Fallout 4

Fallout 4

View Stats:
Lord Tony Aug 20, 2019 @ 12:15pm
Kinda funny that F4 has immortal NPCs
seems like a step back from new vegas as new vegas let you kill anyone you wanted.

While F4 a bunch of NPCs are unkillable.
< >
Showing 1-15 of 41 comments
Ogami Aug 20, 2019 @ 12:20pm 
New Vegas also had immortal NPC.
All children and your companions for example. ( as long as they are in your party).

But there are way more in Fallout 4, thats true. But thats why the gods have invented mods.
Last edited by Ogami; Aug 20, 2019 @ 12:21pm
fauxpas Aug 20, 2019 @ 12:20pm 
Assuming you are telling the truth about New Vegas, blame Todd.
fauxpas Aug 20, 2019 @ 12:21pm 
Originally posted by Ogami:
New Vegas also had immortal NPC.
All children and your companions for example. ( as long as they are in your party).


Children are a political thing so don't count, and immortal companions (while in the party) is a good thing in my opinion.
MadMek Aug 20, 2019 @ 12:21pm 
Why is it a step back that it no longer lets you break the entire game by killing NPCs critical to the story?
Lord Tony Aug 20, 2019 @ 12:27pm 
Originally posted by Ogami:
New Vegas also had immortal NPC.
All children and your companions for example. ( as long as they are in your party).

But there are way more in Fallout 4, thats true. But thats why the gods have invented mods.

Immortal children was bethesda's decision not Obsidian's decision. Considering Obsidian even included children death animations and sounds but couldn't use them. They even gave the resources to modders.

Your companions weren't immortal with hardcore mode.
Last edited by Lord Tony; Aug 20, 2019 @ 12:29pm
Lord Tony Aug 20, 2019 @ 12:28pm 
Originally posted by MadMek:
Why is it a step back that it no longer lets you break the entire game by killing NPCs critical to the story?

Um you couldn't break NV if you killed everyone.

The fact is bethesda is lazy.

Even with Nuka World DLC you still can't kill Preston

It's a "step back" from New Vegas because it shows bethesda is incapable of designing alternate quest routes in case you kill a specific NPC
Last edited by Lord Tony; Aug 20, 2019 @ 12:31pm
MadMek Aug 20, 2019 @ 12:32pm 
Originally posted by TIGTONE:
Originally posted by MadMek:
Why is it a step back that it no longer lets you break the entire game by killing NPCs critical to the story?

Um you couldn't break NV if you killed everyone.

The fact is bethesda is lazy.

Even with Nuka World DLC you still can't kill Preston

If you kill everyone you miss the entire story. There is no reason at all why someone would play the game like this.
Out Of Bubblegum Aug 20, 2019 @ 12:32pm 
Originally posted by MadMek:
Why is it a step back that it no longer lets you break the entire game by killing NPCs critical to the story?
It's not really. It protects the game.
I am not sure about NV. If you played in hardcore mode, companions were not immortal. But I am not sure if 'you' could kill them while they are a companion. In 3 you could always kill them.
But ... it can be done better. One new game coming soon has all NPC killable. There are back-up ways to continue the plots.
I do not understand the blood thirsty desire to kill everyone in the game. Seems childish.
Heimeri Klein Aug 20, 2019 @ 12:34pm 
Originally posted by TIGTONE:
seems like a step back from new vegas as new vegas let you kill anyone you wanted.

While F4 a bunch of NPCs are unkillable.
personally i like that not all npcs are killable because i cant tell you how many times in new vegas where i accidentally blew someones head off via a missclick
Lord Tony Aug 20, 2019 @ 12:35pm 
Originally posted by MadMek:
Originally posted by TIGTONE:

Um you couldn't break NV if you killed everyone.

The fact is bethesda is lazy.

Even with Nuka World DLC you still can't kill Preston

If you kill everyone you miss the entire story. There is no reason at all why someone would play the game like this.

And immortal NPCs are immersion breaking not to mention annoying and hinder my gameplay.

Especially rivet city in Fallout 3 at least 3-5 immortal NPCs are on that ship and they will not stop trying to kill you because they get back up every 5 seconds.
MadMek Aug 20, 2019 @ 12:36pm 
Because it's the clear mark of an immersed roleplayer to randomly shoot at everyone they see.
Lord Tony Aug 20, 2019 @ 12:36pm 
Originally posted by Heimeri Klein:
Originally posted by TIGTONE:
seems like a step back from new vegas as new vegas let you kill anyone you wanted.

While F4 a bunch of NPCs are unkillable.
personally i like that not all npcs are killable because i cant tell you how many times in new vegas where i accidentally blew someones head off via a missclick

That's entirely your fault you are trigger happy with a gun.

Why should the game have to hold your hand with unkillable NPCs?
Lord Tony Aug 20, 2019 @ 12:36pm 
Originally posted by MadMek:
Because it's the clear mark of an immersed roleplayer to randomly shoot at everyone they see.

Um it's a post apocalyptic game. Generally people do not try to converse with strangers in a nuclear apocalypse.
Heimeri Klein Aug 20, 2019 @ 12:38pm 
Originally posted by TIGTONE:
Originally posted by MadMek:
Because it's the clear mark of an immersed roleplayer to randomly shoot at everyone they see.

Um it's a post apocalyptic game. Generally people do not try to converse with strangers in a nuclear apocalypse.
yes and the game clearly potrays you as a hero just for you to go around and murder everyone i mean if your that set on killing everything you see why not just play gta?
Lord Tony Aug 20, 2019 @ 12:38pm 
Eitherway you people are assuming I have no reason to kill specific NPCs, what if I did have a reason?

Well now I can't kill those NPCs because they are immortal.



For example joining the raiders in Nuka World which betrays Preston in Fallout 4. Even with that as a motive to kill preston and remove him from power you still can't kill him.
< >
Showing 1-15 of 41 comments
Per page: 1530 50

Date Posted: Aug 20, 2019 @ 12:15pm
Posts: 41