Fallout 4
does anyone else constantly have settlers on roofs ?
in sanctuary my settlers randomly appear on the roofs there are no stairs or anything they just appear on top of the roofs with no way up there and they dont move i think i found like 3 settlers and 2 companions on a single roof one time, is this happening to anyone else ? (i dont want a fix because its hilarious but im just wondering how many people it happens to)
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Visualizzazione di 31-45 commenti su 53
Messaggio originale di Syne:
They're staging a production of Settler on the Roof.

lol
Messaggio originale di Syne:
They're staging a production of Settler on the Roof.

+1 internets
Messaggio originale di =EGC= _Nite_:
Yes settlers and brahmin get stuck in sanctuary workshop building all the time

Use the spring cleaning mod to get rid of it. problem solved
Gawd, I've read the thread and you've been told and proven wrong so many times, with solid, logical evidence, you still maintain that the solution is "Spring Cleaning"? Wake up dude and stop posting totally false information to others.

I am a HEAVY user of Spring Cleaning myself. There is not one original building left in Sanctuary. I rebuilt the whole settlement myself with futuristic buildings, using glass and Institute material. Guess what? Although my buildings for the most part reach the upper limit of construction, I still have 5 to 10 settlers on top on a couple of buildings all the time!

The glitch comes from Bugthesda who are too lazy to correct this and it's a bug that appeared over 1 year ago. They chose to give us idiotic "contraption DLC" and the like instead of correcting major physics problem in their game. So no matter what you do, you will get that bug because Bethesda simply doesn't give brahmin manure about us and the game experience. They made it quite clear that they are now in for the $$ and the $$ alone. Bug , no bug, they simply don't care.

One thing though.... stop giving false solutions or hope to people by saying "Bah, simply use that mod and it'll fix it" when it is absolutely not true. You neither helping your rep, nor other players by acting that way.
It is nothing to trip out about. If the settlers want to kick it on a roof why stop them? Their production isn't affected.
Necro bump, but I'll chime in if it helps anyone.

Settlers teleporting to the Roof is a failsafe the game engine does to keep an NPC somewhere safe. When an NPC comes into conflict in space with a static object, the engine attempts to teleport them the shortest possible distance to safety. Often, because of the low-profile of the houses in Sanctuary, this is on the roof.

Most often, this is going to happen when two pieces of Furniture are too close together, particularly Beds, chairs and Tables, make sure all the exit-frames of an animation are clear from obstruction and your Modern Rendition of Settler on a Roof (Credit: Syne) should be solved.
its still a quite minor (and funny as ♥♥♥♥) bug i was just wondering what caused it and how common it was, i find it too entertaining to stop it but to go off topic something that is genuinely infuriating is when you have most of your companions in one settlement and they speak so loud at you and wont leave you alone for a single second, even if you're in a house where they can not even see you they will still shout their stupid heads off (all at the same time) and there is a single spot in my house (right in the middle, second floor) where i can only hear one at a time and if i move an inch from that spot all my companions who dont even know im there somehow talk through the walls and blast my eardrums out, makes me wanna go live as a hermit sorrounded by piles of guns and power armor, where no telepathic ♥♥♥♥♥ can annoy me.
I build a scaffold or lift next to them ,some kind of wooden building or put a ladder up.
To me it only happens in sanctuary-does not appear to happen with dogmeat or any robots i build.
Best bug-glitch in the game,for the humor value.
Messaggio originale di Instant Ocean:
Messaggio originale di =EGC= _Nite_:
Yes settlers and brahmin get stuck in sanctuary workshop building all the time

Use the spring cleaning mod to get rid of it. problem solved
Gawd, I've read the thread and you've been told and proven wrong so many times, with solid, logical evidence, you still maintain that the solution is "Spring Cleaning"? Wake up dude and stop posting totally false information to others.

ROFLMAO. Might as well try teaching a brick to roll over.

Messaggio originale di Hobo Misanthropus:
Necro bump, but I'll chime in if it helps anyone.

Settlers teleporting to the Roof is a failsafe the game engine does to keep an NPC somewhere safe. When an NPC comes into conflict in space with a static object, the engine attempts to teleport them the shortest possible distance to safety. Often, because of the low-profile of the houses in Sanctuary, this is on the roof.

Most often, this is going to happen when two pieces of Furniture are too close together, particularly Beds, chairs and Tables, make sure all the exit-frames of an animation are clear from obstruction and your Modern Rendition of Settler on a Roof (Credit: Syne) should be solved.

He is right sorta. What happens is the game plots a path and timeline of where settlers should be on that path at all times. So when you come back to a settlement the game "drops" them to the estimated locations, which can end up on roofs and such.

