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Bethesda cannot test new add-ons against the whole ecosystem of game mods that are out there, especially when some mods conflict with others.
I have 107 mods and none of the DLCs ever caused issues for me.
It really depends on the mod, the more you use, the more likely something will conflict.
For any mod that uses the FO4 Script Extender, if Far Harbour will change the game version (bigger than 1.5), then expect the script extender, and any mod working with it, to stop functioning.
I'm crossing my finger but I'm using so many mods I made up my mind I probably won't be able to play for a couple of weeks, usually the time it gets to modders to update all their projects that are not closed. Usually the script extender guy(s) updates it for the new version in a week or so.