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I love this quote because you sound super judgemental about intelligence while saying some wonderfully ignorant things.
To start on a tangent I really don't know why you mention Obsidian or Interplay; the latter lost the rights over the game before F3 and the former only licenced for production of a single game, which is only even canon so long as Bethesda feels like humoring them. So their thoughts on Fallout 4's plot mean literally no more than any other fans.
To get back on point, Bethesda had a huge amount of overlap in between the Gen 3 synths behaviors and the sole survivor; it is extremely unlikely that this was unintentional, for the very reason you mention. Literally every point Dima brings up is compatible with your character being a synth, like, you know, the whole bit where someone named the sole survivor might just feel a little bit out of place (and time) and the part were the game doesn't tell us much about his backstory. Or, I know, maybe the part were the developer chooses a protagonist that would have no way of confirming any of this with friends or family! It's almost like Bethesda had this one planed out from the start! Who knew that making the whole synth paranoia and conscious theme relevant in a personal way could ever have crossed their minds!
The final point I almost didn't want to address, it's so incoherent that it kind of just feels like picking on you to go after it; but then I read your post again and remembered how pretentious it was. To point out a very simple concept that you seems to be getting hung up on, it turns out that leaving evidence that you don't want someone to find right were you plan to let them go snooping about is not actually the best way to keep a secret. But no, it's not like Shaun could have had the foresight to keep important ♥♥♥♥ off the PC he might have planted just for you, clearly the fact that the fusion project wasn't mentioned anywhere in the building was just a once off! Obviously risking your synth slave owning colleagues finding out that you're planning on appointing a potentially unqualified synth director could have no repercussions! The obvious nepotism and emotional instability shown in that decision would never set anyone on edge! That mini rebellion over the whole thing was just a small misunderstanding! It's not like anyone might have gotten executed for it!
Actually, don't synths infiltrators tend to go totally ♥♥♥♥♥♥♥♥ crazy when they start to figure it out? You know it’s starting to sound like securing your ♥♥♥♥ before you do something like resurrecting a beloved family member as what the whole world sees as a technological abomination might be a good idea. Having him go through a breakdown as he figures it out might be a bit of a ♥♥♥♥ move; especially if it could avoid it by just not leaving your ♥♥♥♥ lying about in the open.
Also, the argument is a bit of a fallacy when you put it in context. Let’s assume that Father is smart enough to head of all reasonable threats but not plot armor Dumbledore level; I think we can all agree that the one synth you don’t program a reset code somehow turning out to be synth Jesus and running a nuke into your evil base is kind of a stretch to plan for. Who would really think that one synth without a reset code when you have an army with could really be such a threat?
If nothing else then at least providing some vague fodder for the idea so that people might be able to empathize with the Gen 3s. Maybe :)
There are more reasons for adding a reset code than that though. We could be raging psychotics. We could tell all about where The Institute is. We could be fanatics. Our minds could have snapped from the belief that all we knew is dust in the wind.
You'd add a reset code and keep it private, so as no-one but you could use it if it became necessary. Or I would at least.
That's the point though; Bethesda games aren't about there being a right answer to this sort of question. It's about the game being open ended enough that you can make it up as you go along.
So the game doesn't preclude you being a synth. Nor does the game preclude you being a human. It's all about how you played the game and what character you chose to play.
This is some serious Days of our lives level stuff here.
Oh aye, I agree. It's always nice to have a bit of leeway when it comes to character background - Though I do loathe the way that your character says that his earliest memory is the beginning of the game. Thats just... Wrong. So I'll pretend it never happened! Bah!