Fallout 4

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Scoob 28 ABR 2016 a las 10:13 a. m.
v1.5 "Robots can now be assigned as settlement vendors" Erm, no.
This was mentioned a few times during the Beta, but now v1.5 is Live this feature still isn't working.

Sure, we can assign Robots to stores, just like we could in v1.4. However, like in v1.4, assigned Robots do not get the appropriate "Barter" dialogue option.

Basically, assign a Robot to a Store and they'll move to it, positioning themselves behind it as you'd expect. Try talking to them however and they retain their default conversation options, the player is unable to Barter with them.

Note: I'm using existing (created in v1.4) Automatrons, possibly only newly created robots have the new functionality? I'm going to test that...nope, a fresh Automatron created in v1.5 still retains default dialogue options.

Thought: maybe this feature only applies to a fresh game start in v1.5?

Scoob.
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Mostrando 16-24 de 24 comentarios
pershin 6 ABR 2018 a las 9:12 p. m. 


Publicado originalmente por Lora Grim:
My synth vendors work just fine.

Join the Institute today for working robotic vendors!

Sorry about this, but the Brotherhood of Steel is way more better, and also I'm glad to say this, I destroyed the Institue, not telling you how. Join the Brotherhood of Steel, be in a giant airship today!
no1schmo 29 AGO 2021 a las 5:18 p. m. 
Publicado originalmente por Rosie:
Adding "Scoob." to the end of every single post you make is lame as ♥♥♥♥ ngl

You resurrected a dead topic JUST for that? Talk about lame...
RagOnAStick 29 AGO 2021 a las 6:05 p. m. 
Publicado originalmente por Rosie:
Adding "Scoob." to the end of every single post you make is lame as ♥♥♥♥ ngl

You're correct...

RagOnAStick.
Alucard † 29 AGO 2021 a las 7:06 p. m. 
Publicado originalmente por Rosie:
Adding "Scoob." to the end of every single post you make is lame as ♥♥♥♥ ngl

Ruh roh!
Bored Peon 29 AGO 2021 a las 7:28 p. m. 
I discussed this issue with someone who had played around with the Creation Kit.

The problem is the robots that have the proper dialogues for bartering are not the same race as those you build.

I ran across this mod that may fix it it that require Sim Settlements 2 though. I have yet to test it out since I only downloaded it yesterdya and have no made it to Greygarden/Automatron.
https://www.nexusmods.com/fallout4/mods/50277
This shows the robots getting SPECIAL like other SS2 NPCs properly for their jobs and parts. I think it mentions a dialogue fix because it showed a screenshot of a barter dialogue.
Alucard † 29 AGO 2021 a las 8:32 p. m. 
Publicado originalmente por Bored Peon:
I discussed this issue with someone who had played around with the Creation Kit.

The problem is the robots that have the proper dialogues for bartering are not the same race as those you build.

I ran across this mod that may fix it it that require Sim Settlements 2 though. I have yet to test it out since I only downloaded it yesterdya and have no made it to Greygarden/Automatron.
https://www.nexusmods.com/fallout4/mods/50277
This shows the robots getting SPECIAL like other SS2 NPCs properly for their jobs and parts. I think it mentions a dialogue fix because it showed a screenshot of a barter dialogue.

This mod also fixes this :
https://bethesda.net/en/mods/fallout4/mod-detail/839811
It replaces the "All systems go?" question with bartering option when robot is assigned to a shop. (Sadly it's only available at bethe net)

Also interesting thing i noticed "sbm" command works properly on Automatron robots assigned to shops. It properly opens their workshop inventories depending on what shop they are assigned without any need for a mod to access their shopkeep inventories.

So mods like the one that adds quick Barter / Trade interaction menu will make Automatron shopkeepers usable aswell.
Última edición por Alucard †; 29 AGO 2021 a las 8:35 p. m.
Bored Peon 29 AGO 2021 a las 8:45 p. m. 
Publicado originalmente por ⎛ Alucard ⎞ ✟:
Publicado originalmente por Bored Peon:
I discussed this issue with someone who had played around with the Creation Kit.

The problem is the robots that have the proper dialogues for bartering are not the same race as those you build.

I ran across this mod that may fix it it that require Sim Settlements 2 though. I have yet to test it out since I only downloaded it yesterdya and have no made it to Greygarden/Automatron.
https://www.nexusmods.com/fallout4/mods/50277
This shows the robots getting SPECIAL like other SS2 NPCs properly for their jobs and parts. I think it mentions a dialogue fix because it showed a screenshot of a barter dialogue.

This mod also fixes this :
https://bethesda.net/en/mods/fallout4/mod-detail/839811
It replaces the "All systems go?" question with bartering option when robot is assigned to a shop. (Sadly it's only available at bethe net)

Also interesting thing i noticed "sbm" command works properly on Automatron robots assigned to shops. It properly opens their workshop inventories depending on what shop they are assigned without any need for a mod to access their shopkeep inventories.

So mods like the one that adds quick Barter / Trade interaction menu will make Automatron shopkeepers usable aswell.
Sigh. This is why I hate the fact people pulled their mods from Nexus. How are you supposed to find or hear about their mods.

It soudns really nice but I would bet the dialogue scripting clashes with SS2, lol.
Scoob 30 AGO 2021 a las 9:47 a. m. 
Publicado originalmente por Rosie:
Adding "Scoob." to the end of every single post you make is lame as ♥♥♥♥ ngl

Glad my five year old post gave you purpose today :)

Scoob.
(Yep, that's my very simple sig. - want me to add PC specs or a picture of my FO4 avatar maybe? :) )
The Inept European 30 AGO 2021 a las 10:10 a. m. 
Publicado originalmente por Rosie:
Adding "Scoob." to the end of every single post you make is lame as ♥♥♥♥ ngl
Lame necro, ngl

Ex-ept.
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Publicado el: 28 ABR 2016 a las 10:13 a. m.
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