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lol
+1 internets
I am a HEAVY user of Spring Cleaning myself. There is not one original building left in Sanctuary. I rebuilt the whole settlement myself with futuristic buildings, using glass and Institute material. Guess what? Although my buildings for the most part reach the upper limit of construction, I still have 5 to 10 settlers on top on a couple of buildings all the time!
The glitch comes from Bugthesda who are too lazy to correct this and it's a bug that appeared over 1 year ago. They chose to give us idiotic "contraption DLC" and the like instead of correcting major physics problem in their game. So no matter what you do, you will get that bug because Bethesda simply doesn't give brahmin manure about us and the game experience. They made it quite clear that they are now in for the $$ and the $$ alone. Bug , no bug, they simply don't care.
One thing though.... stop giving false solutions or hope to people by saying "Bah, simply use that mod and it'll fix it" when it is absolutely not true. You neither helping your rep, nor other players by acting that way.
Settlers teleporting to the Roof is a failsafe the game engine does to keep an NPC somewhere safe. When an NPC comes into conflict in space with a static object, the engine attempts to teleport them the shortest possible distance to safety. Often, because of the low-profile of the houses in Sanctuary, this is on the roof.
Most often, this is going to happen when two pieces of Furniture are too close together, particularly Beds, chairs and Tables, make sure all the exit-frames of an animation are clear from obstruction and your Modern Rendition of Settler on a Roof (Credit: Syne) should be solved.
To me it only happens in sanctuary-does not appear to happen with dogmeat or any robots i build.
Best bug-glitch in the game,for the humor value.
ROFLMAO. Might as well try teaching a brick to roll over.
He is right sorta. What happens is the game plots a path and timeline of where settlers should be on that path at all times. So when you come back to a settlement the game "drops" them to the estimated locations, which can end up on roofs and such.
The best way to reduce the issue is to make sure you do not build in the 0,0 locations of a settlement (the spot where the ai drops most the settlers.) These locations for example are behind the yellow hous ein Sanctuary and half way between diner and pond at Starlight Drive In.
Let's take a tally of the number of people who do or do not want to use mods in a Bethesda title...
I currently have 63 mods running.
You dig up something six months old to run your mouth.
Then while running your mouth you completely forget how many mods people use has NOTHING to do with the game engine being fixed.
If your dumb ass had actually read the topic you would know that a mod is NOT going to interfere or edit the internal clocks and placement of NPCs and mobs when you load a new area. Which is why settlers end up on the roof.
Next time read the damn topic befor eopening your mouth because you MIGHT learn something.
Look at that you got about two dozen more mods than the gravedigger has in IQ points. Of course you aint very far ahead of him thinking the number of mods you run has anything to do with the topic.
also the guy just said he had 63 mods running nothing else, you know what they say about assuming ? it makes an ass out of you and a guy named ming
If I were a human,
Ya ha deedle deedle, bubba bubba deedle deedle dum.
All day long I'd biddy biddy bum.
If I were a smooth skinned man.
I wouldn't have to fall apart.
Ya ha deedle deedle, bubba bubba deedle deedle dum.
If I were a biddy biddy hu,
Yidle-diddle-didle-didle man.
I see my wife, my Glowing one, looking like a humans wife
With a proper load of skin.
growing her hair to her heart's delight.
I see her putting on airs and strutting like a peacock.
Oy, what a happy mood she's in.
Screaming at the ghouls, day and night.
You dig up an old topic.
You do not even read the topic.
You run your mouth about how many mods people use can magically change the game engine. You quote me as being wrong.
You expect me to be civil to a complete imbecilic troll.
The only one doing the assuming around here is you.
You assumed someone wanted a topic sevne months old renewed.
You assumed the number of mods you run can change how the game engine works.
You assumed I was wrong.
You assume I should be nice to a idiotic troll.
Everything I said was fact, including you being an idiot, no assumption involved.
http://steamcommunity.com/sharedfiles/filedetails/?id=971954888
Of course, if you like seeing them (and Brahmin!) up there, don't build Stairs, heh
I also like how they 'fall off the roof' at Red Rocket Truck Stop... I built some Apartments that attach to the roof area and I hear them saying OOF all the time if I am at RR lol