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The relvover I have always found to suck though.
tldr use pipe weaponry for spare parts, not for gunfights.
http://images.akamai.steamusercontent.com/ugc/272843069436714235/0452AE4D382BF8063571D933FA0E8FC23F572216/
http://steamcommunity.com/sharedfiles/filedetails/?id=679852774
Because you can run out of 10mm ammo, while .38 is all over the place like candy
Lasers are actually pretty decent in VATS, especially in a crit configuration.
Whaaaat? .38 sniper??? With auto-mode for even less damage??? What difficulty are you playing on?
Surely the fact its an automatic should suggest to you that i'm not bothering with single shots...
This gun is for making use of the weapons abundant ammo, easy access to very low recoil, high RoF and the fact that sneak attack bonuses can be followed by yet more sneak bonus hits..
Looking only at DAM is always going to give a poor appraisal, and combined with over-reliance on 'conventional wisdom' will cause you to miss some real gems.
Even a single shot .38 can make a servicable early game sniper if you are able to accept not necessarily kiling in one hit,
I typically don't use the regular pipe rifle/pistol and the revolver version. I find that the .38 pipe weapons are more useful if you are wanting to go the full auto route since you can get a ton of ammo for it early on. I usually go for the semi-auto rifles. With the revolvers I prefer to save up on my .45 ammo for the combat rifle.
I did also download a mod that changes the texture so they aren't that god awful orange which helps with me wanting to use them.
What I mean by that is this:-
Lets go back to Fallout 3, for example.
Very early in, you could get an assault rifle.
Good damage, high rate of fire and decent all round.
It pretty much lasted you most of your playthrough until you got energy weapons.
To this effect, you hunted for these common but powerful weapons as a staple, it made the tech gap far too small.
F4 uses pipe weapons as a gap between your starting weapons (probably melee weapons + your 10mm pistol) and "the good stuff" (combat weapons, followed later by assault rifles and other heavier weapons)
This gap of pipe weapons is genrenally about levels 1-25, it stops you from getting the "good stuff" too early and burning out of tech upgrades.
When I first saw a combat rifle, I instantly went "WANTWANTWANTWANTWANTWANT" and bought it. And I think thats what Bethesda was striving for.
There are some uses for pipe weapons though, they make good backups to the 10mm pistol since ammo is very common for them