Fallout 4

Fallout 4

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Modifying Pipe Weapons, A waste Of Time
Got a .45 Pipe Revolver Special, hurray! It added 15 points of plasma damage for a total, after I upgraded it as much as possible, of 74 points of damage. I have barely finished at the weapons bench when Trash Can Carla comes by with the first combat rifle I've seen this playthrough.

After some minor upgrades it does more damage than the .45 revolver special with plasma damage. It fires faster, and its clip holds 40 bullets to the revolver rifle's pitiful 6. The revolver rifle is now useless. I arm one of my settlers with my obsolete weapon.

It's typical of the game. You're stuck with some pretty miserable equipment early on, which can only slowly be upgraded. About the time you have tuned it up as high as it will go, along comes a conventional weapon that completely outclasses it.

Now I wonder to myself how many more mini turrets I could have built if I hadn't wasted all that oil trying to upgrade my pipe weapons. It's a waste of oil.
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Affichage des commentaires 16 à 30 sur 56
Last Minute, or GTFO.

:)
I frequently use the .38 and bolt action, even long after things like combat rifles appear. Upgrades are available quite a while earlier, the .38 ammo is everywhere and they are they weigh very little.
The relvover I have always found to suck though.
Dernière modification de ghpstage; 17 mai 2016 à 1h32
I used a pipe assult rifle, thats actually pretty bad ass for damage and rate of fire for low to mid level, and in certain easir zones high level. It depends on what though, pipe weapons are best to use the .38
y u use .38 crap when you can use the 10mm pistol you get in Vault 111? 10mm is way better and gets even more better with upgrades. Then you'll get double-barrel shotgun and hunting rifle, later combat shotgun and combat rifle (Overseer Guardian FTW), then plasma weapons (lasers are "meh", skip them). Then a gauss rifle.

tldr use pipe weaponry for spare parts, not for gunfights.
Dernière modification de Kurchatov; 17 mai 2016 à 2h09
During a previous playthrough I used this 2-shot .308 pipe pistol with handgunner, sandman, and ninja perk. It did more sniping damage than any other weapon regardless.

http://images.akamai.steamusercontent.com/ugc/272843069436714235/0452AE4D382BF8063571D933FA0E8FC23F572216/

http://steamcommunity.com/sharedfiles/filedetails/?id=679852774
Dernière modification de SaltyPeanuts; 17 mai 2016 à 2h15
Kurchatov a écrit :
y u use .38 crap when you can use the 10mm pistol you get in Vault 111?

tldr use pipe weaponry for spare parts, not for gunfights.

Because you can run out of 10mm ammo, while .38 is all over the place like candy
Kurchatov a écrit :
y u use .38 crap when you can use the 10mm pistol you get in Vault 111? 10mm is way better and gets even more better with upgrades. Then you'll get double-barrel shotgun and hunting rifle, later combat shotgun and combat rifle (Overseer Guardian FTW), then plasma weapons (lasers are "meh", skip them). Then a gauss rifle.

tldr use pipe weaponry for spare parts, not for gunfights.
The 10mm has a very short range, the .38 you can turn into a viable automatic sniper weapon with gun nut 1. Plus .38 is more commmonly found as you wander around.
Lasers are actually pretty decent in VATS, especially in a crit configuration.
Dernière modification de ghpstage; 17 mai 2016 à 2h17
Spocks Toupee a écrit :
Because you can run out of 10mm ammo, while .38 is all over the place like candy
Kurchatov a écrit :
Then you'll get double-barrel shotgun and hunting rifle...

ghpstage a écrit :
the .38 you can turn into a viable automatic sniper weapon with gun nut 1
Whaaaat? .38 sniper??? With auto-mode for even less damage??? What difficulty are you playing on?
Dernière modification de Kurchatov; 17 mai 2016 à 4h00
Kurchatov a écrit :
Whaaaat? .38 sniper??? With auto-mode for even less damage??? What difficulty are you playing on?
After about an hour of playing on hard after release I turned it up to survival and have never changed from there.

Surely the fact its an automatic should suggest to you that i'm not bothering with single shots...
This gun is for making use of the weapons abundant ammo, easy access to very low recoil, high RoF and the fact that sneak attack bonuses can be followed by yet more sneak bonus hits..
Looking only at DAM is always going to give a poor appraisal, and combined with over-reliance on 'conventional wisdom' will cause you to miss some real gems.

Even a single shot .38 can make a servicable early game sniper if you are able to accept not necessarily kiling in one hit,
Dernière modification de ghpstage; 17 mai 2016 à 8h03
The only reason I ever used pipe weapons was because the enemies are bullet sponges that take 6 or more shots to kill when it should only take 1, so I run out of all ammo except my 1,440 .38 rounds I have in my back pocket.
It's godd for making raiders eat their peas.
I always outfit a bolt action pipe rifle as a sniper rifle. You can up it to .50 cal at Gun Nut 2.

I typically don't use the regular pipe rifle/pistol and the revolver version. I find that the .38 pipe weapons are more useful if you are wanting to go the full auto route since you can get a ton of ammo for it early on. I usually go for the semi-auto rifles. With the revolvers I prefer to save up on my .45 ammo for the combat rifle.

I did also download a mod that changes the texture so they aren't that god awful orange which helps with me wanting to use them.
I like that pipe weapons are in the game even though I never use them. All that alternate ammo currency, yum yum. :)
I feel pipe weapons were made to create that level gap for raiders (and other NPCs like super mutants).

What I mean by that is this:-
Lets go back to Fallout 3, for example.

Very early in, you could get an assault rifle.
Good damage, high rate of fire and decent all round.
It pretty much lasted you most of your playthrough until you got energy weapons.
To this effect, you hunted for these common but powerful weapons as a staple, it made the tech gap far too small.

F4 uses pipe weapons as a gap between your starting weapons (probably melee weapons + your 10mm pistol) and "the good stuff" (combat weapons, followed later by assault rifles and other heavier weapons)

This gap of pipe weapons is genrenally about levels 1-25, it stops you from getting the "good stuff" too early and burning out of tech upgrades.
When I first saw a combat rifle, I instantly went "WANTWANTWANTWANTWANTWANT" and bought it. And I think thats what Bethesda was striving for.

There are some uses for pipe weapons though, they make good backups to the 10mm pistol since ammo is very common for them
In the beginning of the game the 45 pipe revolver is good if you make it a sniper rifle . I used to use the 38 pipe pistol for rad roach and ghouls but it's easier to just use the 10mm and just sell all the 38 ammo.
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Posté le 16 mai 2016 à 18h32
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