Fallout 4

Fallout 4

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Jezzer1801 Aug 23, 2016 @ 5:41am
Anyone found an empty bunker?
Hey everyone, I am currently creating a quest mod, and I need to know if there is an empty bunker/nuclear shelter in the vanilla game? Also I need to make sure no quests go through the place. I am going to place the main NPC from my quest in there. Thanks.

By empty I mean it should have no NPC's currently occupying it.
Last edited by Jezzer1801; Aug 23, 2016 @ 8:24am
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Showing 16-30 of 34 comments
Bored Peon Aug 23, 2016 @ 8:48am 
Originally posted by Jezzer1801:
Originally posted by Bored Peon:
There is plenty of "empty inside cells."

You got:
Big John's Salvage
The distress beacon bunker near Fort Hagen
The abanbonded railcar south of Oberland.
The bunker inside the canal by Oberland.
The random encounter one (really rare.)
The one in Sanctuary.
The landrymat in Lexington and Charlestown.
The pharmacy in Lexington.

I like the sound of the bunker inside the canal. Where abouts is that? And is it already related to any quests? Because I need some where which has no quests related to it.

Not really a bunker, but more of a hidden maintainance room, the only thing in it is some loot and the radio for the Public Works distress signal. Has a couple desks and holotape I think.

There is another hidden area in the Greens trailer park, but I can not rmeember if you save the npc or or not.

Originally posted by Simpson3k:
...stopped the time so i could send mine in the same moment...

You really expect anyone to believe that braminshit lie?

You think just because Steam rounded off the timestamps people are actually going to believe your brahminshit lie about posting at the same time.

Do you think we are all stupid enough to fall for that?

Anyone with common sense can plainly see I was the only one to make suggestions, then you turned around made comments about them.

What is next is your failed bag of troll tricks? Go back and edit posts to make it look like you said something else? Let me save you form yourself, editing those psots will not edit the quotes made on the original posts.
Jezzer1801 Aug 23, 2016 @ 8:55am 
Originally posted by Xyzzy:
Originally posted by Jezzer1801:

I like the sound of the bunker inside the canal. Where abouts is that? And is it already related to any quests? Because I need some where which has no quests related to it.
and Aubrey Copland's bunker in FH, has containers, and weapons, no occupants.
Yeah sorry I'm looking at the vanilla game only, no DLC's
Jezzer1801 Aug 23, 2016 @ 9:06am 
Originally posted by Bored Peon:
Originally posted by Jezzer1801:

I like the sound of the bunker inside the canal. Where abouts is that? And is it already related to any quests? Because I need some where which has no quests related to it.

Not really a bunker, but more of a hidden maintainance room, the only thing in it is some loot and the radio for the Public Works distress signal. Has a couple desks and holotape I think.

There is another hidden area in the Greens trailer park, but I can not rmeember if you save the npc or or not.

Originally posted by Simpson3k:
...stopped the time so i could send mine in the same moment...

You really expect anyone to believe that braminshit lie?

You think just because Steam rounded off the timestamps people are actually going to believe your brahminshit lie about posting at the same time.

Do you think we are all stupid enough to fall for that?

Anyone with common sense can plainly see I was the only one to make suggestions, then you turned around made comments about them.

What is next is your failed bag of troll tricks? Go back and edit posts to make it look like you said something else? Let me save you form yourself, editing those psots will not edit the quotes made on the original posts.

Alright I have chosen the place, I have picked 'The 459 pump house south of Hub City' Haha thanks my friend. I may eventually come back to the thread to tell you my progress.
Last edited by Jezzer1801; Aug 23, 2016 @ 9:06am
mfree Aug 23, 2016 @ 9:38am 
A truly empty, underground bunker....

Well, there's the one behind a house in Sanctuary.

There's also the (extremely) hidden one in a little park by a lake, you find using a distress call.

If you don't mind removing some ghoul spawn points, there's a door under the bridge outside of Coastal Cottage, wikia references it as 'Coastal Hideout'.

Similar, Vitale pumphouse next to Finch Farm (I think you have that and called it 459, dunno where you got that name).

Or.... South Boston Church. Behind it there's a cellar door that leads down to a room full of corpses and cats. Pretty large area with some blocked doorways that would be ripe for (ab)use. SouthBoston25 or 009ae26.
Von Faustien Aug 23, 2016 @ 9:42am 
Originally posted by Simpson3k:
Well yeah but those arent really vault like bunkers..i mean not with nine cog wheel and number. Not made for survive for long time.

Two are in the glowing see. First is that missile silo facility and another is kind of military command center.

What you could do is overwork that listening post north of the national guard training facility. It only contains a corpse and one of those mutant bears yuo something something, together with a short explanation on the computer about the corpse.

The missile silo ones used by the Bos quest line. Asuming you mean the pyramid looking one
Last edited by Von Faustien; Aug 23, 2016 @ 9:50am
mfree Aug 23, 2016 @ 9:47am 
Originally posted by jrr101:
Originally posted by Simpson3k:
Well yeah but those arent really vault like bunkers..i mean not with nine cog wheel and number. Not made for survive for long time.

Two are in the glowing see. First is that missile silo facility and another is kind of military command center.

What you could do is overwork that listening post north of the national guard training facility. It only contains a corpse and one of those mutant bears yuo something something, together with a short explanation on the computer about the corpse.

Miss lie silo ones used by the Bos quest line. Asuming you mean the pyramid looking one

That's probably not suitable, there's not only a quest association but a named/interactible NPC lives there *and* that interaction is changed with DLC.

