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Personally, I take companions, but it's because I use them for other reasons. First I will use them as a tank (taking focus from you), then I send them home when I've filled their inventory and lone wanderer becomes active for me. Which is a nice way for getting as much home as possible on survival mode.
Other things I'm experimenting with, they're a great way of getting power armors home. Order a companion into a suit that has no core in it, send them home. Works nice. Guess you could use them to send a suit on ahead of you too I think, to the nearest base to somewhere you're heading.
They don't "die" when you don't stimpak them. After awhile they will disappear into never-never land and spawn back at the location where you found them or the last assigned settlement, that takes a few hours real time (not game time). Same mechanic as telling them to "stay", they will eventually disappear and spawn back again.
They indeed make good pack mules, you can overlad them with no ill effect other than having to tell them to pick up items piecemeal, even if the items are in a container. I usually start my adventure at a settlement and ensure they are not over weight, then dump all my supplies into a container and command them to inspect the container, since they begin the inspection under weight they will grab everything in the container with that one command. After a battle, I trade with my companion and restock my supplies (ammo, water, food) that I consumed.
They don't die. If you leave a knocked out companion they eventually return to the nearest settlement.
Companions can wear your power armor. They don't use up cores. They can also teleport across rivers while wearing power armor if you swim across.
If you play with a "home base" dismiss your companion to that base, then recruit them again. Then when they are downed and you leave them behind, they will travel back there instead of to their original location.
Companions will fall from high places and be incapacitated. This can happen on freeways, fire escapes, and it ALWAYS happens on the Prydwen (for me anyhow.) Have them wait someplace safe. It happens on non survival, too (you hear them sometimes) but they get right up again and teleport back to you so it doesn't matter.
Companions can wear pocketed and deep pocketed armor and get the same carry bonus from it as you do. This is true in any difficulty, but matters more in survival.
Is this true? Does DogMeat now count against Lone Wander?
Nope
Eh, At low levels they're kinda useless - especially Dogmeat. He'll run up and go down to a single shot before he can do anything at all if he gets the slightest bit of aggro.
The others are less squishy - if only because Preston, for exmaple, hangs back and constantly misses with his laser musket so nobody ever pays attention to him.
But the human ones can be upgraded with armor while Dogmeat requires a mod for that (the vanilla dog armors provide no protection).
If doing a companion build take codsworth until you can get a better companion.
I’d say Preston for long range but he’s annoying.
A good companion for long range is curie she’ll give you free stimpacks.
If you want a good frontliner whileyou shoot enemy’s down from the back take strong he will not die unless it’s an absurd amount of damage.
If you have the automation dlc custom robot companions perform better than any other companion in vanilla.
Assaultron with melee mods and a head laser is ruthless in short range they can’t react with all the stagger.
A mr handy with mini guns can be quick and ruthless for long range.
And if you want to take care of big threats just bring a sentry bot with you.