Fallout 4

Fallout 4

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digi83 Jul 11, 2016 @ 11:46am
Weapon degradation mod for FO4?
Been searching online and cannot seem to find a weapons degradation mod, have tried nexus and Fallout 4's mod download menu. Is there a reason this has not been created as I would of thought it would of been one of the fisrt things that could of been modded.
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Showing 1-15 of 20 comments
Viper Jul 11, 2016 @ 12:06pm 
Yes seems like a system that would add to the game. The need to repair weapons and armor. Maybe use other similar weapons to make those repairs...like Fallout NV. I kind of liked the system. It would be a pretty complex mod though.
Last edited by Viper; Jul 11, 2016 @ 12:06pm
digi83 Jul 11, 2016 @ 12:18pm 
Well I know everyone keeps saying its a complicated mod, but I dont feel it needs to be. See if you had a Pipe Pistol for arguments sake and you modded it with a new barrel/scope or whatever then to repair that weapon all you would need is to find another pipe pistol to repair it. Not sure sure why that wouldnt be reasonable...
Jollyfingers Jul 11, 2016 @ 12:21pm 
Originally posted by Viper:
Yes seems like a system that would add to the game. The need to repair weapons and armor. Maybe use other similar weapons to make those repairs...like Fallout NV. I kind of liked the system. It would be a pretty complex mod though.

"find a stick to repair a stick?" hmmm... let me think about it.... no.
I'm not against a weapon degradation thing at all... but if i can completely rebuild a weapon from srap (and if you mod a weapon there's mostly nothing left of it's original parts afterwards), i should be able to repair it from scrap.

Viper Jul 11, 2016 @ 12:40pm 
Originally posted by digi83:
Well I know everyone keeps saying its a complicated mod, but I dont feel it needs to be. See if you had a Pipe Pistol for arguments sake and you modded it with a new barrel/scope or whatever then to repair that weapon all you would need is to find another pipe pistol to repair it. Not sure sure why that wouldnt be reasonable...

The complexity would be from the gigantic list of what fixes what. For each piece of armor or weapon you would have to indicate each and every other item it could repair.
draganot Jul 11, 2016 @ 2:15pm 
I do wish one existed. NV did so many more things right than fallout 4 did. The degridation system was one of them. On a side note, does anyone know if a weapon type system like Fallout shelter is a mod yet? Raiders would tend to use rusty, badly cared for weapons, while obviously the brotherhood would have pristine and so on. Its little things but it really adds to the world in an RPG sense. Which Fallout 4 is already lacking...
CaptainSarcastic Jul 11, 2016 @ 2:21pm 
I'm pretty okay with not having weapon and armor degradation in Fallout 4 aside from the Power Armor. There is enough to micromanage in the game already, and it seems like incorporating a system to track the status of the many thousands of guns in-game would just needlessly complicate the code and make the game run even worse.
BizarreMan Jul 11, 2016 @ 3:07pm 
I for one was greatful to find that armor and weapon degredation wasn't in FO4. Especially not in the manner in which it was used in NV. I get that over time a weapon is used enough time that it becomes damaged. But really, firing 100 bullets from my pistol takes it from being in perfect shape to falling apart and needing repair? That's BS.

As CaptainSarcastic said. There's enough micromanagement in the game that we don't need more useless crap.
Vinnie Mack Jul 11, 2016 @ 3:44pm 
Originally posted by BizarreMan:
I for one was greatful to find that armor and weapon degredation wasn't in FO4. Especially not in the manner in which it was used in NV. I get that over time a weapon is used enough time that it becomes damaged. But really, firing 100 bullets from my pistol takes it from being in perfect shape to falling apart and needing repair? That's BS.

As CaptainSarcastic said. There's enough micromanagement in the game that we don't need more useless crap.
i liked the repair mechanics of the earlier Fallout games, but feel that the repair system was a bit broken (just like the Karma). Sniper rifles required so much repair in fallout 3 that i never used them. It was a nice surprise that i could use a sniper rifle for more than 9 shots before having to repair it.
Bansheebutt Jul 11, 2016 @ 3:49pm 
If you ever had a problem with repair in 3/NV you're either in the first 30 minutes of a modded game or you think that an item is useless if its condition is less than 95%. (In the game weapons don't start losing effectiveness until less than 75% condition.

They seem like they wanted to replace Condition with the Modding system, but they just chose to turn that into an "Iron-thru-Daedric" stat progression.
Last edited by Bansheebutt; Jul 11, 2016 @ 3:51pm
H.E. Jul 11, 2016 @ 3:52pm 
You can't even add/remove a scope without a workbench, so I'm not expecting any intricate weapons system manipulation. Then again, a lot of advanced mechanics are no longer in FO4.
Last edited by H.E.; Jul 11, 2016 @ 3:55pm
digi83 Jul 11, 2016 @ 4:17pm 
Originally posted by Viper:
Originally posted by digi83:
Well I know everyone keeps saying its a complicated mod, but I dont feel it needs to be. See if you had a Pipe Pistol for arguments sake and you modded it with a new barrel/scope or whatever then to repair that weapon all you would need is to find another pipe pistol to repair it. Not sure sure why that wouldnt be reasonable...

The complexity would be from the gigantic list of what fixes what. For each piece of armor or weapon you would have to indicate each and every other item it could repair.

No not really, pipe pistol repairs pipe pistol, double-barrelled shotgun repairs double barrelled shotgun. Pretty straight forward if you asked me
Viper Jul 11, 2016 @ 4:21pm 
Originally posted by digi83:
Originally posted by Viper:

The complexity would be from the gigantic list of what fixes what. For each piece of armor or weapon you would have to indicate each and every other item it could repair.

No not really, pipe pistol repairs pipe pistol, double-barrelled shotgun repairs double barrelled shotgun. Pretty straight forward if you asked me

That would make it to limiting if only the exact same piece of equipment could be used for repair.
Last edited by Viper; Jul 11, 2016 @ 4:24pm
Bansheebutt Jul 11, 2016 @ 4:22pm 
If a formlist is too complicated for Bethesda at this point, the next elder scrolls must be going to be an on-rails dungeon crawler.

The system that decides what repairs what is basically a textfile with items listed in it.
Last edited by Bansheebutt; Jul 11, 2016 @ 4:23pm
Viper Jul 11, 2016 @ 4:25pm 
Originally posted by Outstanding:
If a formlist is too complicated for Bethesda at this point, the next elder scrolls must be going to be an on-rails dungeon crawler.

The system that decides what repairs what is basically a textfile with items listed in it.

complex is probally the wrong word..Time consuming would be the correct word. And I am referring to someone making the mod.
Last edited by Viper; Jul 11, 2016 @ 4:26pm
Bansheebutt Jul 11, 2016 @ 4:27pm 
If your job is to release a game every 5-6 years as part of a large team, using the excuse "time-consuming" is a bit of a joke.
Especially for something that can be knocked out in an afternoon if you're being lazy.
Last edited by Bansheebutt; Jul 11, 2016 @ 4:28pm
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Date Posted: Jul 11, 2016 @ 11:46am
Posts: 20