Fallout 4
Fallout 4 Co-Op
Now I understand this is a most talked, most dicussed, most wished and most scrapped idea ever mentioned where Fallout 4 is concerned. But I am going to go ahead and say it anyway.

Why not have a Fallout 4 Co-Op setup so you can play with a friend. It can be easily done. Once your friend joins, his or her character will enter and they are treated like your NPC Followers that you can recruit anyway, just this Follower is controlled by another player. They would not be able to interact with NPC's just aid the Host in battle. This would also fullfill the idea of Multiplayer. Obviously, the world of Fallout is not designed or mean to be a Massive Multiplayer Online, but a mere two-player Coopperative Mode would do just fine.

Bethesda could make that much more money off their product, like they need much more with the success rate they have been having with the Fallout Series, they are more than arrogant enough to think they are better than the world cause they make the product. Evidence is in the reviews as there are more negative reviews for this game than Elder Scrolls: Online.

That all being said, it is a very nice thought, but let's face it. The developers fo not give a rats ♥♥♥ on what their customers think in terms of ideas cause then they feel like we are trying to do their job.

"if you were doing your job, I would not be telling you how to do it" is my philosophy.

I am Bowser Dragon X, and I approve this message.

P.S. Due to the sheer tediousness of the comments that spark up nothing but Endless Debates, I have un notified myself from the topic since no one has anything inteelegent to say. So therefore feel free to post your comments down below, they will just be ignored.
Τελευταία επεξεργασία από Bowser; 15 Ιουλ 2016, 11:25
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Αναρτήθηκε αρχικά από Bowser:
Now I understand this is a most talked, most dicussed, most wished and most scrapped idea ever mentioned where Fallout 4 is concerned. But I am going to go ahead and say it anyway.

To do what? Kill raiders? There's Borderland, Doom, any number of FPS' that allow you to do that *and* do it better than FO4.

To 'quest' together? There's really no questing here. There's no decisions to be made other than 'do I kill raider A or raider B first?' Most of the quests are 'go over there, kill something, come back'.

There are other games that do all that and do it better. What would coop bring to this game? That's something you guys pushing this always talk out your arse about how 'easy' it would be to implement - hint: Its a sight more complicated than you think - but never why it would make the game better.
Αναρτήθηκε αρχικά από Bowser:
That all being said, it is a very nice thought, but let's face it. The developers fo not give a rats ♥♥♥ on what their customers think in terms of ideas cause then they feel like we are trying to do their job.

Bethesda absolutely cares what its customers think - that's why FO4 is the way it is. They bent over backwards to give their customers what they wanted.

But they care about what the *mainstream* of their customers think, not the fringes.
Αναρτήθηκε αρχικά από Bowser:
...
Why not have a Fallout 4 Co-Op setup so you can play with a friend. It can be easily done. Once your friend joins, his or her character will enter and they are treated like your NPC Followers that you can recruit anyway, just this Follower is controlled by another player.
...

The problem is: It can't be easily done.
In every MP/Coop game the client synchronisation is one of the hardest parts to do.
Since FO4 and it's engine aren't even made with this part in mind, it's even harder.

I think we can cut out a server based option (too time consuming/expensive to develop and maintain).
Leaves a P2P network.
One machine would have to act like a "server" who tells which objects are there, their movement and position. This and much more information (player and NPC stats, HP, AP....) has to be sent to the other computer...close to realtime. This computer has to place and render and move the objects according to the information he gets.
Most of the time UDP is used for this in games, so no error checks in the communication.
The "client" has to do some kind of prediction what happens next if some network packets are lost.

It would end up unplayable, or at least not really enjoyable, due to connection loss, rubberbanding, timewarping and other annoyances we know from almost every online game in their early stages.

Like i said before: The game is not made with networking in mind and therefore not optimized for it, making realtime communication almost impossible to do.



I like the idea of a co-op fallout game. I am no programmer and not sure how this could actually be done. I doubt it could be though honestly. Unless the second player controlled a selected follower. It could be done but like previously said, it would take a new engine to do so. There is a chance they could work on a new one as the one they use now will sooner or later not provide strong for the followers. But in all truth.. not sure Bethesda has the proper mind set of games with co-op.. their mmo is horrid to say the least. Safe to say.. keep dreaming about it. I do. It would be a pretty sweet idea for an up to 2-4 player game.
Αναρτήθηκε αρχικά από Bowser:
Now I understand this is a most talked, most dicussed, most wished and most scrapped idea ever mentioned where Fallout 4 is concerned. . . ..

