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I love fallout 4 for all that it is worth. I love all bethesda games for all that it is worth, i love Obsidians's fallout NV for all that it's worth (and all the fun it will give me when i finally decide to continue it).
Fallout 4 is an ok game, and is very enjoyable. Fallout 4 is also a great gateway for newcoming fallout fans! But you guys make it really hard when you just get your panties in a bunch about fallout 4 detering people who are new to the series through fallout 4 from playing your beloved fallout New Vegas. Skyrim for the longest of time was criticized for being too dumbed down when it came out with people saying that it doesnt live up to the older installments, ragging on bethesda in the process. But after a few years of calm people cooled down and were able to look at the game more objectively and see the game for the great things it gave. I foresee that the same thing will happen with fallout 4. Though now many people see it as a "♥♥♥♥♥ game" and a "dumbed down RPG that is more like a shooter" people will come to observe it with a more attentive eye in the future and begin to acknowledge the thing it did right. It's community will flourish and will ultimately only feed the ever growing fallout fan base.
You pretty much Nailed it right there...
Has nothing to do with intelligence. Malkavians are insane and mentally unstable.
Try playing the game yourself before you try to use it in an argument.
Proper RPG? Thats what casuals call it when they want to appear 'hardcore'. I'm sorry, you are as casual as a casual can ever be.
Yeah, lets all ignore he suffered from oxygen depravity that would've killed him long before he got to the doctor.
I like the game, probably more than the previous 3D Fallouts. I've found that everything, except for the story, has gotten better with FO4. The story is the worst part of the game; the lack of roleplaying, the railroading you into a specific backstory, etc. But on the balance, I can overlook the way they botched FO4's story, because everythign else is an improvement over previous titles, and because when I play games, I prioritize open-worlds and player agency above the story the developers want to tell.
I'm disappointed in Fallout 4.
There was SO MUCH more that could have been done with the game. So much that could have been better and it wouldn't even have taken a ton of extra work.
MECHANIST SPOILER ALERT!
The entire Mechanist plot was pretty good but the ending was such a waste. No tie-in to the original character. Lame explanation of how she came to be. I could have written a better plot in an afternoon...while medicated.
We won't talk about bugs and glitches that STILL plague the game.
Half of the DLC was wrapped around a very clunky Settlement system that was SUPPOSED to be optional. If you bought things ala carte then you skipped those but I got the season pass. I MAY break even with Nukaworld because I bought it before the price hike, on sale.
I don't hate Fallout 4. I am disappointed in Fallout 4.
The main reason why NV gets praised is Obsidian showed that Bethesda's story writing was a bit of a joke and I knew this before FO4 was released, I just didn' know it would be THIS bad!
"Maybe Dogmeat can pick up your son's scent tail"
Was that supposed to be a joke? Because I'm not laughing and yet I can't take it seriously.
At least 3 had SOME good dialogue and enjoyable side quests.
FO4 to me looks and plays like a new IP (flawed and a little immature, but shows promise if handled correctly next time) console game ported to PC instead of the next installment in a long running series.
Yes Yes I enjoy Fallout 4 for what it is and learn to "love" it the way it deserves.
(No previous Fallout game needed an effort from my part, though)
But the part that: you give a cigar to Dogmeat to find Kellog through the Wasteland is arguably one of the most stupid scripts I've seen EVER in a videogame.
I felt ashamed of playing the game.
Repeated Message here: I learn to love Fallout 4 the game for what it is.
That's all.
Just a bit, a little bit more of quality in the script, and there would be a 90% less hate.
If we had the diverging quest paths and a bit more RPG then I would slacken off the diss for FO4. On the other hand if it had a better story and dialogue, I might be less annnoyed by the streamlining. I enjoyed Skyrim far more than Oblivion (Dark Brotherhood quests aside) even though much of the traditional RPG elements were removed.
I don't hate settlement building, I found it addictive but I'm leaning towards the thinking that I did so much settlement building because I didn't find anything else in the game that pulled me in like the older FO games. There's only so many times I can clear out the exact same location for 3 supposedly different factions before I become disillusioned.
As is, everything smacks of "that's just about passable, shove in jetpacks and base building, roll it out the door = Profit".
Witcher 3 and FO4 are apples to oranges as far as 'RPG' games go but CD Projekt Red clearly put in real effort and care into the world, characters, graphics and gameplay and despite my dislike for linear story and cinematic set pieces it makes FO4 look amateurish.
Funnily enough, it was this 'quest' that made me quit the game, never to come back...
W3 world is reather boring. So is the gameplay, and thats putting it mildly. It has great characters and interesting quests, but the story is 'been there done that'. F4 has a much better gameplay and vastly better open world, but it lacks severely in dialogue.
Bias is good, but be objective.
I don't buy the Witcher hype, well actually I did. With my own money even.
But yes I'm a bit bored with TW3 now but I know I'll go back and finish it at some point and it seems that by the time I bought it CD Projekt Red had FINISHED it. Optimization was not great, but with the Blood and Wine dlc CD Projekt Red have shown they are learning and working on solutions to probles that the original game suffered.
Has Bethesda ever done this? Granted Todd Howard give us some improved lies (!)
Although Nvidia hairworks does it's best to kneecap the frame rate for even my OC'd 980Ti in a petty attempt to completely paralyze AMD systems you can't deny TW3 is a well executed game.
