Fallout 4

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The Last One Apr 14, 2016 @ 3:44pm
Best Robot DPS? (Automaton DLC)
What offers me the best DPS for a robot companion but still allows me to walk into buildings with my companion?

Currently I have Ada with a Robobrain head, 2 gatling laser rifles, and full Voltic armor set which is the only set that talks about raising energy damage.

I think that's as good as it gets right? I don't use Unstable parts because they break to easily.
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Showing 1-15 of 22 comments
Dracon Apr 14, 2016 @ 3:48pm 
Yeah, twin automatic lasers are lethal at range. They are quite accurate compared to Gatlin lasers at range and just shred everything. I guess thats why the Sentry head is geared to have the Robot get in closer, for guns like that. They work good up close, but its hard to be the Auto Laser rifles at range.
Ruin Apr 14, 2016 @ 3:55pm 
This is damn'd nasty... Mister Handy with 2 standard gatling lasers (experimental break too often), voltaic armour, and 3 handy arms - will only work with a Handy body...

http://steamcommunity.com/sharedfiles/filedetails/?id=651268950
Last edited by Ruin; Apr 14, 2016 @ 3:55pm
The Last One Apr 14, 2016 @ 4:12pm 
Originally posted by Ruin:
This is damn'd nasty... Mister Handy with 2 standard gatling lasers (experimental break too often), voltaic armour, and 3 handy arms - will only work with a Handy body...

http://steamcommunity.com/sharedfiles/filedetails/?id=651268950

That's actually what I was just thinking about. With a Mr.Handy parts you gain more speed and Energy/Melee damage and all you really lose is health.

You get stuck with a normal Mr.Handy eye since it's the only one that mentions accuraty and encagement distance though.

The legs actually gain 1 extra peice of armor and 3 extra melee attacking arms plus speed and all you really lose is health.

You might be able to split hairs about the torso and head but the lower Mr.Handy attachments seem to big of a benifit.
Last edited by The Last One; Apr 14, 2016 @ 4:17pm
Modi Apr 14, 2016 @ 4:16pm 
Originally posted by Ruin:
This is damn'd nasty... Mister Handy with 2 standard gatling lasers (experimental break too often), voltaic armour, and 3 handy arms - will only work with a Handy body...

http://steamcommunity.com/sharedfiles/filedetails/?id=651268950

Yes this design! Handy torso and thruster arms in full voltaic, sentry arms instead on left and right handy eyes, with twin Gatling lasers, middle handy eye personally I upgrade to the highest armor bleed damage eye to go with the saw blades on the thruster arms, supreme ranged dmg with long engagement and great Melee dmg with bleed for things that get close. It can be a challenge trying to get exp from kills since your robot will kill so efficiently lol
The Last One Apr 14, 2016 @ 4:22pm 
So right now I have.....

Mr.Handy Torso
Mr.Handy Thruster
3 Mr.Handy Arms
2 Sentry Arms with Laser Gatling Guns
Tesla Coil (For Misc torso slot)

All with Voltic Armor

My only question is the Mr.Handy Eye. Only the normal eye mentions accuracy and engagement distance.

Normal Eye vs Warmonger Eye

Normal Eye: Long Engagement Distance and Improved Accuracy
Warmonger Eye: Bleed and Better resistances.

It seems odd that they wouldn't tell you the Warmongers Engagement distance.
Last edited by The Last One; Apr 14, 2016 @ 4:27pm
Modi Apr 14, 2016 @ 4:33pm 
Originally posted by Valentine +1.21C:
So right now I have.....

Mr.Handy Torso
Mr.Handy Thruster
3 Mr.Handy Arms
2 Sentry Arms with Laser Gatling Guns
Tesla Coil (For Misc torso slot)

All with Voltic Armor

My only question is the Mr.Handy Eye. Only the normal eye mentions accuracy and engagement distance.

Normal Eye vs Warmonger Eye

Normal Eye: Long Engagement Distance and Improved Accuracy
Warmonger Eye: Bleed and Better resistances.

It seems odd that they wouldn't tell you the Warmongers Engagement distance.

Each head type has an engagement distance I don't think it varies within the head armor types.

Personally I have a lock pick module on the misc slot but only because I didn't put points in lock picking yet, tesla seems decent enough a choice though.
Sugam Apr 14, 2016 @ 4:37pm 
ya, i did the same thing with handyman setups a bit ago. I dont think they put much thought in balance. Hell, its hard to get EXP some times cause it kills everything damn fast.
The Last One Apr 14, 2016 @ 4:38pm 
Originally posted by Modi:
Originally posted by Valentine +1.21C:
So right now I have.....

