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The Railroad offers balistic enhancments to numerous clothing types. Army fatiques when enhanced has 110 b 110 e rating , and all armors fit over them [Army - Dirty Army fatiques].
Military Fatiques has a 5 pt advantage in energy when Upgraded with Balistic Weave. [my favorite] and fits well under all armors..
Many Clothing types will not allow armor over them. Put on armor and poof you in your undies. Useually anything with an armor value [stock clothing] will not fit armor over them. Road leathers look good under armor but can not be enhanced.
As for Army Fatigues, they're not as bad as Military Fatigues... but it's still pretty noticable. Especially with Sturdy/Heavy variants.
I use 4 basic uniforms for my settler soldiers:
Black - Shadow Combat Armor over BOS grey uniform. Sturdy Arms, all else heavy.
Clean Synth - Clean Synth armor (can be gotten off Institute synths if you kill them, and about 11 -15 full suits from Battle for Bunker Hill), full heavy with white synth uniform.
Dirty White Knight - Polymer combat armor, dirty synth field helmet. Various BOS uniforms under.
Robot - Sturdy Robot Arms and Chest, light robot legs, Orange BOS uniform underneath (gives it gloves), Assaultron or Sentry Helm.
If you want to make the Eyebot helm look right, put combat fatigues under the robot armor and make all pieces heavy. This makes your settler about the same size as wearing power armor.
If you have pickpocket 4, you can farm the lost BOS officer up north for his black BOS Officer uniform. Simply pick all his armor, leave and come back, and it refreshes. Skinny, all black, with gloves and boots - goes with everything.
I agree that most of the armor options available are just terrible.
Btw, I'm aware no one has posted on this forum in like a year, but this page is the first thing that popped up when I was searching for a solution to this issue. Hopefully, people in the same situation that I was in will come across this forum and find my solution.
...and I'll necro it again, because it's pertinent information. In regards to the case mentioned above, the mod SHOULD work just fine, but you need to pay attention to whether or not you have any other mods that load after it that might change the same records. In this case a good culprit could be Armorsmith Extended, which edits the Armor Addon record for pretty much every armor in the game. If it loads after the remove armor scaling mod, it simply removes the changes made by it, thus armor scaling is still present.
No screens of male characters, just showing females that didn't even need a fix.