Fallout 4

Fallout 4

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Wu May 3, 2016 @ 5:48pm
How do I continue the BoS quest line?
I've gotten to a point where the only quests I can do are the clearing out/artifact retrieval quests. Surely this can't be as far as their story goes. I haven't really touched the main quest yet, does it open up as you complete the main quest?
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Showing 1-7 of 7 comments
Konchuharts May 3, 2016 @ 5:50pm 
Yea it opens up after a main mission.
Xyzzy May 3, 2016 @ 5:50pm 
yes see Paladin Danse
ChosenFrozen May 3, 2016 @ 5:51pm 
Think you need to progress main story past "Reunions" to move forward with BoS. It's exactly what I just did minutes ago! I won't spoil it but very cool BoS scene after leaving Fort Hagen during this mission.
Xyzzy May 3, 2016 @ 5:53pm 
Reunions one of the best quests imo.
Wu May 3, 2016 @ 5:58pm 
Nice! Thanks for the info. What exactly IS the main quest, anyway? The Minute Man stuff or doing that quest for the reporter chick in Diamond City?
ChosenFrozen May 3, 2016 @ 6:00pm 
Originally posted by Nevermind:
Nice! Thanks for the info. What exactly IS the main quest, anyway? The Minute Man stuff or doing that quest for the reporter chick in Diamond City?

https://www.vg247.com/2015/11/07/fallout-4-main-story-and-side-quest-checklist/
ChosenFrozen May 3, 2016 @ 6:05pm 
Not sure why Steam blocked the link but here's the details from the Google'd link I just looked at:

Fallout 4 main story and side quest checklist
The Commonwealth is pretty big, but more importantly it’s extremely dense. There’s so much to see and do, and plenty of it doesn’t even register in your quest log. The least we can do is put together a checklist of the game’s main content, so you’ve got some idea of what’s out there and how far along you are.

Below you’ll find a list of quests found in the main story, provided by factions and companions, and various other categories.

As with all our guides for this massive game, this is a work in progress; at time of writing the list is far from complete.

Fallout 4 Main quest path

Act 1
Out of Time
– Initial quest
When Freedom Calls
– Completion leads into Minutemen quests
Jewel of the Commonwealth
– Initiated before completing previous quest
Unlikely Valentine
Getting A Clue
Reunions
Act 2
Dangerous Minds
The Glowing Sea
Hunter/Hunted
The Molecular Level
Institutionalised
At this point the main quest can go in one of four directions, depending on which factions you’ve been working with, which faction you chose to help you with The Molecular Level, and whether you choose to continue in your current allegiance or switch sides. You’ll notice three of the faction questlines contain one quest with the same name; you can’t please everyone, and you will end up pissing off one side or another, no matter what you do.

Minutemen and base building quest path

The Minutemen are all about settling the Commonwealth peacefully. Somehow this involves a lot of shooting? Preston is your best friend here.

Main quests
Sanctuary
– Talk to Sturges to begin this tutorial quest
The First Step
Taking Independence
Old Guns
Inside Job
Form Ranks
Defend the Castle
The Nuclear Option
With Our Powers Combined
Extra quests
Returning the Favour
– Pick up at Abernathy Farm
Rogue Courser
– Only available after main quest is complete
Taking Point: [settlement] (repeats)
Raider Troubles at [settlement] (repeats)
Ghoul Problem at [settlement] (repeats)
Kidnapping: [settlement] (repeats)
Greenskins: [settlement] (repeats)
Clearing the Way: [settlement] (repeats)
Resettle Refugees: [settlement] (repeats)
Defend [settlement] (repeats)
Defend Artillery at [settlement] (repeats)
Stop the Raiding [settlement] (repeats)
Resources (water, food or power) at [settlement] (repeats)
Suspected Synth [settlement] (repeats)
Brotherhood of Steel quest path

Big armored blokes are always worth chumming up to, and the Brotherhood are the biggest of the lot.

Main quests
Reveille
– triggers at the start of Act 2 if you have not previously encountered the Brotherhood
Fire Support
– Granted by picking up military radio frequency AF95 near Cambridge
Call to Arms
Semper Invicta
Shadow of Steel
Tour of Duty
Show No Mercy
From Within
Outside the Wire
Liberty Reprimed
Blind Betrayal
Tactical Thinking
Spoils of War
Ad Victoriam
The Nuclear Option
A New Dawn
Extra quests
The Lost Patrol
A Loose End
Duty or Dishonor
Blood Bank
Reactor Coolant
Getting Technical
Learning Curve (repeats)
Cleansing the Commonwealth (repeats)
Feeding the Troops (repeats)
Quartermastery (repeats)
Leading by Example (repeats)
The Railroad quest path

Sympathetic to synthetics? The railroad is the place for you.

Main quests
Road to Freedom
– Granted after listening to a conversation outside Nick Valentine’s office
– Follow the red line on the ground to the Old North Church. The password is “Railroad”
Tradecraft
Underground Undercover
Operation Ticonderoga
Precipice of War
Rockets Red Glare
The Nuclear Option
Burning Cover
Extra quests
Memory Interrupted
Boston After Dark
High Ground
Mercer Safehouse
Randolphe Safehouse
Concierge
Weathervane
Jackpot
Lost Soul
Butcher’s Bill 1
Butcher’s Bill 2
Variable Removal
To the Mattresses
A Clean Equation
The Institute quest path

Optionally kicks off at the end of Act 2 of the main quest – if you choose to get involved.

Main quests
Synth retention
Battle of Bunker Hill
Mankind Redefined
Mass Fusion
Pinned
Powering Up
End of the Line
Airship dawn
Nuclear Family
Extra quests
Building a Better Crop
Plugging a leak
A House Divided
Pest Control (repeats)
Hypothesis (repeats)
Appropriation (repeats)
Reclamation (repeats)
Political Leanings (repeats)
Companion quests

You’ll recruit most of your companions in the main story or faction quest lines. We’ll list exceptions here as we find them.

Story of the Century
– Piper recruitment. Granted on arrival at Diamond City.
Curtain Call
– Strong recruitment. Granted when investigating Trinity Tower.
Benign Intervention
– Cait’s loyalty mission. Granted once you reach medium loyalty.
Emergent Behavior
– Curie’s loyalty mission.
Private detective cases

Accessible from files in Nick Valentine’s office, one after another; talk to Nick and Ellie for more information.

The Disappearing Act
The Gilded Grasshopper
– Collect the folder then listen to Marty’s holotape to initiate.
Long Time Coming
– Nick Valentine’s loyalty quest.
The Secret of Cabot House

A pair of side quests uncovering the … the secret … of Cobot House.

Emogene Takes a Lover
Special delivery
Miscellaneous

Some of these quests may lead to factions or larger opportunities – who knows? We’ll let you know as soon as we do.

Order Up
– Speak to Trudy in the Drumlin Diner
Pull the Plug
– Speak to the dude at Thicket Excavations
The Silver Shroud
– Tune into the Silver Shroud radio frequency near Swan’s Pond
Here there Be Monsters
The Devil’s Due
Human Error
The Big Dig
Kid in a Fridge
Last Voyage of the USS Constitution
Confidence Man
Long Road Ahead
Diamond City Blues
Curtain Call
Vault 81
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Date Posted: May 3, 2016 @ 5:48pm
Posts: 7