Mr.Handy Torso
Mr.Handy Thruster
3 Mr.Handy Arms
2 Sentry Arms with Laser Gatling Guns
Tesla Coil (For Misc torso slot)

All with Voltic Armor

My only question is the Mr.Handy Eye. Only the normal eye mentions accuracy and engagement distance.

Normal Eye vs Warmonger Eye

Normal Eye: Long Engagement Distance and Improved Accuracy
Warmonger Eye: Bleed and Better resistances.

It seems odd that they wouldn't tell you the Warmongers Engagement distance.

Each head type has an engagement distance I don't think it varies within the head armor types.

Personally I have a lock pick module on the misc slot but only because I didn't put points in lock picking yet, tesla seems decent enough a choice though.

None of that helps me on picking which Eye to choose. Warmonger Eye doesn't tell me it's engagement distance. Normal Eye does but doesn't really offer much benifit.
The Last One Apr 14, 2016 @ 4:57pm 
Just tried testing my new Ada out at West Everett Estates. At first she was doing fine on her own.

Then Raiders joined in and started fighting the super murtants. Who had all kinds of various heavy guns. Then a BoS vertibird flew in and 2 BoS soliders joined the fight. Then a bunch of radscorpions joined in to.

It was ridiculas. 5 different factions all joined in a battle royal. I regret not throwing a Synth grenade.
Modi Apr 14, 2016 @ 5:06pm 
Originally posted by Valentine +1.21C:
Originally posted by Modi:

Each head type has an engagement distance I don't think it varies within the head armor types.

Personally I have a lock pick module on the misc slot but only because I didn't put points in lock picking yet, tesla seems decent enough a choice though.

None of that helps me on picking which Eye to choose. Warmonger Eye doesn't tell me it's engagement distance. Normal Eye does but doesn't really offer much benifit.

How does that not help?
The Last One Apr 14, 2016 @ 5:23pm 
Originally posted by Modi:
Originally posted by Valentine +1.21C:

None of that helps me on picking which Eye to choose. Warmonger Eye doesn't tell me it's engagement distance. Normal Eye does but doesn't really offer much benifit.

How does that not help?

Because the eye stock isn't a head.
Modi Apr 14, 2016 @ 5:34pm 
Originally posted by Valentine +1.21C:
Originally posted by Modi:

How does that not help?

Because the eye stock isn't a head.

Lol yeah it is, but by that logic you shouldn't be able to put sentry arms in an eye socket, yet you can :p
Sentient_Toaster Apr 14, 2016 @ 5:40pm 
Did a similar build w/ Mr. Handy, the three melee thruster arms, an explosive minigun arm, a Gatling laser arm, and a Tesla coil.

Unstable weapons aren't *that* bad so long as you include a decent non-unstable weapon. A sentrybot torso can afford to use two unstable shoulder weapons (say, one ea. gas and mininuke launchers) if it has a pair of Gatling laser arms to rely on, and unstable weapons seem to auto-repair themselves for free after battle.
Modi Apr 14, 2016 @ 5:47pm 
Originally posted by Sentient_Toaster:
Did a similar build w/ Mr. Handy, the three melee thruster arms, an explosive minigun arm, a Gatling laser arm, and a Tesla coil.

Unstable weapons aren't *that* bad so long as you include a decent non-unstable weapon. A sentrybot torso can afford to use two unstable shoulder weapons (say, one ea. gas and mininuke launchers) if it has a pair of Gatling laser arms to rely on, and unstable weapons seem to auto-repair themselves for free after battle.

I tried the handy build with dual unstable gatlings, they both broke every fight, the cut in dps wasn't worth it. Even one unstable one stable would just halve its dps every fight, not worth it IMO. But sentry torso with unstable launchers works extremely well pair that with a protection head and the paralyze head armor, and you have a beast of a killing machine.
Last edited by Modi; Apr 14, 2016 @ 5:54pm
The Last One Apr 14, 2016 @ 6:26pm 
Shoulder Sentry parts don't seem particularly useful if i'm inside half the time. They don't even seem that accurate outside either. I just tried a robobrain legs with Cluster/Fatman shoulder weapons and Ada would overshoot every time.

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Date Posted: Apr 14, 2016 @ 3:44pm
Posts: 22