Fallout 4

Fallout 4

View Stats:
cheerforbeer Jul 15, 2016 @ 9:49am
Dark Craving + Junky Legendary Effect?
Hello! First time ever posting on this forum! So after two games on normal difficulty that I kind of lost interest in after getting 75% of the way through, I started a new save file on the survival difficulty and the game has become far more fun, since you're forced to make pragmatic tactical decisions instead of just carrying everything and zipping around the map and never discovering new locations.

So at level 23 my character has 2 perks in chemistry for longer duration of chems, and the cannibal perk. I use the cannibal perk *very* seldom because it seems to have a 100% rate of inflicting the dark craving debuff, and I usually have enough purified water and meat whenever I leave my mini-fortress at Red Rocket because I horde emptied beer bottles and prioritized getting the Wasteland Survival edition in Sunshine Tidings Co-Op that makes animals drop twice the normal amount of meat (ridicuously useful for radstag meat).

My primary sidearm is a fully upgraded 10mm pistol with the "wounding" legendary effect that adds 25 points of bleed damage over time, but I just found a 10mm pistol with the "junky" legendary effect. Does Dark Craving count towards an addiction when factoring the damage bonus, or just regular chems and alcohol? Also, what's the damage modifier per addiction, and is it a cumulative bonus or an exponential (however unlikely) bonus?

Please and thank you!
< >
Showing 1-4 of 4 comments
JoJo Jul 15, 2016 @ 9:53am 
+15% DMG per withdrawal. (Lets say you have 10 withdrawals its +150%)

And yes it counts as an addiction.
Last edited by JoJo; Jul 15, 2016 @ 10:15am
cheerforbeer Jul 15, 2016 @ 3:51pm 
I appreciate the reply! For future browsers who may wish to reference this post, here are some numbers that I ran: a base 10mm pistol = 18 DPS(?). A second tier upgraded 10mm pistol [mods: advanced receiver, long ported barrel, sharpshooter's grip, quick eject mag, glow sights] has a base damage of 39 DPS. A *wounded* legendary effect equals out to an additional 25 damage over 2.5 seconds.

A *junky* legendary effect adds the 15% modifier per addiction. In F04 Vanilla, there are 6 main addictions which also encompasses their combinations and variants created at chemistry workbenches: Med-X(1), Psycho(2), Buffout(3), Mentats(4), Jet(5) and good old fashion Alcoholism(6).

If each addiction adds 15% of the base damage of the gun, and in this scenario we're using the aforementioned upgrades, 15% of 39 = 5.85 additional DPS. 30% of 39 = 11.7 additional DPS. 45% of 39 = 17.55 additional DPS. 60% of 39 = 23.4 additional DPS. 85% of 39 = 33.15 additional DPS. And obviously 100% of 39 is 39 additional DPS. If however, you are playing survival mode and acquire a dark craving debuff by cannibalizing bodies, and allow yourself to go into the hungry stage of hunger, you will get 115% of 39 which equals an additional 44.85 DPS.

Keep in mind however that 6 addictions in this instance will also equivocate to a massive loss of the benefits that SPECIAL statistics provide in combat, and you will most likely face diminishing returns if actively attempting to maximize the potential of a *junky* effect on a weapon, and will probably only break even in terms of damage output using the weapon in question.
ScottyDoesKnow Feb 3, 2021 @ 9:00am 
Necroing this thread to state that dark craving does NOT affect Junkie's (which sucks cause now I'm a cannibal for no reason). Confirmed in-game and in the game files (AddictionCount isn't referenced by the effect or in the HC_ManagerScript).
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jul 15, 2016 @ 9:49am
Posts: 4