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Phase 1 - All Jet & Berry Mentats, no VATS combat at all, ever. Maxed chemist and Biocommmesh. High DPS fast action in slow-mo. Maxed sneak. Lots of high-fire-rate sniping.
Phase 2 - As above, only perpetually radiated to 24.9% of health, maxed DR, refractor, rad resistant and rooted perks, aquaboy/girl, BOS armor, and refreshing beverages rather than radaway when radiation dips health below 20%. Everything that gives extreme damage-related bonuses and "triggers at 10%/20%/25%/lots-of-rads" is super-interesting. While your health is between a quarter and fifth, your DR and resistances are hugely increased.
There are two ways to run this one - radded to a bit above the 20% line (taking maximal advantage of the 40% damage bonus of nerd rage and using nerd rage as the main time-slower) or mostly in the 24.9% range (using jet to slow-down-on-demand), bumping it back up when rads are over 80%.
If you're doing the first variant, Protector of Acadia is for you. because it kicks in at 20% and gives you 1000DR for enough time to re-heal and clean up around you.
If you're doing the second like me, Crusader of Atom is *the thing*, as it affects damage all time you're heavily radiated, which is kind of all the time.
A bit of an aside, there's a third phase to this build. You go into it only
- when SPECIAL doesn't matter anymore (at level ~170-200 it kinda stops mattering for this build. AP aren't used for anything, you can sprint virtually indefinitely, you can run when overencumbered at 140% speed from items and strong back 3 so carrying capacity is meh (and you get in the habbit of coming back carrying 2500 weight, so whether you had 2-3 more points of STR or not is moot), you pass all speech checks.. END/STR/INT matter.. a little.. and PER/AGI/CHA/LUC matter not.
- however, you're still looking for ways to improve your.. umm. DPGS. damage per game second.
- you were smart enough to avoid the alcohol and drug addiction immune perks
- you built up a stash of useful Junkie weapons
- you built up a stash of all 11 exotic drugs
- you built up a stash of X-111 to manage radiation, refreshing beverages will no longer work.
- optional: you have the unyielding/rad-powered armor pieces to undo the massive SPECIAL hit.
Then you addict yourself to all drugs and let yourself go into withdrawal. The trick is not to pick and choose. If you're going to pick and choose, you're better off staying with a two-shot weapon and not bothering. But if you do it right...
Result:
135% when Jet and Berry mentats are taken
165% weapon damage when they're not taken.