Fallout 4

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Deacon is dead
Hi, I'm playing on PC without Mods.
I'm travelling with Curie right now, but for future missions I've planned to take Deacon as a companion again (there are some side quests to do with him).
Unfortunately I arrived at Red Rocket Truck Stop now after fast travelling and Deacon lies dead on the ground. His corpse is lootable but there is no way to get him back as a companion or any other Option for a conversation.
Loading older save games has the same effect. Sometimes when fast travelling to Red Rocket his dead Body falls from the sky, sometimes he lies already on the ground.
Any ideas or Workarounds how I can get Deacon back as a companion?
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Showing 1-15 of 19 comments
Lora Grim May 3, 2016 @ 4:06am 
I would count that as a blessing.
Arockalypse May 3, 2016 @ 4:19am 
Companions are flagged as non-killable. That has to be a bug, doesn't it?
Eractheus May 3, 2016 @ 4:46am 
you could use the console and try typing RECYCLEACTOR and see if that works...
Bored Peon May 3, 2016 @ 4:53am 
Originally posted by Arockalypse:
Companions are flagged as non-killable. That has to be a bug, doesn't it?

If he killed the Railroad then Deacon becomes hostile and dies.
Arockalypse May 3, 2016 @ 5:26am 
Originally posted by Bored Peon:
If he killed the Railroad then Deacon becomes hostile and dies.

Well he obviously said that he planned to take Deacon as a companion. If he killed the Railroad, why would he want to take him? ;)
Runereader74 May 3, 2016 @ 5:30am 
send a ticket to bethesda.net its where they have moved some of the forums too
Serrel May 3, 2016 @ 5:46am 
Do this with caution and only if you haven't killed off the railroad because then he's meant to eat dirt.

Hard save first. Approach his corpse, enter the console with Tilde key or which ever on your keyboard. Now click the corpse with the left mouse button and type Resurrect and press return and exit the console. If he's now alive, try interacting with him. If all seem OK then keep a note of your hard save so you can go back if there's any unforseen circumstances.

If anything seems off with his communication then hard load your save back and you will have to try something else.

Good luck.
King_Franky May 3, 2016 @ 6:25am 
Thanks for the Feedback!

Ah ok... I guess where the glitch begins.
I've closed the BoS quest 'Blind Betrayal' and went to Lancer Cpt. Kells and got the Quest 'Tactical Thinking' from him. As I recognized that this will make the Railroad hostile, I load the the save before I speak to the Captain and start to do some other things.
Strange that Deacon is now hostile/dead although I didn't start 'Tactical Thinking'...
Syn May 3, 2016 @ 6:31am 
Deacon's where he belongs. Nature wants this criminally insane psychopath dead, don't fight it.
Also, his side quests are terrible, the worst most self-indulgent story I've ever heard that ironically makes the Railroad look completely stupid. I mean, even more so.

As for technical advice. Well, I've noticed that Bethesda games sometimes have a tendency to "infect" older saves with actions done later on even if you didn't save and reloaded. Happened to me a few times on Skyrim. But usually restarting the game would fix that.
I assume that just walking to his location doesn't fix it?
King_Franky May 3, 2016 @ 7:09am 
Just walking to his location hasn't fix it.
When I'm at home from work this evening I can report if a restart could fixed it.
Nite69 May 3, 2016 @ 7:56am 
curious question, if you get deacon to 100% on relationship and he dies due to killing railroad, do you lose his relationship perk ?
sirBlue May 3, 2016 @ 8:21am 
Originally posted by King_Franky:
Hi, I'm playing on PC without Mods.
I'm travelling with Curie right now, but for future missions I've planned to take Deacon as a companion again (there are some side quests to do with him).
Unfortunately I arrived at Red Rocket Truck Stop now after fast travelling and Deacon lies dead on the ground. His corpse is lootable but there is no way to get him back as a companion or any other Option for a conversation.
Loading older save games has the same effect. Sometimes when fast travelling to Red Rocket his dead Body falls from the sky, sometimes he lies already on the ground.
Any ideas or Workarounds how I can get Deacon back as a companion?
From the console click on him then use the resurrect command.
josseriot May 3, 2016 @ 10:39am 

Originally posted by Arockalypse:
Companions are flagged as non-killable. That has to be a bug, doesn't it?
Danse, Deacon and X8 are all killable. They are only flagged as essential when you are doing a quest that requires them, like Tradecraft with Deacon or the ArcJet Systems quest with Danse, OR they are currently your active companion, but otherwise, because they are alligned with factions that you can side against, they are killable and can die.

