Fallout 4

Fallout 4

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Mod Count Limit
any one know a way to bypass the mod limit. my logic here is if your PC can handle it/you are willing to risk the potental issues then why limit it? im mainly looking for some INI setting but anything that will let me have more than 255 esp files loaded at once will do
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Showing 1-6 of 6 comments
Itaros Aug 6, 2016 @ 6:10am 
It is an engine limitation - to be precise: the limit of group addressing for IDs inside mods(one byte, 256 distinct values). You have to merge them down
AlienXtream Aug 6, 2016 @ 6:11am 
any chance you can provide any infomation on how to merge plugins then? i would be interested in toing this for private use
Itaros Aug 6, 2016 @ 6:26am 
I am not acquinted with the process for Fo4 in particular, but I guess this will be a good start for search: https://forums.nexusmods.com/index.php?/topic/4603185-how-to-merge-plugins-using-fo4edit/
Bored Peon Aug 6, 2016 @ 7:47am 
Originally posted by AlienXtream:
my logic here is if your PC can handle it/you are willing to risk the potental issues then why limit it?

You want to run more than 255 mods....

How would you tell which mod is causing your game to crash....

You want to merge mods to make it harder to find or fix a problem mod....

Your logic is not logic at all. You are basically buying a ticket for the Titantic knowing it will sink.


AlienXtream Aug 6, 2016 @ 7:09pm 
Originally posted by Bored Peon:
Originally posted by AlienXtream:
my logic here is if your PC can handle it/you are willing to risk the potental issues then why limit it?

You want to run more than 255 mods....

How would you tell which mod is causing your game to crash....

You want to merge mods to make it harder to find or fix a problem mod....

Your logic is not logic at all. You are basically buying a ticket for the Titantic knowing it will sink.


true, my game IS unstable as is but it is MY choice to use mods and the 255 eps limit is an issue for me. perhaps i AM buying a ticket for the titanic, however that is my desison to make
Spocks Toupee Aug 6, 2016 @ 7:16pm 
Originally posted by AlienXtream:
Originally posted by Bored Peon:

You want to run more than 255 mods....

How would you tell which mod is causing your game to crash....

You want to merge mods to make it harder to find or fix a problem mod....

Your logic is not logic at all. You are basically buying a ticket for the Titantic knowing it will sink.


true, my game IS unstable as is but it is MY choice to use mods and the 255 eps limit is an issue for me. perhaps i AM buying a ticket for the titanic, however that is my desison to make

You need to start merging your mods

There are some good tutorials on how to do that on youtube, and I also recommend (albeit, it's for FONVEdit, but the procedure is the same) downloading AND READING FNVEdit Training Manual[www.nexusmods.com]

All of the concepts are the same
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Date Posted: Aug 6, 2016 @ 6:05am
Posts: 6