Probably best to stick with places that have nothing associated with them, achievements, main quest, radiant possibilities, changes by DLC (which means keep far away from Fort Hagen, the area around the Robco sales/service center, the upper NW corner of the map, the encounter zone that kicks off Automatron, and Quincy Quarries).
Bored Peon Aug 23, 2016 @ 9:48am 
Originally posted by Simpson3k:
And i didnt even comment any of your suggestions..but you made down mine..thats what everybody here can see.

Why do you keep persisting with this lie? You are the only one seeing this this lie.

Originally posted by Simpson3k:
Well yeah but those arent really vault like bunkers..i mean not with nine cog wheel and number. Not made for survive for long time.

What suggestions were you reffering to when you said that? I had the ONLY suggestions.

Originally posted by mfree:
Similar, Vitale pumphouse next to Finch Farm (I think you have that and called it 459, dunno where you got that name).

I couldnt remember the name, so I did the 459 because that is the code to open it, lol.

Originally posted by mfree:
If you don't mind removing some ghoul spawn points, there's a door under the bridge outside of Coastal Cottage, wikia references it as 'Coastal Hideout'.

I dont think I ever found that one.

Yeah any inside cell without mobs, quests, or existing NPCs would be suitable location to add NPCs simply because there is nothing to interfere with what you want to add.
Last edited by Bored Peon; Aug 23, 2016 @ 9:51am
Jezzer1801 Aug 23, 2016 @ 9:51am 
Originally posted by mfree:
A truly empty, underground bunker....

Well, there's the one behind a house in Sanctuary.

There's also the (extremely) hidden one in a little park by a lake, you find using a distress call.

If you don't mind removing some ghoul spawn points, there's a door under the bridge outside of Coastal Cottage, wikia references it as 'Coastal Hideout'.

Similar, Vitale pumphouse next to Finch Farm (I think you have that and called it 459, dunno where you got that name).

Or.... South Boston Church. Behind it there's a cellar door that leads down to a room full of corpses and cats. Pretty large area with some blocked doorways that would be ripe for (ab)use. SouthBoston25 or 009ae26.

Alright I'll check them out. Thanks.
craigsters Aug 23, 2016 @ 9:55am 
I seen a mod at nexusmods site that turns Vault 111 into a settlement, but it was made before Vault tec

And there's a mod called Alpha Site- Player Home And Settlement by Uncle Roe http://www.nexusmods.com/fallout4/mods/13438/? that adds the BoS site from the glowing sea Sentinel site building near Vault 111, the Alpha Site- Player Home has a workbench inside and out and the workbench inside well attract settlers too or the radio beacon can be used inside with it, the Alpha Site- Player Home is huge inside and you could probably scrap the steel ramps and beams and other thing's in it and fit vault tec build items within it easily!..

mfree Aug 23, 2016 @ 9:56am 
OH! Backyard bunker, the Tornquist's place in West Everett Estates. Totally forgot about that one...

But if you're going to go to the trouble of modding in a new vault area, it would be almost trivial at that point to just drop a bunker door static somewhere (anywhere) and assign it to teleport to a fresh interior cell...
Jezzer1801 Aug 23, 2016 @ 9:58am 
Originally posted by mfree:
OH! Backyard bunker, the Tornquist's place in West Everett Estates. Totally forgot about that one...

But if you're going to go to the trouble of modding in a new vault area, it would be almost trivial at that point to just drop a bunker door static somewhere (anywhere) and assign it to teleport to a fresh interior cell...
Backyard bunker looks perfect, just checked it out!
Bored Peon Aug 23, 2016 @ 10:02am 
Originally posted by Jezzer1801:
Originally posted by mfree:
OH! Backyard bunker, the Tornquist's place in West Everett Estates. Totally forgot about that one...

But if you're going to go to the trouble of modding in a new vault area, it would be almost trivial at that point to just drop a bunker door static somewhere (anywhere) and assign it to teleport to a fresh interior cell...
Backyard bunker looks perfect, just checked it out!

Yep, i forgot about that one. Lot more space in that one compared to some of the other spots.

Most of the other inside cells I could think of had mobs.

There is also the two areas in Concord, the Speakeasy and Workhouse that are "empty."
Last edited by Bored Peon; Aug 23, 2016 @ 10:03am
mfree Aug 23, 2016 @ 10:03am 
Originally posted by Bored Peon:
Originally posted by Jezzer1801:
Backyard bunker looks perfect, just checked it out!

Yep, i forgot about that one. Lot more space in that one compared to some of the other spots.

I think the most space is going to be in the South Boston Church cellar, if you can manage the creep factor.

Might also put the mole rat den under Red Rocket to good use :) Can't recall if there's a quest attachment to that or not...
Bored Peon Aug 23, 2016 @ 10:05am 
Originally posted by mfree:
Originally posted by Bored Peon:

Yep, i forgot about that one. Lot more space in that one compared to some of the other spots.

I think the most space is going to be in the South Boston Church cellar, if you can manage the creep factor.

Might also put the mole rat den under Red Rocket to good use :) Can't recall if there's a quest attachment to that or not...

The cat shrine had ghouls as well. The Red Rocket mole den is a RARE radiant quest involving generator parts for Abernathy Farm.

I am assuming he wants the areas mob free so they do not kill his NPCs.
Last edited by Bored Peon; Aug 23, 2016 @ 10:05am
Jezzer1801 Aug 23, 2016 @ 10:08am 
Originally posted by Bored Peon:
Originally posted by Jezzer1801:
Backyard bunker looks perfect, just checked it out!

Yep, i forgot about that one. Lot more space in that one compared to some of the other spots.

Most of the other inside cells I could think of had mobs.

There is also the two areas in Concord, the Speakeasy and Workhouse that are "empty."
Thanks, but I know what I am going with now. Your giving me too much choice! haha
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Date Posted: Aug 23, 2016 @ 5:41am
Posts: 34