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And that's the problem. Fallout 1/2 and FNV are not like this - only FO3/4. Not even the TES games before Skyrim were like that.
There's even less opportunity to play around with moral ambiguity in this installation than even it FO3. Here, almost everyone you can fight is marked as 'evil' and will attack you on sight anyway. There are no real hard moral decisions to make (outside of near the end of the faction questline), there's no 'punch' to the game that FO1/2/FNV had.
It's not worth getting terribly upset over, though, it's just somewhat unfortunate.
You always know what side to pick if you're going for a specific role, and there's not many potential roles to actually go with, so it takes away from the RPG experience.
It's also frustrating when you read the little quip for each option, pick the one that you think makes the most sense for your situation, and then your character says something that to you sounds entirely different than what you were expecting or going for when you selected that option.
The more I play Fallout 4, the more I feel like the protagonist's dialogue seems more and more out of place, and in some cases, awkward or nonsensical. It's really easy to make some conversations make almost zero sense if you pick certain options. It also makes it stand out a lot more how linear the dialogue is regardess of choices, as most NPCs will just ignore your nonsensical babbling and just say the exact same things they would say normally, despite it being out of context with anything you decided to say.
Even in Oblivion and Skyrim, NPCs had at least one line of dialogue to react to every choice you made, Fallout 4 sometimes just skips the reaction dialogue entirely and just ignores that you said anything.
Again, it's a matter of illusion of choice. If the game only had one set of dialogue and used the best parts of dialogue in the game, I wouldn't be complaining about the dialogue it's self really. There's a very strict "proper" progression of dialogue that makes sense in the game, other options just don't work in context, and it happens very often.
Also, there may not be as many "moral" choices dialogue wise in this game, but compared to Skyrim, I feel like I affect the world way more in Fallout 4.
It tends to help take away the mindnumbing effecets of endless FPS action
FO3 was a game changer for the franchise. There is plenty of morality issues in Skyrim. Never played Oblivion.
Q: "Are you going to lunch?"
A: "Yes"
A: "No"
A: "What's on the menu"
A: "Ohgawd not meatloaf again!"
There are complaints because there is a change. Gamers hate change. They especially hate change that isn't really a change. I just finished a playthough of New Vegas, and was paying attention to the conversations. Guess what? ONLY FOUR DIALOG OPTIONS ON AVERAGE!
That's right! While some conversations had six or seven options, most averaged out to four. And that's NOT counting the "exit" option that was required to exit a conversation but is not needed in fallout 4 (since you can leave a conversation at any time). People think otherwise because they are counting that "exit" option. They think otherwise because they see that SOME conversations have more options. They think otherwise because New Vegas rarely prunes its dialog tree.
This is not to say that Fallout 4 has a perfect conversation system. But the constant harping on "only four dialog options" is a misunderstanding of the topic.
mind numbingly simplified for consoles . along with a voiced char , soooo bad ,
i enjoy the game until my character has to interact with anyone , so i avoid all contact .
it's a very poorly made game , the design choices they went with are plain bad
The problem with Fallout 4 though, is ALL of the answers above WILL FUNNEL INTO THE SAME OUTCOME, no matter which one you pick, so you're being railroaded to only one possible outcome no matter how you answer
In real life, if you answered "NO" to the "going to lunch" question, you wouldn't go to lunch, in Fallout 4, if you answered "No" to the "Going to lunch" question, you'd end up going to lunch.
THAT is the problem people have with it, NOT the number of choices
Play a female character, she does a good job with her lines and doesn't sound like she phoned them in
Maybe it had a slightly better illusion of choice, but it was overall a world that can't be impacted nearly as much as Fallout 4's can, and had dialogue that was at least as uninteresting as Fallout 4's, if not more uninteresting.
At least characters like Piper, Codsworth, and Cait are somewhat interesting. I can't really think of one interesting character in Skyrim... Anyway, i'm going off the topic of dialogue now.
THAT, was a first for Bethesda and a bad choice IMO...