THis is only ever talked about by a select group of fans. Bethesda is not talking about it and certainly haven't scrapped an idea they aren't interested in trying. Its only 'scrapped' because people like you have no control or ability to do this and wishing it into being has not worked so you all move on until someone else posts another BS thread like this and the cycle of wishful thinking/dissapontment starts all over again. Get rekt.
Αναρτήθηκε αρχικά από JoJo:
They would need a new engine, and bethesda aren't gonna do that.
TES 6 will very likely have a new one. So, no mp for fo4, but perhaps for TES 6

Αναρτήθηκε αρχικά από Rhazzull:
I like the idea of a co-op fallout game. I am no programmer and not sure how this could actually be done. I doubt it could be though honestly. Unless the second player controlled a selected follower. It could be done but like previously said, it would take a new engine to do so. There is a chance they could work on a new one as the one they use now will sooner or later not provide strong for the followers. But in all truth.. not sure Bethesda has the proper mind set of games with co-op.. their mmo is horrid to say the least. Safe to say.. keep dreaming about it. I do. It would be a pretty sweet idea for an up to 2-4 player game.

ironically fo4's story was predestined to be coop, 2 parents looking for their son.
Τελευταία επεξεργασία από Tensa!; 21 Αυγ 2016, 5:24
coop? i want a full guild wars/wow style MMO fallout.
might not happen but i am allowed to dream.
Αναρτήθηκε αρχικά από Bowser:
And the Trolls come in, lolz wake me up when something exciting happens

I already tried to explain why it won't be done for FO4.
Come back with an idea that might work technically.

I'm not trying to troll... just working in IT for 25 years with main emphasis on networking.
I don't think you have the slightest clue what making a game "multiplayer" is about.

Google the terms UDP and TCP... it should keep you occupied for quite some time.
And if you don't get why you should do it... you really have no clue about what a game/engine can support and what not.

Αναρτήθηκε αρχικά από Tasty Mushroom:
coop? i want a full guild wars/wow style MMO fallout.
might not happen but i am allowed to dream.
Sadly.. looks to their elder scrolls online to see how well they do with mmo style games. If they had the right crew it could work. For now, lets not do what has happened with Warcraft and elder scrolls... take a good thing and mess it up with some horrid mmo
Αναρτήθηκε αρχικά από Rhazzull:
Αναρτήθηκε αρχικά από Tasty Mushroom:
coop? i want a full guild wars/wow style MMO fallout.
might not happen but i am allowed to dream.
Sadly.. looks to their elder scrolls online to see how well they do with mmo style games. If they had the right crew it could work. For now, lets not do what has happened with Warcraft and elder scrolls... take a good thing and mess it up with some horrid mmo
eso isnt bethesda its zenimax
Αναρτήθηκε αρχικά από Foxinthesky™:
Αναρτήθηκε αρχικά από Rhazzull:
Sadly.. looks to their elder scrolls online to see how well they do with mmo style games. If they had the right crew it could work. For now, lets not do what has happened with Warcraft and elder scrolls... take a good thing and mess it up with some horrid mmo
eso isnt bethesda its zenimax

Ok, lol. But Zenimax Online was headed by MMO industry veterans who had made good games before (like Dark Age of Camelot); meanwhile Bethesda hasn't made a multiplayer game since, what, SkyNET?
Correct me if I am wrong.. ESO was product of Bethesda right?
Αναρτήθηκε αρχικά από Rhazzull:
Correct me if I am wrong.. ESO was product of Bethesda right?

Nah it was Zenimax Online, a subsidiary of Zenimax (who also own Bethesda).
The main concern with the Creation Engine (and its predecessor, Gamebryo) is that it is relatively limited, but ultimately what Bethesda is more used to. The entire world is made out of a streaming map mesh that is populated with physics objects. When the player gets close to an area, that chunk loads and the previous chunks unload. With two players, twice as many chunks get loaded and unloaded, twice as many physics objects need to be placed and initialized before the player can walk up to them, and twice as many pickup triggers are going off. That alone would require a huge performance cost.

Add in the fact that Creation can only check on one player at a time (the player is a singleton whose script refuses to let other players get loaded for CPU-sake) as well as the fact that the engine features no workable netcode of any sort, and the long and short of it is that a non-Bethesda Fallout game on a non-Gamebryo-based engine would have to be made before the series could ever feature co-op. Obsidian (the company that series creators JE Sawyer and Chris Avellone work for) refuses to work with Bethesda again over the botched handling of Fallout: New Vegas, so pretty much it's either how Todd Howard wants to do things, or someone creates a Mighty No. 9-like spiritual successor to Fallout with co-op in mind.
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