Fallout 4

Fallout 4

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Maskeno May 18, 2016 @ 11:30pm
The lever action rifle is... disappointing.
Fallout has done tube loaded weapons before. Why is the reload for this one so lame? You reload 5 bullets no matter how many you fire...
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Showing 1-15 of 27 comments
Blue&bulu May 25, 2016 @ 8:58am 
all i know is that Bethesda won't give a ♥♥♥♥ about this lame thing they have created. They won't fix it....
Rookistar May 25, 2016 @ 9:38am 
Right, imo it's better than the .50 cal sniper rifle but that reload animation is lame and weird.
Eichhorst May 25, 2016 @ 9:47am 
yeah its a shame and don't even get me started on the harpoon gun :(
Casper May 25, 2016 @ 10:10am 
assuming any and all weapons added to the game are meant to upstage those previous.. they're themed weapons and aren't necessarily meant to be the best.. harpoon guns were originally intended to kill FISH, lever action intended to kill big game

In my mind this is like saying the pipe rifle, which has it's own part in the story and is supposed to not be the best, is disappointing because it ain't no explosive combat shotgun.

Yes the reload bug breaks immersion but then again why would they fix that when chances are it'll fix in the next unofficial patch mod, which is SOOOO very available to all platforms for free. I'd rather they spent their time listening to feedback and taking it forward into the next DLC, not the one they've already released
SuperBobKing May 25, 2016 @ 10:24am 
Originally posted by iknowright1996:
assuming any and all weapons added to the game are meant to upstage those previous.. they're themed weapons and aren't necessarily meant to be the best.. harpoon guns were originally intended to kill FISH, lever action intended to kill big game

In my mind this is like saying the pipe rifle, which has it's own part in the story and is supposed to not be the best, is disappointing because it ain't no explosive combat shotgun.

Yes the reload bug breaks immersion but then again why would they fix that when chances are it'll fix in the next unofficial patch mod, which is SOOOO very available to all platforms for free. I'd rather they spent their time listening to feedback and taking it forward into the next DLC, not the one they've already released
Uh, no one is complaining about it not being good enough. People are talking about the reload issue.

Saying why would they fix it when the community will do it for them is a terrible mindset, and having to install a mod isn't a solution at all. People on PC may be able to use another mod to enable achievements again, but I doubt that will be an option for people on consoles. They shouldn't have to choose between having achievements or having the game work. What happens if there are more serious bugs that prevent you from completing the DLC at all? Should they just ignore them and charge people for something that doesn't work hoping someone else will fix it for free? Releasing broken content then ignoring issues to sell more things isn't a good way to keep customers. If the games weren't so good people would have abandoned Bethesda by now because of how buggy the games are, I don't think they can afford to push it.
Last edited by SuperBobKing; May 25, 2016 @ 10:25am
SIlverblade-T-E May 25, 2016 @ 10:37am 
Best rifle for combat in the game IMHO

yes it's the damn stupid 5 round reload stupidity that's the problem :(

Note I have an instigating gauss...it sucks, for my tastes, because it's like schlepping a huge damn bazooka around, and trying to shoot with it, freely?!!

get the "combat sights" mod, add it to the legendary 2 shot lever rifle
makes the game wonderfully smooth to play :)

except the bloody reloading....sigh

and there's a mod to add a 12 gauge conversion to the weapon workbench, it does NOT totally replace the .45-70, only adds shotgun rounds to it as an additional choice, and with long barrel it keeps the long range, 187?, or so
there is a mod that makes the long barrel extension hold another 3 rounds
so, with those mods, you cna have an 8 shot smooth to use battle rifle, or same weapon exactly with a shotgun (or shorter/lighter)
Last edited by SIlverblade-T-E; May 25, 2016 @ 10:38am
Eichhorst May 25, 2016 @ 10:48am 
Originally posted by SuperBobKing:
Originally posted by iknowright1996:
assuming any and all weapons added to the game are meant to upstage those previous.. they're themed weapons and aren't necessarily meant to be the best.. harpoon guns were originally intended to kill FISH, lever action intended to kill big game

In my mind this is like saying the pipe rifle, which has it's own part in the story and is supposed to not be the best, is disappointing because it ain't no explosive combat shotgun.