The best way to reduce the issue is to make sure you do not build in the 0,0 locations of a settlement (the spot where the ai drops most the settlers.) These locations for example are behind the yellow hous ein Sanctuary and half way between diner and pond at Starlight Drive In.
Messaggio originale di Bored Peon:
Using a mod (which most people do not want to do anyways) will NOT fix the game engine. That is fact NOT opinion.

Let's take a tally of the number of people who do or do not want to use mods in a Bethesda title...
Ultima modifica da Slafrael; 9 lug 2017, ore 11:39
Messaggio originale di Nanners:
Messaggio originale di Bored Peon:
Using a mod (which most people do not want to do anyways) will NOT fix the game engine. That is fact NOT opinion.

Let's take a tally of the number of people who do or do not want to use mods in a Bethesda title...

I currently have 63 mods running.
Ultima modifica da Daylon; 9 lug 2017, ore 11:44
Messaggio originale di Nanners:
Messaggio originale di Bored Peon:
Using a mod (which most people do not want to do anyways) will NOT fix the game engine. That is fact NOT opinion.

Let's take a tally of the number of people who do or do not want to use mods in a Bethesda title...

You dig up something six months old to run your mouth.

Then while running your mouth you completely forget how many mods people use has NOTHING to do with the game engine being fixed.

If your dumb ass had actually read the topic you would know that a mod is NOT going to interfere or edit the internal clocks and placement of NPCs and mobs when you load a new area. Which is why settlers end up on the roof.

Next time read the damn topic befor eopening your mouth because you MIGHT learn something.

Messaggio originale di Daylon:
I currently have 63 mods running.

Look at that you got about two dozen more mods than the gravedigger has in IQ points. Of course you aint very far ahead of him thinking the number of mods you run has anything to do with the topic.
Messaggio originale di Bored Peon:
Messaggio originale di Nanners:

Let's take a tally of the number of people who do or do not want to use mods in a Bethesda title...

You dig up something six months old to run your mouth.

Then while running your mouth you completely forget how many mods people use has NOTHING to do with the game engine being fixed.

If your dumb ass had actually read the topic you would know that a mod is NOT going to interfere or edit the internal clocks and placement of NPCs and mobs when you load a new area. Which is why settlers end up on the roof.

Next time read the damn topic befor eopening your mouth because you MIGHT learn something.

Messaggio originale di Daylon:
I currently have 63 mods running.

Look at that you got about two dozen more mods than the gravedigger has in IQ points. Of course you aint very far ahead of him thinking the number of mods you run has anything to do with the topic.
take a chill pill man, but yeah nanners... whats up with that ?

also the guy just said he had 63 mods running nothing else, you know what they say about assuming ? it makes an ass out of you and a guy named ming
Ultima modifica da LemonRaptor; 9 lug 2017, ore 13:39
also i just got that settler on the roof joke, i hadn't heard of fiddler on the tin roof before, i say we make it, with a ghoul as the main character

If I were a human,
Ya ha deedle deedle, bubba bubba deedle deedle dum.
All day long I'd biddy biddy bum.
If I were a smooth skinned man.
I wouldn't have to fall apart.
Ya ha deedle deedle, bubba bubba deedle deedle dum.
If I were a biddy biddy hu,
Yidle-diddle-didle-didle man.

I see my wife, my Glowing one, looking like a humans wife
With a proper load of skin.
growing her hair to her heart's delight.
I see her putting on airs and strutting like a peacock.
Oy, what a happy mood she's in.
Screaming at the ghouls, day and night.
Ultima modifica da LemonRaptor; 9 lug 2017, ore 13:51
Messaggio originale di LemonRaptor:
take a chill pill man, but yeah nanners... whats up with that ?

You dig up an old topic.
You do not even read the topic.
You run your mouth about how many mods people use can magically change the game engine. You quote me as being wrong.
You expect me to be civil to a complete imbecilic troll.

Messaggio originale di LemonRaptor:
you know what they say about assuming ? it makes an ass out of you and a guy named ming

The only one doing the assuming around here is you.

You assumed someone wanted a topic sevne months old renewed.
You assumed the number of mods you run can change how the game engine works.
You assumed I was wrong.
You assume I should be nice to a idiotic troll.

Everything I said was fact, including you being an idiot, no assumption involved.
I build Stairs to let them down (they actually use it and don't get stuck anymore - I have a video of them using the Stairs but I can't find it at the moment)
http://steamcommunity.com/sharedfiles/filedetails/?id=971954888
Of course, if you like seeing them (and Brahmin!) up there, don't build Stairs, heh

I also like how they 'fall off the roof' at Red Rocket Truck Stop... I built some Apartments that attach to the roof area and I hear them saying OOF all the time if I am at RR lol
Ultima modifica da Tesityr; 9 lug 2017, ore 15:42
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Data di pubblicazione: 2 mag 2016, ore 15:30
Messaggi: 53