Fallout 4

Fallout 4

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Thrair Apr 16, 2016 @ 12:33am
Kingsport Lighthouse oddity (Warning: Wall of Text)
So, I was given a raider-theme "Defend" radiant quest from Preston that sent me to Kingsport Lighthouse. It caused me to discover a few really odd game behaviors.



First of all, when I arrived, two Children of Atom had respawned, which shocked me. What was odder is that one of them was marked as the very Settler I was supposed to talk to for the quest, despite being hostile.

So I killed them, and it immediately gave me a "Return to Preston" objective. I thought it was odd, because normally there's a trio of Power Armor raiders for these quests, not Children of Atom. And this was reinforced when a moment later that trio DID arrive. I didn't figure it out until later, but I'd actually *failed* the quest objective.

Anyways, having dealt with the quest, or so I thought, I decided I might as well do some building while I was there. First thing I did was make a backup save and go to remove the non-despawning trader corpses with Disable/MarkForDelete. The one up in the Lighthouse went away with no problems, but the one in the House gave me an error when i tried to disable it. Some malarky about "enable state parent".



I recalled having the issue with a previous game, and had gotten around by skipping the Disable and just using MarkForDelete. This time, I figured I'd try disabling the Parent ID the error gave me. To my surprise, it not only removed the trader body, it also removed the bodies of two respawned Children of Atom.

I'm not used to disable removing multiple objects at once, so I reloaded and decided to experiment a little. I tried disabling the Atomite body, and found it gave an identical error (including same parent ID of 00224992) as the Settler corpse. Oddly, they all seem to be linked. No idea why.

Curious, I looked up Kingsport online and found most people have to deal with consantly respawning Atomites. I'd never had to. I now suspect that's because when I deleted the trader body inside the house, it also deleted and/or disabled the linked Atomite RefIDs.


It's just minor food for thought, and perhaps a way for people to get rid of those respawning nutjobs (as always, Console at your own risk and backup your saves). I've made a backup of this save for later experimenting, if anyone wants me to try something or perhaps wants a copy of the savegame.


PS: If you didn't like this wall of text, I dunno what to tell ya. I warned ya. :P
Last edited by Thrair; Apr 16, 2016 @ 12:36am
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Showing 1-3 of 3 comments
Bored Peon Apr 16, 2016 @ 12:52am 
First, that radiant is only given when you defense is too low. If you raised it higher it skips doing the trios attacking (3 super mutant minigunnners, 3 gunners in power armor, 3 raiders in power armor.) The problem is mostly like you hit a certain level then Preston spammed the @#$% out of you with all the settlement taking quests at once.

Having settlers replaced by the original mobs in a settler is a VERY rare occurence. Someone had that issue a few months back with Outpost Zumonja.

Your best bet would be autocompelte the mission.

azxcvbnm321 Apr 16, 2016 @ 2:06am 
Humm, I've never had those Children of Atom guys respawn. I've had to defend from attacks though from the nearby camp, but maybe some were respawned and I didn't notice?
Xyzzy Apr 16, 2016 @ 2:18am 
sounds like too much goofing with the console.
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Showing 1-3 of 3 comments
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Date Posted: Apr 16, 2016 @ 12:33am
Posts: 3