Fallout 4

Fallout 4

View Stats:
Iusnex Aug 1, 2016 @ 5:48am
Settlement resources bug - is there a fix/workaround?
So I've returned to Fallout after forgetting why I stopped playing. Now, another 15 hours into the game, I remember the reason clearly. One would think a year would be enough to notice and fix bug like that.

For anyone not familiar with the subject. Resources like power/beds/water tend to disappear from settlement info, therefore decreasing their happiness, making people leave, and increasing a chance to be attacked.

Is there a way to fix it? Also what is the scope of the bug now, if it's just one/two settlements, I could somehow live with it.
< >
Showing 1-11 of 11 comments
Park_Ranger Aug 1, 2016 @ 5:52am 
Can't say I've had any problems with it...........
Doombringer Aug 1, 2016 @ 5:57am 
It can happen to any settlement, fast travelling to indoor areas (from settlements) seems to prevent it.
(I use the institute, but you could coc dmndplayerhouse01 or whatever.)

If a settlement is affected by the bug, just fast travel to it and hit V (open workshop mode) and it fixes itself instantly.
Last edited by Doombringer; Aug 1, 2016 @ 5:58am
ironhead1969 Aug 1, 2016 @ 5:57am 
First the game has only been out 8 months, Are you using any mods or did you use any console commands IE: scrapall at the affected settlements?
There is no official fix and NOTHING you can do in-game (all that myth advises like dont use fast travel, replace all beds or dont build TV´s)

There is unofficial patch that is supposed to help with this a bit - but the issue is very complex and msot likely will never (who know..) fixed - it is caused by loading avrious cells and settlers.

It most occurs around trio of settlement near each other - Sanctuary, RR and Alb. farm and i can confirm it occured mostly in those for me.

In my current survival playthrough I met with it like 5 times in some 150 hour gameplay - except settlemeents above it was only Castle that did this. I get used to check workshop data after leave some location I dont visit so often which rpevent me leave location if something is not in order.

Sadly only "fix" you can do is indeed visit settlemnt yourself and jsut open build tab and check if everything remain ok once you leave (my Sanctuary buged often when I reach area behind RR.. Though I dont visit those places anymore for long time)
Last edited by Včelí medvídek; Aug 1, 2016 @ 6:01am
Doombringer Aug 1, 2016 @ 5:59am 
The bug is not due to mods (I never use mods and still get it).
ironhead1969 Aug 1, 2016 @ 5:59am 
Originally posted by Doombringer:
The bug is not due to mods (I never use mods and still get it).
I don't either and it's never happened to me in almost 1200 hours.
Originally posted by Doombringer:
The bug is not due to mods (I never use mods and still get it).
Correct, it has nothing with mods.
Doombringer Aug 1, 2016 @ 6:02am 
You probably don't have 1000+ settlers and 1million water purifiers running :P
Rejected Spavvn Jan 26, 2017 @ 3:16pm 
Seems nobody has posted the complete cause and workaround yet so here ya go: The bug happens when settlements span more than one cell and the player leaves in a fashion that doesn't unload all cells at once and one or more prematurely unloaded cells contain resources, these then get disconnected and the workshop saves in a state of not containing anything from said cells. Best workaround is fast travel and almost everyone not on Survival uses this all the time anyway, however for Survival your best bet is to just pack everything close to your most frequent exit direction and hope for the best.

For those hoping for a patch; just give up and work around the problem. The game was never created to be played without frequently using fast travel and fixing the issue without breaking every single players saves would be near impossible due to how the underlying systems work.
URMarty May 19, 2019 @ 12:59am 
Originally posted by Rejected Spawn:
Seems nobody has posted the complete cause and workaround yet so here ya go: The bug happens when settlements span more than one cell and the player leaves in a fashion that doesn't unload all cells at once and one or more prematurely unloaded cells contain resources, these then get disconnected and the workshop saves in a state of not containing anything from said cells. Best workaround is fast travel and almost everyone not on Survival uses this all the time anyway, however for Survival your best bet is to just pack everything close to your most frequent exit direction and hope for the best.

For those hoping for a patch; just give up and work around the problem. The game was never created to be played without frequently using fast travel and fixing the issue without breaking every single players saves would be near impossible due to how the underlying systems work.

bool function RecalculateWorkshopResources(bool bOnlyIfLocationLoaded = true)
if bOnlyIfLocationLoaded == false || myLocation.IsLoaded()
;WorkshopParent.wstrace(self + " RecalculateWorkshopResources=TRUE")
RecalculateResources()
return true
else
;WorkshopParent.wstrace(self + " RecalculateWorkshopResources=FALSE")
return false
endif
endFunction

Fix would be only calling recalc when exiting workshop mode, since if you exit workshop mode you can no longer change anything anyways , but monkeys at Bathesta are retarded to understand this.

Since i don't have time for this ♥♥♥♥ someone can look what is calling that function and fix it, i'm legit ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ right now because monkeys at bathesta prolly get payed 10000x more than me.



Edit: And no, it's not caused by the ♥♥♥♥♥♥♥ radios or TV's , all that is pure ♥♥♥♥♥♥♥♥ and you are only seing it getting fixed because you enter workshop mode wich calls RecalculateResources() period.

♥♥♥♥
Last edited by URMarty; May 19, 2019 @ 1:02am
Bored Peon May 19, 2019 @ 4:33am 
Edit: And no, it's not caused by the ♥♥♥♥♥♥♥ radios or TV's , all that is pure ♥♥♥♥♥♥♥♥ and you are only seing it getting fixed because you enter workshop mode wich calls RecalculateResources() period.

It is caused by a sound issue crashing the script for the cells. When a cell in the settlement crashes then it recalculates the settlement data according to as if that cell did not exist. It is caused by radios, bugged turret sounds, and any other sound that has an incremental volume. Once the sound is turned off by distance it has a chance to crash the script and the cell.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Aug 1, 2016 @ 5:48am
Posts: 11