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I will take a foundation, floor, or wall and place it on the very edge on the settlement border. Then make sure it aligns with that border by placing 3-4 more of them in a line along the border. This will tell you if you need to turn the corner piece or not.
Then you remove the 2nd piece and turn the first place, make sure you ONLY turn it, sometimes you kinda drift with the piece. Then line the pieces back up check alignment again.
Once you have it squared then you use placeholder piece to maintain your grid. Like for instance placing a 2x2 floor piece in between your buildings to maintain the space and alignment. Then stow the piece after you have the next building lined up.
Make sure you look at settlement borders before starting, they are not always square and you are going to want to make sure you are squared up with the side you want.
My suggestion is to never just put walls. First thing place concrete fundation, the "tall" one wich sink into the ground.
Since they can sink into the ground, you can create an even surfce even if the settlement floor is uneven.
Being sqaure shaped and not thin walls, it's easier to align them, and they will snap themselves, even withouit mods.
When you have placed a row of them, if you see that they are not aligned properly, while in workshop mode, if you keep pressed E, the whole row of foundation is selected at once and you can adjust all of it at once instead of piece by piece.
When you reach the next corner (becouse you started from a corner), it depends on the shape you want to make. 90° angles are very easy, just snap another fundation. If you want different angles, to make pentagon or exagon shapes, don't snap the next row, but build it as close as possible to the already existing raw, then close the angles with round shaped foundations or angled fundations.
This way the finished wall itself can have rooms inside, and usually shops fits in there flawlesly.
http://steamcommunity.com/sharedfiles/filedetails/?id=682231808
The nearer part is a big concrete enclosure for my power and water plant, but the aligned side walls didn't work with the angle of the settlement boundary. Instead of trying to futz together an angle, I made steps with the round sections, which let me both snap everything (vanilla) and allowed for snapped floors/roofs without resorting to overlaying panels (which I did have to do to tie things together with the castle wall).
EDIT: the Castle can be a real bear for this kind of work, because almsot everything is some part of a 72 degree angle, and *nothing* snaps that way. WW DLC should have included a couple of concrete wedges of 15 degrees (covers 15, 30, 45, 60, 75 degree bends) and 9 degrees (9, 18, etc etc up to 36 and 72 degrees). Mix and match and snap any angle you want.... add a 'pourable form' to fill any wierd sub-2 slot spaces and wierd roof/floor shapes and you've got a *real* construction kit.
The cheaty way is to use the console for minor adjustments. Whether one considers this a cheat is not could be debatable, but it was the only way I could get some stuff to work given the extremely finicky nature of the building mechanics. For example, placing fences together without huge gaps in between.
First, use one of the following commands to adjust the placement/rotation. Open up the console and select the item in question. Then use one of the following. x/y/z means to enter either x, y, or z. X and Y are map directions, and stuff is rarely oriented directly east/west and north/south. Z means the up-down direction, and it helps to fix stuff that's "floating" on top of debris. "number" means to enter a number, positive or negative.
modpos x/y/z number (moves the object by the specified amount)
modangle z number (rotates the object around the z axis)
After this you may notice that the object is jittering or fuzzy. Simply select the object then immediately cancel, and it will snap back with out the jitter.
at moment I'm into building "concrete watch towers" with walls, some of which I run catwalks right along, placing turrets, and construction lights along them to illuminate inside and outside
Kind of like, Fort Apache meets, oh, Escape From New York meets The Tower of London :P
find where enemies usualaly spawn for intenral attacks and put in a few barriers to screw 'em up a bit, can be anything
but wire fences are good as they slow enemies down but your turrets can fire down onto their heads from all around ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=684183574
You might like this;
http://steamcommunity.com/sharedfiles/filedetails/?id=674844571
And if any mob is smart enough to try and rush up the tower stairs, they can't actually hit the turrets until they get to the top.... at which point they have 18 heavy machine turrets on them at point blank range.
Very nice! ;)
Reminds me of the guard towers around the NCR correctional facility in New vegas...hm...ideas...
i do hope here are MK5 and 7 machine guns up there?
Probably. Possibly not. I didn't pay attention :) At that point it was just "heavy turret!"-plop-"heavy turret!"-plop-"heavy turret!"-plop-"heavy turret!"-plop.