Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"find a stick to repair a stick?" hmmm... let me think about it.... no.
I'm not against a weapon degradation thing at all... but if i can completely rebuild a weapon from srap (and if you mod a weapon there's mostly nothing left of it's original parts afterwards), i should be able to repair it from scrap.
The complexity would be from the gigantic list of what fixes what. For each piece of armor or weapon you would have to indicate each and every other item it could repair.
As CaptainSarcastic said. There's enough micromanagement in the game that we don't need more useless crap.
They seem like they wanted to replace Condition with the Modding system, but they just chose to turn that into an "Iron-thru-Daedric" stat progression.
No not really, pipe pistol repairs pipe pistol, double-barrelled shotgun repairs double barrelled shotgun. Pretty straight forward if you asked me
That would make it to limiting if only the exact same piece of equipment could be used for repair.
The system that decides what repairs what is basically a textfile with items listed in it.
complex is probally the wrong word..Time consuming would be the correct word. And I am referring to someone making the mod.
Especially for something that can be knocked out in an afternoon if you're being lazy.