Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All children and your companions for example. ( as long as they are in your party).
But there are way more in Fallout 4, thats true. But thats why the gods have invented mods.
Children are a political thing so don't count, and immortal companions (while in the party) is a good thing in my opinion.
Immortal children was bethesda's decision not Obsidian's decision. Considering Obsidian even included children death animations and sounds but couldn't use them. They even gave the resources to modders.
Your companions weren't immortal with hardcore mode.
Um you couldn't break NV if you killed everyone.
The fact is bethesda is lazy.
Even with Nuka World DLC you still can't kill Preston
It's a "step back" from New Vegas because it shows bethesda is incapable of designing alternate quest routes in case you kill a specific NPC
If you kill everyone you miss the entire story. There is no reason at all why someone would play the game like this.
I am not sure about NV. If you played in hardcore mode, companions were not immortal. But I am not sure if 'you' could kill them while they are a companion. In 3 you could always kill them.
But ... it can be done better. One new game coming soon has all NPC killable. There are back-up ways to continue the plots.
I do not understand the blood thirsty desire to kill everyone in the game. Seems childish.
And immortal NPCs are immersion breaking not to mention annoying and hinder my gameplay.
Especially rivet city in Fallout 3 at least 3-5 immortal NPCs are on that ship and they will not stop trying to kill you because they get back up every 5 seconds.
That's entirely your fault you are trigger happy with a gun.
Why should the game have to hold your hand with unkillable NPCs?
Um it's a post apocalyptic game. Generally people do not try to converse with strangers in a nuclear apocalypse.
Well now I can't kill those NPCs because they are immortal.
For example joining the raiders in Nuka World which betrays Preston in Fallout 4. Even with that as a motive to kill preston and remove him from power you still can't kill him.