Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Nice to see modders fix Bethesda's "CLOSE ENOUGH" policy when it comes to game animations and game creation in general
There is a mod that adds a stick mag mesh for the Tommy Gun, you can use that as a re-placer for the small Drum Mag. Works fine with the edited animations.
3rd Person animations are unaltered however, since this is only a 1st person Demo.
https://www.youtube.com/watch?v=22e8oTy1qME
See that hand on the Grip in both 1st person AND 3rd person?
See the fancy reload?
See the custom 'Behind Wall' Gun Idle?
See IT!?!?!?
Soon all will change.
True dat.
And don't forget them fancy energy guns too. We need more energy guns.
Its not just the guns tho, Maybe we can have a drive-able Walking tank in the future. :D
Yes, more guns is better guns.
Yeah, i'll need about 350 custom guns at the most. Can't wait for some FONV gun modders to come over to FO4.
Gimme a pony, I can ride under a rainbow in the sunshine.... follow it to the end and find it's 'effervescing' from a unicorn (ewww).
Not really.
??????
As a custom animation. But not, because that's horrible.
Ok then...
What about strip poles? Should be simple enough.
That's an engine limitation, we can only have one specified reload animation at a time. No idea why Beth didn't bother to add variables for looping animations for these types of weapons.