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It happens with all customizable robots (except to Codsworth, I believe). A workaround is to replace it with a base-game companion (i.e. Strong, Piper, Dogmeat, etc), so Ada, or the generic robot, should go to wherever you point them to.
If you want to lone wolf, simply dismiss the base-game companion.
If it comes up again I found while I can't dismiss Ada in that game I *can* recruit a different companion which dismisses Ada as a side effect, then you can dismiss the new companion.
I'm guessing you're going to need this soon too: https://www.google.com/search?client=ubuntu&hs=r2H&q=ada+can+only+mod+legs
re-adding head helped! thanks!
Hover mouse over Ada, and type this in console:
cf "actor.setcompanion" false false 4
Then the list comes up of where you want the annoying f@"!*8! to go to.