barrel guns)

since miniguns are power driven, not recoil activated it's probably kind of easier to fire blanks with them.
some use hydraulic power or even compressed gas (which would help with portable applications).
Uocjat Apr 18, 2016 @ 3:55am 
Originally posted by SIlverblade-T-E:
IIRC to get that minigun to fire in the movie, since there's no real man portable one, they had ot hide an electrical power lead going up inside the actor/stuntman's trouser leg! :P

don't know if a Human could cope with the recoil of actual live rounds rather than blanks like in the movie, the recoil force would be enormous?
hell, just the venturii force from just firing banks would be bad as well !
(same as rocket effect it causes lot of the recoil in guns, especially in short barrel guns)

since miniguns are power driven, not recoil activated it's probably kind of easier to fire blanks with them.
some use hydraulic power or even compressed gas (which would help with portable applications).

an M134D Minigun according to what i could find fires a 7.62x51 NATO (.308 win) rounds same as the M14 assault rifle so recoil is manageable (and possibly even reduced due to massive weight of the weapon)

as for power what i could find says 28V so in theroy you should be able to power for a short while atleast by hooking up 2,3 car batteries (usually 12V each)
and if you really wanted too you could properly take it apart and attach something like a chainsaw motor to make it gas powered at the poential cost of firing rate

the real question is
do you really want to lug around 15kg+ worth of gun and 58kgs worth of ammo (1500 rounds)
SIlverblade-T-E Apr 18, 2016 @ 2:04pm 
um, yeah the gun weights a lot, but it fires 2000 or more rounds a minute!
recoil would be serious

the gun's mass reduces recoil somewhat by being a counter force, but it's still enomrmous amount of mass being fired out, comparitively

though carrying it low down as you have to also lowers cenre of gravity, which offsets the problem with normal firearms in that you hold them high which lets recoil and venturii force get more leverage against you.

Fire an MG42, German WW2 machinegun, 1000 rounds minute, standing up, you'd go flying back on your ass :P


read pilots saying when they fired the 4 miniguns mounted in their "Puff the magic Dragon" C47s , Vietnam era, the plane would act like it had been kicked by poverbial mule.

Not same weapon, but saw video of a tri barrel .50 minigun firing, mounted on a Humvee, and the Humvee, a heavy vehicle and probably armoured version, visibly rocks on it's suspension when firing!
SIlverblade-T-E Apr 18, 2016 @ 2:04pm 
ok found spot where this works at Sanctuary, on the far end of the bridge ! ;)

http://steamcommunity.com/profiles/76561197972845090/screenshots/
SIlverblade-T-E Apr 18, 2016 @ 2:04pm 
I couldn't find a spot at Tenpines Bluff where it worked :(
SIlverblade-T-E Apr 18, 2016 @ 2:06pm 
this spot on East of Outpost Zimonja works :)


http://steamcommunity.com/profiles/76561197972845090/screenshots/
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Date Posted: Apr 17, 2016 @ 6:00pm
Posts: 13