Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) The bug
2) Settlers consume Tatos before any other crop, including the Tatos belonging to other Settlements linked by a supply line. In order to produce enough Tatos to produce vegetable starch you essentially need to produce enough tatos to exceed your total population amongst all linked settlements. This is of course absolutely ridiculous implementation because most of the crops are utterly worthless and Settlers should be eating the worthless crops first and then should be consuming Tatos, Corn and Mutfruit in such a way that they leave behind an equal proportion of all 3.
I also ran into an interesting bug while visiting Abernathy before owning it. One of the tato plants broke and when I got back to Sanctuary it told me I had broken crops, lol.
Taking my own thread off-topic here. I remember some years ago that a university research department was trying to produce a plant that would grow tomatoes at the top, and potatoes at the bottom (apparently the two plants are very closely related). I never heard how that worked out. Ideal for Irish/Italians, I suppose.
Greatest thing nuclear war bring us. That's why it's always in shortage.
Never had issues with the initial release. Now I'm playing on survival.
Have 50 Tato plants.
50 Melon plants.
25 corn.
I only get corn and melon.
Like. 95 corn and 12 melons.
Not to mention I feel like it use to be 2-3 days of sleeping and the resources should be in the workbench.
Now it takes up to a week.
Kinda pissing me off.
The people say it's more like a vegetable that tastes slightly of potato and tomato with the consistency and texture of both mashed together. So kind of a soft watery potato.
Im on my 4th play-through, this time on Survival, with over 1.5k hours played. Im really into building balanced settlements and have a comprehensive trade network built up on this play through.
*** Tato production is broken. Totally broken. Bethesda I love you, but ♥♥♥♥♥♥♥ fix this ♥♥♥♥ ****
I have been planting exponentially more tatos as I expanded on this playthrough....yet just got back to my base and i have FIVE tatos.
Put it this way .... Im at the point with resource management where I know my ♥♥♥♥ .... all of my bases are over-defended, over-watered and over-fed. When I come to pimp out my next base I have the resources to build 136 Heavy Machine Turrets, build a sky-scraper from concrete, and make 59 Industrial Water Purifiers (I mean that literally, I just counted), and everytime I visit one of my bases I get between 150 and 250 water to sell...........
....... but I have FIVE tatos.
Tatos are ♥♥♥♥♥♥ and need to be fixed.
For now.... I would advise having 50% tato in any base just so if you pass through you have enough to harvest and process into Vegetable Starch.
I know this seems a bit angry for one item in a game............but adhesive IS one of the most precious things in FO4 for crafting.... and making it yourself is kinda borked until you un-F**ck the tato bug.
As For settlers repairing broken Things. I did not know that. Tatos wasn't the issue for me It was corn. Now I got over 500 corn and 35 tatos. Weird how that worked out. Mutfruit was also an Issue aswell.
You can do it yourself. You have to graft the two plants together. It's not that hard.
You should be able to find Youtube videos on it.
I assume they meant breeding a plant that would do both without grafting. The main problem I'd see with it in either case is that you've got the plant splitting its energy between growing two different things, so neither one will do quite as well as if you had separate plants growing them.
Check out the notes at the bottom of the Abernathy wikia page.
http://fallout.wikia.com/wiki/Abernathy_farm