Yes the reload bug breaks immersion but then again why would they fix that when chances are it'll fix in the next unofficial patch mod, which is SOOOO very available to all platforms for free. I'd rather they spent their time listening to feedback and taking it forward into the next DLC, not the one they've already released
Uh, no one is complaining about it not being good enough. People are talking about the reload issue.

Saying why would they fix it when the community will do it for them is a terrible mindset, and having to install a mod isn't a solution at all. People on PC may be able to use another mod to enable achievements again, but I doubt that will be an option for people on consoles. They shouldn't have to choose between having achievements or having the game work. What happens if there are more serious bugs that prevent you from completing the DLC at all? Should they just ignore them and charge people for something that doesn't work hoping someone else will fix it for free? Releasing broken content then ignoring issues to sell more things isn't a good way to keep customers. If the games weren't so good people would have abandoned Bethesda by now because of how buggy the games are, I don't think they can afford to push it.
1+
Andromalius May 25, 2016 @ 10:55am 
The technical reason for this, I assume, is that unlike New Vegas, in which reloading for similar tube reload weapons was correctly based off how many bullets needed to be reloaded, Fallout 4s Lever Action Rifle uses only one reload animation. This tells me that the devs went about designing this weapon the wrong way. A solution would be to make reload animations for every BULLETAMOUNT/5 and play those as necessary. Or use a never ending lever action rifle.
MaximumEffort May 25, 2016 @ 10:56am 
A logic mindbreaking stuff - where do all the magazines come from when you reload after shooting 1-2 bullets? Why don't you lose the rest? There was a game that if you reload half a mag you simply lose the rest. Now that would be a real reload issue, not this stupud BS you're talking about in all seriousness!
SuperBobKing May 25, 2016 @ 11:02am 
I wouldn't be surprised if they did it that way because the engine in this game isn't set up to allow for a weapon to be reloaded based on the number of shots fired, and the people they have working on the dlcs are only qualified to add more content using what the game is already capable of. The people who would be capable of addding the necessary code for the multiple reloads might already be working on the next Elder Scrolls game. Regardless of the reason, it is still annoying.
MaximumEffort May 25, 2016 @ 11:05am 
Originally posted by SuperBobKing:
I wouldn't be surprised if they did it that way because the engine in this game isn't set up to allow for a weapon to be reloaded based on the number of shots fired, and the people they have working on the dlcs are only qualified to add more content using what the game is already capable of. The people who would be capable of addding the necessary code for the multiple reloads might already be working on the next Elder Scrolls game. Regardless of the reason, it is still annoying.

Or they simply didn't think of it, since their not per se an FPS developer. Since most of them have it by default already coded, Bethesda should probably have to create it a new for the updated engine and simply forgot it.
Andromalius May 25, 2016 @ 11:06am 
Originally posted by SuperBobKing:
I wouldn't be surprised if they did it that way because the engine in this game isn't set up to allow for a weapon to be reloaded based on the number of shots fired, and the people they have working on the dlcs are only qualified to add more content using what the game is already capable of. The people who would be capable of addding the necessary code for the multiple reloads might already be working on the next Elder Scrolls game. Regardless of the reason, it is still annoying.
It's a shame, because the devs can clearly add some interesting stuff in their free time. Just look at the Fallout 4 mods trailer. Dual miniguns, horse armor, some sort of mech walker. If the devs started making mods and fixing bugs in their free time, there could be some amazing stuff.
MaximumEffort May 25, 2016 @ 11:07am 
Originally posted by Andromalius:
Originally posted by SuperBobKing:
I wouldn't be surprised if they did it that way because the engine in this game isn't set up to allow for a weapon to be reloaded based on the number of shots fired, and the people they have working on the dlcs are only qualified to add more content using what the game is already capable of. The people who would be capable of addding the necessary code for the multiple reloads might already be working on the next Elder Scrolls game. Regardless of the reason, it is still annoying.
It's a shame, because the devs can clearly add some interesting stuff in their free time. Just look at the Fallout 4 mods trailer. Dual miniguns, horse armor, some sort of mech walker. If the devs started making mods and fixing bugs in their free time, there could be some amazing stuff.

