Fallout 4

Fallout 4

View Stats:
Saxohare Aug 7, 2016 @ 4:21pm
What is the maximum level of the enemy ??
I Scale up, but the enemy scales up faster???
Do they ever stop leveling up???? so my leveling pays off ????
< >
Showing 1-9 of 9 comments
leem Aug 7, 2016 @ 4:40pm 
No max
Tavman (4) Aug 7, 2016 @ 4:43pm 
I believe they scale until you reach a really high level where there are no more new enemies to encounter.
Honestly they should throw you some skull npcs with the "difficult npcs" that you are struggling with once you get to a certain level.
DARKMATTER_497 Aug 7, 2016 @ 5:29pm 
There are modes, that will always scale your enemies. Infact, i am running such modes in survival mode. Along with raiderers revenge, War of the Common Wealth, also modes that scales Supermutants. Scaling enemies are fun.
chris.boney Aug 7, 2016 @ 5:37pm 
nothing mods cant sort out. from npc leveler uppers to downers aswell as health limiters for both the player and or npc.
an auto bat linked to your ini with edited damages at the very least would give you better control over how much damage you and the enemy can do to each other.

most of my "test career" has been at lvl 50000.
using levelers and other spanner-works-tweaks, most of the ai are lvl 500.
(lvl 65000 will spawn enemies of lvl 650).

but, the leveling is that erratic, on the odd occasion i have seen lvl 750 enemy and level 00 enemy. (all with 10's of thousands of health. and my little 150hp or 100hp. or less).

now, im not actually sure if the enemy are lvl 500 or lvl 50000, (with a couple of zero's missing from above their heads).

either way, im glad theres no lvl cap.
Last edited by chris.boney; Aug 7, 2016 @ 5:39pm
Vinnie Mack Aug 8, 2016 @ 3:40pm 
Originally posted by chris.boney:
nothing mods cant sort out. from npc leveler uppers to downers aswell as health limiters for both the player and or npc.
an auto bat linked to your ini with edited damages at the very least would give you better control over how much damage you and the enemy can do to each other.

most of my "test career" has been at lvl 50000.
using levelers and other spanner-works-tweaks, most of the ai are lvl 500.
(lvl 65000 will spawn enemies of lvl 650).

but, the leveling is that erratic, on the odd occasion i have seen lvl 750 enemy and level 00 enemy. (all with 10's of thousands of health. and my little 150hp or 100hp. or less).

now, im not actually sure if the enemy are lvl 500 or lvl 50000, (with a couple of zero's missing from above their heads).

either way, im glad theres no lvl cap.
i want a level cap. In fact, one of the first mods i will get when i mod out the game will be a mod that puts a cap of 50 on my character. I don't want all the enemies to scale. Some enemies should be throwaways. Like the raiders are once you get to a certain level. However, it should always be tough to kill a death claw, mirelurk queen, etc. These should not become one shot two shot enemies. I am sure there are mods that fix this.
WarMachine Aug 8, 2016 @ 3:49pm 
Originally posted by Vinnie Mack:
Originally posted by chris.boney:
nothing mods cant sort out. from npc leveler uppers to downers aswell as health limiters for both the player and or npc.
an auto bat linked to your ini with edited damages at the very least would give you better control over how much damage you and the enemy can do to each other.

most of my "test career" has been at lvl 50000.
using levelers and other spanner-works-tweaks, most of the ai are lvl 500.
(lvl 65000 will spawn enemies of lvl 650).

but, the leveling is that erratic, on the odd occasion i have seen lvl 750 enemy and level 00 enemy. (all with 10's of thousands of health. and my little 150hp or 100hp. or less).

now, im not actually sure if the enemy are lvl 500 or lvl 50000, (with a couple of zero's missing from above their heads).

either way, im glad theres no lvl cap.
i want a level cap. In fact, one of the first mods i will get when i mod out the game will be a mod that puts a cap of 50 on my character. I don't want all the enemies to scale. Some enemies should be throwaways. Like the raiders are once you get to a certain level. However, it should always be tough to kill a death claw, mirelurk queen, etc. These should not become one shot two shot enemies. I am sure there are mods that fix this.
At level 90ish I just run into Raiders while wearing power armor and insta gib them. But the only time I have two spotted a deathclaw at that level was with a Defiant Harpoon Gun.
chris.boney Aug 8, 2016 @ 4:03pm 
Originally posted by Vinnie Mack:
Originally posted by chris.boney:
nothing mods cant sort out. from npc leveler uppers to downers aswell as health limiters for both the player and or npc.
an auto bat linked to your ini with edited damages at the very least would give you better control over how much damage you and the enemy can do to each other.

most of my "test career" has been at lvl 50000.
using levelers and other spanner-works-tweaks, most of the ai are lvl 500.
(lvl 65000 will spawn enemies of lvl 650).

but, the leveling is that erratic, on the odd occasion i have seen lvl 750 enemy and level 00 enemy. (all with 10's of thousands of health. and my little 150hp or 100hp. or less).

now, im not actually sure if the enemy are lvl 500 or lvl 50000, (with a couple of zero's missing from above their heads).

either way, im glad theres no lvl cap.
i want a level cap. In fact, one of the first mods i will get when i mod out the game will be a mod that puts a cap of 50 on my character. I don't want all the enemies to scale. Some enemies should be throwaways. Like the raiders are once you get to a certain level. However, it should always be tough to kill a death claw, mirelurk queen, etc. These should not become one shot two shot enemies. I am sure there are mods that fix this.

i guess thats why i use such extreme parimeters.
if a main fraction of the ai population were just throw aways then im pretty sure i would of just ploughed through the game and completed most of it.
as it stands, (yankin my own chain @1500 hrs, there are plenty of ppl who've played only a fraction of those hours and knows a great deal more about the game/storyline than i do).
when im "playing" the game and not "test running" it, then most of time is just spent as a random survivor. the jungle is that tough, it can take all weekend just to reach diamond city.

but yeah. the beauty of modding is that you can create your own game and enjoy it at your own leisure.
Last edited by chris.boney; Aug 8, 2016 @ 4:05pm
Doombringer Aug 9, 2016 @ 12:12am 
Max level is whatever your level is.
All top tier enemy types (5 of 8 deathclaw types) have autolevel.
Autolevel means they are always the same level as you so the intimidation perks won't work on them and for each level they gain over minimum, they get 5 more hitpoints.
For example: minimum level on a super mutant warlord is 68; at level 68 they have 1535 hitpoints.
If you are level 268 they would have 2535 hitpoints.
Last edited by Doombringer; Aug 9, 2016 @ 12:13am
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Aug 7, 2016 @ 4:21pm
Posts: 9