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Myself, I have no interest in console button mashers. I like having to think ahead about the consequences of my actions. I like being rewarded for making intelligent decisions. I like having an intricate, unpredictable plot where my decisions matter.
But, yep, I guess there's not much money in all of that...
As for the skill system, it actually gave meaning to your progression that you actually have to think about your build, something that is actually pretty integral to RPGs.
In fallout 4 it's not as bad, it's not even there, they removed all meaningful speech checks outside of the DLC and even then there aren't as many as one would hoped.
So you haven't actually argued anything positive, just things that you happen to like because you don't "have time" or you don't want to think too hard. This pretty much screams "I'm happy they dumbed down the game because I'm lazy"
Me? I like to see a game with huge replayability, to be able to make several different characters and actually see the game allow them to have different stories.
We have different tastes, I don't agree with you that this change is for the better.
That's not an argument to completely remove skills, that's an argument to make skills more sensible and weapons more balanced, which I can get behind.
Just removing all skills is giving up on trying to make it work. Nobody likes a quitter.
What you call problems, we call features. We're complaining about features that we liked being removed, which is our right, as is your right to complain about features you liked being removed.
Nobody should ever tell you to accept something you dislike just because they like it.
worst part is the removal of the skill system, after that the fallout series just feels like skyrim, atleast before it was unique.
about the combat this is just another mediocre shooter, and cant really be compared on an rp level with the original fallout games, fallout 1+2 before they changed the series for the more shooter feel.
best thing about fallout 4 is the sandbox and graphics, i would probebly not have put 900 hours into it if not for the great mods out there
i liked fallout more back when it was a isometric rpg and not a dumbed down shooter.
Do you play on survival?
Fallout 3 and NV are more like button masher than fallout 4 for several reasons.
You think because it has more RPG elements that it must be less of a button masher. That don't make any sense.
In fallout 3/NV, melee combat and gun fights are nothing, but button mashers. You don't really need a brain to be good.
In fallout 4, the melee system is like Chivalry which is far from a button masher. You don't just toss grenades because you are a pro demolition man, you toss grenade because you actually need them which is an other point to say that it's not a button masher.
When you play on survival, constantly using med kits will make you become thirsty, hungry, tired or desease added which mean, you can't button mash med kits on survival
You can have your opinion on skill removal and all that, but there's a difference between having opinions and being wrong. You are being wrong for calling FO4 a button masher.
Of course, if you play on easy, any game can feel that way.
I guess Bethesda can't please everyone, but the funny part is, the last person i've seen reviewing fallout 4 said one thing: Going back to New vegas. How many hours he has on Fallout 4: 300+ too lol.
So again, Bethesda can't only please everyone, but at the same time, who the hell replays fallout NV 4+ times just to do every quests possible? Not everyone that's for sure.
Plus fallout is not the only game, i play dark souls too. I don't have to play dark souls twice and i'm not complaining: i just have to wait for the next installement.
Then the Removal of the Skill System, why the hell did they take out the RPG of an RPG?
Story Wise, NV with its DLC wins too. MAYBE Nuka WOrld will change this, but i guess not.
I mean come on, the first 10 min in Owb are so freaking funny. The rest ofc too!
And what i dont get is, why you say i need to play 4 one time, and NV 4 times for all endings.
Did you really play F4? As i recall you can choose ONE of Four endings. But OK ....
I never said all endings, i said that you get locked away from too many stuff to do. There's a difference.
In FO4, if you join the yes man, you get locked away from 80% of the game from the get go: after barely 3 hours or so.
Ending is not gameplay anyway so that's never a problem. Being locked away from 80% of the journey is a problem in a video game.
LOL for my lvl 120 character survival is cakewalk!
I'd go and pick this collection of hardcore survival mod then. I once tried to play with all of them, but even that was too hard for me so i had to give up.
it about consequences
if i choose this i loose that, its something that adds to the replayability
lategame in FO4 it does force you to select paths.
and force you to replay the entire game? umm no ever heard of branching saves?
then again i suppose you dont know of the console command to make named saves.
once you find yourself at a situation where you have to go one way or the other you can create a custom save and then reload it later and go the other direction if you wanted to.
The perk system follows the same logic. You can't take every perks so you must chose in what you wish to be good. IT does not mean you will deal 1 damage with a hand gun just because you have 0 perks related to that action.
In my opinion, being forced to replay the game just to use everything i want is a flaw.
So in FO 4, i can be minimally good at everything, but way better at a few things based on my perks.
It's why I replay the games so often.
I thought everyone knew that?