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"'Believe it or not, every time we do a game we design a multiplayer mode just to see what we would do,' Fallout 4 director Todd Howard told Mashable at E3 2015."
And then keep reading.
"Then we go, 'Yup, we shouldn't do that. That's an awesome idea that is way too distracting from the main thing we want to do, which is single player,'" Howard said matter-of-factly. "I could see ways it would work, but development-wise, they're very different experiences."
They try it, they hate it, they don't do it.
Other articles quote him that they've never figured out how to MP/Coop and have both players 'keep their agency' (i.e. actually run the game quests and everything else).
That means that as far as Bethesda has found, MP/Coop FO4 is no longer FO4; it turns into GTA without cars.
Thanks for your answers
Bethesda mentioned that they "always want to try multiplayer in the future" in an interview, I can confirm that, but definitely not FO, or any current Bethesda games
Edit: it's the interview mfree mentioned in #16.
What I find funny as hell is that subby keeps demanding that we look up and find the link that he says he found but can't find again about LAN Coop being available. Ignoring all of the evidence to the contrary.
If that capability already existed and worked, don't you think that Bethesda would be crowing it from the highest spot on the internet? There would be options right there at the beginning of the game. Start New Single Player Game / Start New Coop game. It's not there. There would be documentation on the wiki about how to set it up. There isn't some secret switch that is hidden deep inside the ini files that is only being made available to the chosen few who can delve deep enough to find.
We're not all sitting back, pointing at the newbies who can't find it and laughing while we're taking over the Commonwealth with our friends at home.
Because it just doesn't exist.
It is actually a comment interviewer. if you read to the end he says:
"Here, then, revealed the reason why even in Fallout 4, albeit possible, there will be an online gaming mode but only in local"
But the site is Italian. you have to translate. and I hope you understand my translation.
now I understand: I have read these things, before the appearance of the game. somewhere else I read that even in co-op is disabled the SPAW. It is the first thing I asked myself, in fact, as you can slow down time in 2 players.
but I read this always before the game. I was so excited \ taken by this thing ....
This is the same quote as in the article I linked, and yours ends up a mistranslation.
"Here, then, revealed the reason why even in Fallout 4, albeit possible, there will be an online gaming mode but only in local"
That means "online" single player mode. There is no cooperative play. As the original language quotes state, they build it, they try it, they hate it and don't publish it because it's no longer Fallout at that point.
already. thank you all for the time you have dedicated to me. :)
what he said a user's right. This is why I hope in the future in a co.op this: the human follower connected to LAN, is forced in some way to follow to force the protagonist. obviously can not begin missions or interact with others. maybe just make weapons, armor etc. Furthermore the SPAW (slowing of time \ reflections) can be done by either of the two players. if a player enters SPAW, time slows down throughout the surrounding area and also benefits from the other player. :)
Oh BTW, do you want a sweetroll, OP? Nuh uh, you'll steal this sweetroll just the same in one way or another...