Those that are not working on F4 are already working at TES6 so I don't think they have much 'free time' and outside work, I don't think most of them want to touch a computer etc.
Casper May 25, 2016 @ 12:56pm 
Originally posted by SuperBobKing:
Originally posted by iknowright1996:
assuming any and all weapons added to the game are meant to upstage those previous.. they're themed weapons and aren't necessarily meant to be the best.. harpoon guns were originally intended to kill FISH, lever action intended to kill big game

In my mind this is like saying the pipe rifle, which has it's own part in the story and is supposed to not be the best, is disappointing because it ain't no explosive combat shotgun.

Yes the reload bug breaks immersion but then again why would they fix that when chances are it'll fix in the next unofficial patch mod, which is SOOOO very available to all platforms for free. I'd rather they spent their time listening to feedback and taking it forward into the next DLC, not the one they've already released
Uh, no one is complaining about it not being good enough. People are talking about the reload issue.

Saying why would they fix it when the community will do it for them is a terrible mindset, and having to install a mod isn't a solution at all. People on PC may be able to use another mod to enable achievements again, but I doubt that will be an option for people on consoles. They shouldn't have to choose between having achievements or having the game work. What happens if there are more serious bugs that prevent you from completing the DLC at all? Should they just ignore them and charge people for something that doesn't work hoping someone else will fix it for free? Releasing broken content then ignoring issues to sell more things isn't a good way to keep customers. If the games weren't so good people would have abandoned Bethesda by now because of how buggy the games are, I don't think they can afford to push it.


Being a console player dominantly I've clocked over 300 hours for the ps4 version, playing from launch through the first time I gathered most of the achieves without stress and only encountering two unresolved radiant quest bugs, nothing like what I've heard. Your point would have more weight if you KNEW for sure that this achieve cancel bypass wouldn't be an option for consoles. So far whilst fps dips have been reported I haven't heard of anything that prevents many people finishing the DLC.. and by this time it's unlikely to have something surface.

I think there's a difference between broken content (such as incomplete harpoon gun from original files unintended for use) and improvable content. Without content being able to be improved there would be nothing to mod, cutting the modding community for Bethesda titles down significantly. In fact, I'd say the more a bethesda title can be improved the more the community comes together, creating something unique. To that end, releasing content with things that can be patched up by players, making them feel part of the creative process is an excellent way to keep customers, reflected by the revenue they made of this game and continue to make well after all these 'customer deterring bugs' have been exposed time after time.

The bugs add something to bethesda titles in their own right as well.. if the game was squeaky clean upon release or patch I'd never have got to see a brahmin on my roof for the first time. Glitches in gameplay have led to some of my most fulfilling and entertaining moments in that they've occurred by chance and surprised me in an amusing way.. but that's my experience.
Last edited by Casper; May 25, 2016 @ 12:59pm
Andromalius May 25, 2016 @ 1:02pm 
Originally posted by iknowright1996:

The bugs add something to bethesda titles in their own right as well.. if the game was squeaky clean upon release or patch I'd never have got to see a brahmin on my roof for the first time. Glitches in gameplay have led to some of my most fulfilling and entertaining moments in that they've occurred by chance and surprised me in an amusing way.. but that's my experience.

I wouldn't say I'm fond of any of the bugs in this game. I'm glad you find them amusing.

On a more related note, I hope .45-70 ammo gets added to vendor lists in the commonwealth soon.
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Date Posted: May 18, 2016 @ 11:30pm
Posts: 27