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That's what I mean, they should've let NMM handle that so it's much easier for people with heaps of mods.
1.5 broke my mods anyway, I can't load any custom weapons or anything.
If they try to foot in paid mods again they will get roasted. Paid mods were proven to be cancerous.
i sent them this
https://community.bethesda.net/message/64208#64208
i made a point about it a while ago
that feel a lil bit better?
went into C:\Users\xxx\AppData\Local\Fallout4 and added the astrix to the plugins.txt (*Dark Drifter.esp ,,, like this) , and every now and then i have to re-enable the mods in nmm in the plugins section . all you need do is hit the green check mark to re-enable them all and it works fine . i never use the bethesda.net login b.s.
http://steamcommunity.com/sharedfiles/filedetails/?id=676277512
I dont think you get the situation. lol
use nmm , the only time i have to do the disable/re-enable thing is if i remove a mod and then add one at the same time , it's a quick press ,all done at the end of the new mods install .
and like i said i only have to do it if i uninstall a mod at the same time as installing one .
i dont have a problem with having to re-enable mods every time i start the game .
i wouldnt bother with the bethesda.net mod thing at all , that's there for the consoles , and this is a terrible port so we on pc get the same crap too .
you never have to use that b.s. as in the mod menu