Fallout 4

Fallout 4

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DaddyJokee Apr 16, 2016 @ 7:21pm
Closing Powered Door on Siren Alarm
A question came up in a thread. How to make inversed switches. You can't. However, you still can make your doors close when a siren is sounded.

You will need two circuits. One, the settmelent's main circuit, connected to the siren.

Your second circuit is a small generator, or a windmill.

Make a line directly from the generator of circuit 2 to the door (you can use pylons and conduits to make it go further)

Then place a laser tripwire in front of the siren, and connect it to the generator of circuit two on a parallel line. That means there are two different wires going from the generator. One to the door and one to the trip wire.

Then place the new water pump that requires 4 power and connect it to the trip wire.

You can place other objects instead of the water pump, however, you will need an object that will singlehandedly overload the generator. I tried placing 4 construction lights, but what happens is two lights come on, door stays open and two lights don't turn on. So you need something that will take all the power away from the door, e.g. the pump.

When you, or your settlers run to activate the siren, they trip the laser tripwire, which powers the pump, stealing all the power from the door, and the door shuts. Because the siren is on a different circuit, the siren will still be on, and your settlers will run around, guns at the ready.

Screenshot:
http://steamcommunity.com/id/MrJk/screenshots/

Enjoy this marvel of Fallout engineering. Puts Prywden in it's place.
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Showing 1-10 of 10 comments
Link Kadeshi Apr 16, 2016 @ 7:24pm 
There is a mod that makes all doors into powered doors with a power node, thing. I was able to shut in all the settlers before a feral ghoul attack, but they just popped out anyways, so I'm not sure it matters.
bLaCkShAd0w Apr 16, 2016 @ 7:31pm 
But you can make an inverse switch...

Genny (3 power) connected directly to a powered door.

A switch off of the same genny connected to 4 power worth of lighting/turrets whatever you want.

When the switch is off the door is powered directly from the generator. When you turn the switch on the circuit overloads and the door is not powered anymore.

This is an inverse switch.
DaddyJokee Apr 16, 2016 @ 7:35pm 
Originally posted by bLaCkShAd0w:
But you can make an inverse switch...

Genny (3 power) connected directly to a powered door.

A switch off of the same genny connected to 4 power worth of lighting/turrets whatever you want.

When the switch is off the door is powered directly from the generator. When you turn the switch on the circuit overloads and the door is not powered anymore.

This is an inverse switch.

Except switch isn't something settlers power on by themselves.
Angron Jun 11, 2016 @ 9:32am 
Awesome! thanks MrJokee
DaddyJokee Jun 11, 2016 @ 10:11am 
Originally posted by Angron:
Awesome! thanks MrJokee

You're welcome.
Bailey19d Aug 12, 2016 @ 11:05am 
You can do it with the NAND logic gate. Check out my video here: https://youtu.be/K4VAqEXM_uE
Last edited by Bailey19d; Aug 12, 2016 @ 11:08am
DaddyJokee Aug 12, 2016 @ 11:06am 
Originally posted by Bailey19d:
You can do it with the NAND logic gate. Check out my video here: https://www.youtube.com/watch?v=K4VAqEXM_uE&feature=youtu.be

Well. Yes, you can. This guide was pre logic gates.
Bailey19d Aug 12, 2016 @ 11:09am 
Originally posted by .:MrJOkEE:.:
Originally posted by Bailey19d:
You can do it with the NAND logic gate. Check out my video here: https://www.youtube.com/watch?v=K4VAqEXM_uE&feature=youtu.be

Well. Yes, you can. This guide was pre logic gates.

Yeah, I just wanted to update the post just in case someone else was looking for the information. Like I was before I figured out the logic gate thing.
Last edited by Bailey19d; Aug 12, 2016 @ 11:09am
DaddyJokee Aug 12, 2016 @ 11:10am 
Originally posted by Bailey19d:
Originally posted by .:MrJOkEE:.:

Well. Yes, you can. This guide was pre logic gates.

Yeah, I just wanted to update the post just in case someone else was looking for the information.

This is good. Thanks. I haven't toyed around with it yet, although my settlements could definitely benefit from it. By it I mean logic gates.
Bailey19d Aug 12, 2016 @ 11:12am 
Originally posted by .:MrJOkEE:.:
Originally posted by Bailey19d:

Yeah, I just wanted to update the post just in case someone else was looking for the information.

This is good. Thanks. I haven't toyed around with it yet, although my settlements could definitely benefit from it. By it I mean logic gates.

Np, hope it helped.
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Date Posted: Apr 16, 2016 @ 7:21pm
Posts: 10