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Now, if they can just have a chat with somefolks with real-life experience and work in that with the left-handed charging going on there, there's no reason to take the weapon off your shoulder...
Looking forward to it.
Watch the magazine.
Pretty blind.
Watch the side by side at the magazine towards the end of the reload. Vanilla clips because it doesn't line up with the custom weapon, whereas with the new mod, the animation looks proper
A big difference it is. One big step for us.
And it wouldn't matter if it was the worst crap animation on the planet... *Bethesda didn't make it*, a modder did. And practice makes perfect.
True, and this is just a proof of concept.
Hopefully we see some guns with full custom 1st person AND 3rd person animations since we just unlocked the ability to import our own animations in Fo4.
And it's not going to be limited to weapons. New idle animations for NPCs, new active objects, new creatures on new models that don't have to re-use any of the existing frameworks (how about a giant squid with multiple articulated arms, for far harbor).
This really is a big deal.
Idle animations for NPC's? Oh...that also means those sex animations and strip pole animations are also coming back too huh...? :O
(There were quite a few in Skyrim last I checked)
Damn, this is going to be a long rest of the year then.
http://www.nexusmods.com/fallout4/mods/17299/