FO4 is still suffering the same problems that have plagued that engine (don't care what they call it, the bugs tell us it's the same old heap) since Morrowind.
The modding community have had to finish off bug fixing for every open world Bethesda game so far so I'm not holding my breath for FO4.
In FO4 I abandoned the main quest as soon as I'd got into the institute as I'd had enough of the dialogue and plot and now only fire it up just to mess arround with the works of the godly beings who grace us with their magic through Nexusmods. All hail.
But not everyone hates it, but a vast majority of franchise RPG fans have a certain level of disdain for FO4 now.
But for me, while I know story-writing has never been Beth's strong suit, FO4 took a very nasty turn for the worse. One would expect things to improve, but FO4 went backwards.
There are many things in FO4 that just make no sense. It starts at the very beginning of the game when the vault-tech guy knocks on your door and offers you "free entry". According to lore this is unheard of except for executives and very popular people and should have been thoroughly explained if that was the case -- was the MC a war-hero? If so, there should have been more than a Law Diploma on the shelf, right? Say some military medals?
Then the nuclear blast. Being somewhat of a physicist wannabe (quantum physics thrills me, honestly), I was highly disappointed in the "entry" to the vault. Spoiler: If you see the "blinding white flash" and you're less than 15 miles from it, you are vaporized. If you are within 40 miles, you will at least suffer temporary blindness and radiation sickness. Being within proximity of the "flash" is the dangerous part, in other words if you can see it, you're likely dead as soon as you do.
Even if the distances are exaggerated for gameplay purposes, seeing the flash like that and then going through the radiation scanners in the vault, well you would have been "hot" to say the least.
Then, the whole spouse dying thing. That really should have never happened. Story-writing 101 is you never rip out the heart when you start a book. Starting a story is a critical element of captivating an audience. The first part of that book has to be stable, realistic, and something the reader or audience can immerse them in. The only exceptions to this rule is mystery genres. This is not a crime or mystery genre (*cough* CSI).
In fact, if you read the Metacritic reviews you'll see the low scores are mainly because of the "sociopathic story writing" (direct quote) that is within the first 15 mins of the story, you're spouse is murdered and your child kidnapped. They could have easily overcome this by having an opening monologue by the MC (as happens with the "War never changes" opening monologue) that he tells the audience about his past as he first awakens from the cryo chamber -- hell, there are even mods that do this (allow you to skip pre-war Sanctuary) and there are 2 opportunities to revisit your past 1) Memory Den (before you start the Main Quest) and 2) Memory Den when you bring Kellog's cybernetic implants to the doctor. At both points you get to relive and see what happened in that vault, so taking the player through that at the beginning of the game was just very poor decision making when authoring the story.
Other things Beth added to the game I just don't understand, such as the settlements -- what purpose do they serve other than to waste time? They really do serve no purpose at all, except to place a few artillery pieces down for the final story sequence. Otherwise even using artillery is moot and ineffective, by the time you sneak up on the enemies, throw the smoke grenade, the enemies run out and jump in your face and your artillery hits nothing. Even if it did, I've seen a few times where even weaker enemies survive the bombardment which really should never happen.
And don't get me started on the power armor -- it is useless and serves no purpose other than to provide a method of giving you a very OP grenade as when you suit up, your under-armor stats are inactive, meaning if you have a full suit of T-45 power armor, and heavy polymer combat armor, you're going to lose stats and likely take more damage, especially after your first firefight and you have nothing but the frame left. So, it boils down to the power armor being loud, bulky, cumbersome (in weight), poor protection, expensive, and short-lived. In effect, it provides you with utterly no benefit after you've been playing for a few days.
Back to the story. Need I even mention your son and what becomes of him? Think about that for a moment, a test subject becomes their leader? Seriously? I'm sorry, but if you poked me with needles for all my life, and made me leader, I would destroy your organization -- I have no doubt about that and I have no doubt that 99.99999% of humanity would do the same thing. So the entire story behind your son makes no sense. It furthermore makes no sense that they are these "boogymen" that everyone hates because of the kidnappings when it seems a very good case was made to the contrary by Shaun, that rarely do they ever kidnap someone and if they do, it is to improve their lives (and to improve the institute). Which means there is still a boogyman out there kidnapping people and Beth never tells us who it is.
And the final sequence going against the institute, why must the place be blown up? Once you've gone that deep into the institute and have control of the reactor core, shouldn't it be "yours"? I mean if they're all locked up tight in this pristine underground vault and you cut the power essentially halting all of their operations and teleportation abilities, there should legitimately be an option for the institute to surrender or at least start a peace summit - they seemed reasonable enough after all even if they are fanatics of their technology (which is an even bigger bargaining chip).
I'm just scratching the surface here. there are many, many things wrong with the story, and I would have expected if the story was going to suck as much as it did, then the RPG element would have been much better. In fact, everything digressed in this game (even texture resolution, effects, and artwork), it went from RPG, to Shooter with RPG elements with a terrible story seemingly crafted by sociopaths that almost obvious it was their intent to piss off the player within the first 15 minuites of the game by locking him/her in a cryo-chamber, helplessly while his/her spouse is murdered in front of them while their child is abducted. That is not how you start a story people want to sit down and listen to or read.
There you have it, my 10c.