Fallout 4

Fallout 4

View Stats:
Charvet Jul 30, 2016 @ 12:05pm
Vault is very very dark
Hey guys, has anyone noticed that the vault you can build is incredibly dark? Like the atmostphere is nothing like any of the other vaults. Anyone know how to change it other then place lights every step.
< >
Showing 1-15 of 31 comments
Charon Jul 30, 2016 @ 12:18pm 
http://www.nexusmods.com/fallout4/mods/16824/?

There are a bunch of other mods that do the same and hopefully modders will also fix the floating lights and missing snap points over time.
Charvet Jul 30, 2016 @ 12:18pm 
awesome thanks
craigsters Jul 30, 2016 @ 12:19pm 
Charon beat me with the link first
Last edited by craigsters; Jul 30, 2016 @ 12:21pm
Micki Ninaj Jul 30, 2016 @ 12:29pm 
Thanks so much for that link! I was bummed about this too but because of other issues it wasn't on top of the list.
Give Lydia a torch problem solved.
Bored Peon Jul 30, 2016 @ 1:02pm 
Let me guess, you used scrappall and scrapped the lights on the ceiling.
Charvet Jul 30, 2016 @ 1:37pm 
No, i dont use console. Its just that the vault doesnt feel bright and vault like. Its like a crypt
Bored Peon Jul 30, 2016 @ 2:14pm 
I found the 5 light track lights were the best for lighting up the rooms.

As for the halls, well all the new lights with the DLC suck worse than the vanilla lights. Like you said you cna place one of the vault dlc light sin every freaking square and still not see squat.

Ya when I was working on my 4th and 5th story of the vault I noticed the lights on top of the cave were scrappable. Something you can not tell from the ground, lol.
Panda-Bishop Jul 30, 2016 @ 9:51pm 
To be fair, the lighting of Vault 88 is comparable to Vault 75 and 95, even Vault 111 is pretty dark now that I think about it. Vault 85 is actually the exception in how bright it is, being the only one still in operation.
Mio Rin Jul 30, 2016 @ 10:26pm 
Have a look at how many light fixtures there are in Vault 85. ;)
Last edited by Mio Rin; Jul 30, 2016 @ 10:26pm
Xyzzy Jul 30, 2016 @ 10:37pm 
very dark in Far Harbor too I walk around with pipboy light on, and mechanics lair but 'wealth is not dark.
Panda-Bishop Jul 30, 2016 @ 11:21pm 
Originally posted by Zileene:
Have a look at how many light fixtures there are in Vault 85. ;)
Whoops, I meant Vault 81. Anyway, it's not just the number of lights, it's the lights we build use a completely set of light values and positions than what they used in making Vault 81; the lights in Vault 81 have much longer falloff distance, are more intense, and are actually centered around the fixture instead of three feet under them. If we just compare screenshots of similar lighting setups it becomes painfully evident:

http://steamcommunity.com/sharedfiles/filedetails/?id=734810806

http://steamcommunity.com/sharedfiles/filedetails/?id=734810822

The Vault 88 lights are all screwed up, we could use double the number of lights that Vault 81 uses and still not get anything nearly as nice. From what I've gathered from reading about power armor headlamps, the position of the light sources aren't something that can be changed in the CK, so we'd need a mesh edit on top of tweaked light values to fix them.
Last edited by Panda-Bishop; Jul 30, 2016 @ 11:23pm
craigsters Jul 30, 2016 @ 11:33pm 
I'm using two mods for Vault tec, one increases the Radius use of conduits and the other increases the light brightness

here's some in game screenshots showing the mods effects and there links


Vault-Tec Power Conduits Increased Radius by silant[www.nexusmods.com]

Better Vault Lights by hotrods20[www.nexusmods.com]

http://steamcommunity.com/sharedfiles/filedetails/?id=734816139

http://steamcommunity.com/sharedfiles/filedetails/?id=734816357

http://steamcommunity.com/sharedfiles/filedetails/?id=734816589

http://steamcommunity.com/sharedfiles/filedetails/?id=734816808
Last edited by craigsters; Jul 30, 2016 @ 11:34pm
Bored Peon Jul 30, 2016 @ 11:43pm 
Originally posted by Bishop:
Originally posted by Zileene:
Have a look at how many light fixtures there are in Vault 85. ;)
Whoops, I meant Vault 81. Anyway, it's not just the number of lights, it's the lights we build use a completely set of light values and positions than what they used in making Vault 81; the lights in Vault 81 have much longer falloff distance, are more intense, and are actually centered around the fixture instead of three feet under them. If we just compare screenshots of similar lighting setups it becomes painfully evident:

The Vault 88 lights are all screwed up, we could use double the number of lights that Vault 81 uses and still not get anything nearly as nice. From what I've gathered from reading about power armor headlamps, the position of the light sources aren't something that can be changed in the CK, so we'd need a mesh edit on top of tweaked light values to fix them.

That is just wrong on so many levels. If you build a campfire that campfire should have the exact same characteristics on a campfire NPCs have elsewhere. Not only out of fairness to the player but out of simplicity for the game engine. I really do not get wtf Bethesda was thinking, if at all.
Last edited by Bored Peon; Jul 30, 2016 @ 11:43pm
Charvet Jul 31, 2016 @ 12:00am 
^Agreed.
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Jul 30, 2016 @ 12:05pm
Posts: 31