Fallout 4

Fallout 4

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ALT4R Aug 8, 2016 @ 3:26pm
Sunshine Tidings Co-op funny robot still disappearing ?
Or did they fix it ?

Thanks
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Showing 1-15 of 18 comments
Xyzzy Aug 8, 2016 @ 3:30pm 
Far out, man!
watchdog79 Aug 8, 2016 @ 3:31pm 
Nope, sadly, they still haven't fixed it.
ALT4R Aug 8, 2016 @ 3:36pm 
:'( too bad thanks man.......
B... Aug 8, 2016 @ 3:49pm 
What do you expect from a 'stoner'. Dude...where is my robot?
Pvt. Stash Aug 8, 2016 @ 6:49pm 
I just had this happen to me in my survival game. It was a real bummer, maaaaaaan.
Ezuriah Aug 8, 2016 @ 7:02pm 
That robot is really outa site :)
Bored Peon Aug 8, 2016 @ 7:27pm 
He also is not essential. So he has a good chance to die to any super mutant group spawning at the random encounter locations surrounding the settlement.

Someone posted a fix to make him respawn. I pointed out it was kidna pointless because he was not essential and he would only despawn again once you left the settlement.

I do remember he used to stick around the settlement more back when the game was first released. I think Buthesda broke him further in a patch since.
Rex Bellator Aug 8, 2016 @ 7:41pm 
Originally posted by Bored Peon:
I do remember he used to stick around the settlement more back when the game was first released. I think Buthesda broke him further in a patch since.

This was my experience as well. It's a shame. He was a fun NPC to have around. At least this thread confirms that his disappearance wasn't random. I wasn't aware until now.
WarMachine Aug 8, 2016 @ 8:09pm 
Originally posted by Bored Peon:
He also is not essential. So he has a good chance to die to any super mutant group spawning at the random encounter locations surrounding the settlement.
I believe Automatron added in a Rust Devil's spawn near the co-op, but I'm usually getting an attack by them when I first start building there. Some times stoner bot is there and then latter disappears, or is gone when I get there, sometimes I've found Rust Devil bodies near by.
Xyzzy Aug 8, 2016 @ 8:19pm 
maybe mod to send him to a settlement like Beer Buddy but he makes chems.
Bored Peon Aug 8, 2016 @ 8:46pm 
Originally posted by WarMachine:
Originally posted by Bored Peon:
He also is not essential. So he has a good chance to die to any super mutant group spawning at the random encounter locations surrounding the settlement.
I believe Automatron added in a Rust Devil's spawn near the co-op, but I'm usually getting an attack by them when I first start building there. Some times stoner bot is there and then latter disappears, or is gone when I get there, sometimes I've found Rust Devil bodies near by.

The Rust Devils actually appear at any random encounter location. There is a few actual camps though, these have sleeping bags, campfires, etc. One is betwene greygarden and Arcjet and another is between Diamond City and Big John's Salvage sititng on a hill that overloks the barricade that has a set of power armor.

There is three near the settlement. One is on top of the dam, one is at the bottom of the dam, and the third is behind the settlement just past the tent that has the rad roaches.

What happens is when super mutants spawn at these locaitons they start patroling and wander up into the settlement.

There is a potential fourth and fith random encounter. One at the north end of the lake. Anothe ron top of the hill on the other side of the dam towards Abernathy Farm.
RaggedFountain5 Aug 8, 2016 @ 9:04pm 
When my settlers moved in they saw him as hostile and blew him away
WarMachine Aug 8, 2016 @ 9:10pm 
Originally posted by Bored Peon:
The Rust Devils actually appear at any random encounter location. There is a few actual camps though, these have sleeping bags, campfires, etc. One is betwene greygarden and Arcjet and another is between Diamond City and Big John's Salvage sititng on a hill that overloks the barricade that has a set of power armor.

There is three near the settlement. One is on top of the dam, one is at the bottom of the dam, and the third is behind the settlement just past the tent that has the rad roaches.

What happens is when super mutants spawn at these locaitons they start patroling and wander up into the settlement.

There is a potential fourth and fith random encounter. One at the north end of the lake. Anothe ron top of the hill on the other side of the dam towards Abernathy Farm.
I'm not say it was the only thing, just another contributing factor to his death. May explain why in the base game he seems to have had a longer lifespan. But I also like to start the Automatron quests even if I don't finish them to increase the robot and rust devil attacks.
Bored Peon Aug 8, 2016 @ 9:43pm 
Originally posted by WarMachine:
I'm not say it was the only thing, just another contributing factor to his death. May explain why in the base game he seems to have had a longer lifespan. But I also like to start the Automatron quests even if I don't finish them to increase the robot and rust devil attacks.

In all honesty you wer elucky he stuck around long enough to die. As soon as you leave the cell and it unloads he disappears.

You are supposed to be able to send him back to hester's Consumer Robotics via the terminal. I tried it once he went over the hill and into a the super mutants and mirelurks at the bottom of the dam and died, lol.

After that I just gave up messing with him until I start using console commands again.
AikenAidan Aug 8, 2016 @ 9:50pm 
Stoner bot goes back to RobCo after you start up Sunshine Tidings as a settlement. Best to use the terminal and make him a killer bot. That gives him a change to make it back to RobCo.

But that was what WAS. God only knows what they did to him now.
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Date Posted: Aug 8, 2016 @ 3:26pm
Posts: 18