Deacon will only become hostile to you if you attack the RR or attack NPCs marked as non-hostiles, such as settlers, caravans and non-hostile NPCs involved in quests. I've had this happen by accident and I was not able to de-aggro him. He should not be automatically hostile by you simply accepting the quests to destroy the RR. I've seen playthroughs of this and players can walk right into HQ and Deacon will not be hostile until you actually attack RR NPCs. If he's hostile before that, it's a glitch. And there's no way to de-aggro him once he's hostile towards the SS. He has every intention to send you to whatever hell he sent those UP Deathclaws. The D-man rage is real.

Originally posted by =EGC= _Nite_:
curious question, if you get deacon to 100% on relationship and he dies due to killing railroad, do you lose his relationship perk ?
Technically the perk is permanent but since companion perks are only active when that companion is with you, you will not be able to use it anymore, without rez' ing him.



Originally posted by Syne:
Deacon's where he belongs. Nature wants this criminally insane psychopath dead, don't fight it.
Also, his side quests are terrible, the worst most self-indulgent story I've ever heard that ironically makes the Railroad look completely stupid. I mean, even more so.

I love that Deacon and RR make people pout like this. It's extremely telling. I personally live in the real world where people are wounded, flawed, contradictory and imperfect and still can be good and worthy, so I like Bethesda had the guts to write the RR and its chars the way they did. But I realize not everyone is up for the task of thinking through complex, conflicted feelings and motivations, even in the safety of a fictional story within a video game. Stick to the kiddie pool, little girl.

Also Deacon has no side quests and no personal quest. So you no idea what you are talking about there--not that's a shocker or anything.
Last edited by josseriot; May 3, 2016 @ 10:43am
Syn May 3, 2016 @ 10:43am 
Originally posted by josseriot:
I love that Deacon and RR make people pout like this. It's extremely telling. I personally live in the real world where people are wounded, flawed, contradictory and imperfect and still can be good and worthy, so I like Bethesda had the guts to write the RR and its chars the way they did. But I realize not everyone is up for the task of thinking through complex, conflicted feelings and motivations, even in the safety of a fictional story within a video game. Stick to the kiddie pool, little girl.

Ironically, being unable to see nuance and the good in what may be percieved as awful acts is the sole reason as to why anyone would side against the Institute.

The Railroad on the other hand, nah. They're just as terrible as they appear, and I do not believe that anyone who causes deep suffering and confusion to the very people they claim to rescue (those they don't outright murder through botched mindwipes that is) are "good and worthy".

If I'm in the kiddie pool, then you're currently drowning in the deep end. Try not to get into things that are far above your head next time and don't get all upset because I insulted your worthless little husbando. Really, what poor taste you have. I'd sooner sleep with Strong.
Last edited by Syn; May 3, 2016 @ 10:45am
Arockalypse May 3, 2016 @ 11:03am 
Originally posted by josseriot:
Danse, Deacon and X8 are all killable. They are only flagged as essential when you are doing a quest that requires them, like Tradecraft with Deacon or the ArcJet Systems quest with Danse, OR they are currently your active companion, but otherwise, because they are alligned with factions that you can side against, they are killable and can die.

Deacon will only become hostile to you if you attack the RR or attack NPCs marked as non-hostiles, such as settlers, caravans and non-hostile NPCs involved in quests. I've had this happen by accident and I was not able to de-aggro him. He should not be automatically hostile by you simply accepting the quests to destroy the RR. I've seen playthroughs of this and players can walk right into HQ and Deacon will not be hostile until you actually attack RR NPCs. If he's hostile before that, it's a glitch. And there's no way to de-aggro him once he's hostile towards the SS. He has every intention to send you to whatever hell he sent those UP Deathclaws. The D-man rage is real.

Well, looks like I was wrong. Consider me profoundly corrected. :)
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Date Posted: May 3, 2016 @ 3:36am
Posts: 19