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Mind you, it was amongst a crapload of cars, so I just thought it was funny the game confused a broken trailer as an enemy. Laughing, thinking I had found a glitch, I went up to it and melee'd it. Mistake.
♥♥♥♥♥♥ was a Glowing One too. Scared the living daylights out of me.
Um...no. They all had vastly different zones, enemies, and methods of moving around the maps. Plus exploring there uncovered lore that furthered the depth of the actual zone itself, as well as the main characters. Far Harbor adds fog, sure, and some new awesome enemies, but as I'm roaming the island it's still just empty houses populated by random enemies with no point or substance.
I really like Far Harbor, apart from a few points such as the uninspiring exploration and this damned bug that it seems to have introduced into my save where my character randomly goes invisible after a scene ( no chamelion gear, don't even carry stealth boys ) but I'm still enjoying it way more than FO4's main narrative.
I honestly don't see how you can only think 1 of the NV DLC was different unless you only played one.
I'm a bit surprised that there aren't monocle-and-tophat mods for mirelurks yet, or at least none that I can find anyway.