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You will also get a large number of Institute laser weapons, along with a significant number of energy cells as well...
I disagree on them not being all that great... A properly upgraded laser rifle, along with the proper perks, can be quite potent, not to mention energy cells are quite common, unlike Plasma cartridges...
Laser weapons are also quite alot lighter than more "traditional" firearms, which is also another plus for Survival playthroughs...
https://youtu.be/yKSyJfijB38?list=PLWfn8XPMjoaPL1e4lZgOhKdu0ZJ33dh_Y&t=905
Edit: He put a splitter on and then changed it to a beam focuser in the next vid. And that's the mod you want.
Me too. A 6 crank musket is an awesome weapon, I use it a lot mid game to take the first shot then switch to another weapon.
Yeah, it's one of the most potent sniper weapons you can get...
Go the Rifleman perks (over Commando) IMO... It gives some really nice bonuses that affect both sniper setups, as well as semi-auto setups for closer range...
I wasn't including the musket since OP disregarded it. On my first few playthroughs back during launch I used the musket almost exclusively
Science, and Nuclear Physicist for Gatling Laser. Science and Gun Nut are absolute must get perks
Which is exactly why I've limited the number of weapon mods I'm using... Too many are just insanely OP and completely game-breaking IMO... Not to mention most are by no means lore-friendly...
Only ones I am using are the M2216 and the Chinese Assault Rifle, along with the Plasma Arsenal mod - though I'm likely to remove this and go back to stand alone mods if I see the plasma grenade launcher upgrade spawning on NPC's..
Tried the R91 mod, but the leveled list never seemed to function properly (think it was conflicting with either the M2216 or Chinese Assault Rifle), and would never drop... I figure the existing Combat Rifle (with the shorter barrel) is close enough to FO3's Assault Rifle, anyway...
Early game this is not really viable, nor do many vendors even offer Plasma Catridges until later in the game anyway...
But do that for all perks. If you're doing power armor then try to mod it and look at the perks you need and the results you get.
Likewise if you are using silenced weapons then look at the damage bonuses from things like Sandman, Sneak and Ninja.
In otherwords figuring out perks is not really hard.
I stay away from the ones I know are too strong, and will ruin my game. Either that, or I nerf them myself by either limiting modifications on it, or using FO4Edit. They aren't strong enough that I consider them gamebreaking, but some are definitely strong enough to outclass vanilla weapons.
I forgot we're on the topic of early game. If we're talking about early game then I definitely agree that Laser > Plasma